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Along with today’s screenshot, Sakurai shared the following message:

“Here’s the 3DS version of Captain Olimar and an upside down Link.”


Bravely Default: For the Sequel may not be an entirely new game, but Square Enix is making a ton of changes and improvements. Producer Tomoya Asano and Silicon Studio’s Kensuke Nakahara gave a comprehensive rundown in an interview with Dengeki Online, which was summarized by Game Jouhou. We have the translation below.

– Introducing auto-save (This can be enabled or disabled in options)
– Items in all columns will be unified, selection of items in the top and bottom of the cross button will be determined by using left or right, and introducing a cancel operation (This can be set in options)
– Encounter rate is selectable, and it can be changed at any time during the game.
– The sub-scenario from the final stage is, although probably considered massively unbalanced, allowing for the deployment of the “asterisk holder” to more than once at the same time.
– Voices in additional events have been rerecorded. There are also new battle party combinations.


The Legend of Zelda: A Link Between Worlds is a sequel to A Link to the Past in every sense of the word. There are plenty of new gameplay elements, of course. But the overworld is mostly the same, and producer Eiji Aonuma has confirmed that the title will include arrangements from the SNES title.

This is something that Aonuma talked about in the latest issue of ONM. He said:

“We will be using arrangements of music from A Link to the Past, since this is a sequel to that game, and we are also trying to make the music sound like it’s played on real instruments. People who know the original will definitely be able to tell and be happy about it, while newcomers will also be able to enjoy it.”

Thanks to joclo for the tip.



Famitsu recently held one of its regular LIVE shows, where a significant amount of Bravely Default: For the Sequel footage was shown. We managed to capture the full video – it’s posted above. You can get a look at improvements made to the battle system, general areas, and there’s even a brief bit towards the end showing off the different languages (like English voiceovers) included in the game.


Inazuma Eleven 3 takes up quite a bit of space on an SD card. To download the game, you’ll need 13,214 blocks of free space – roughly 1.6 GB.

Inazuma Eleven 3 launches on September 27 in Europe. It’ll be available in two versions: Lightning Bolt and Bomb Blast.

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We have a few more screenshots from Pokemon X/Y showing Mega Evolutions, trainer customization, and PR videos. You can find them above.



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