Capcom emphasizes collaboration with Nintendo to make Mega Man inclusion in Smash Bros. possible
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, News, Wii U | 0 comments
Yesterday’s Super Smash Bros. news was highlighted by the confirmation of Mega Man’s inclusion. Obviously this took a great amount of work on the part of both Nintendo and Capcom. Mega Man is Capcom’s baby, and without their input, you wouldn’t be seeing him in the new Wii U and 3DS game.
The collaboration between Nintendo and Capcom is something that Capcom senior online/community manager Brett Elston emphasized on Twitter:
Nintendo doesn’t “care” about Mega Man more than Capcom. Those are logos. PEOPLE on both sides made SSB happen. That design is collaboration
— Brett Elston (@Brelston) June 12, 2013
Years in, I still understand the frustration. But digging to find the negative with something this positive hinders the conversation
— Brett Elston (@Brelston) June 12, 2013
Mario Golf: World Tour pushed back to 2014
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, News | 0 comments
Mario Golf: World Tour was originally planned for a summer release this year. So much for that!
A slide from Nintendo’s E3 2013 analyst briefing reveals that World Tour has slipped into 2014.
The slide in question:
Iwata on the future of dedicated gaming devices
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, General Nintendo, News, Wii U | 0 comments
Nintendo president gave a long-winded answer regarding the future of dedicated gaming systems in light of smart devices. You can find his full response below.
Full details on Nintendo’s new 3DS StreetPass relay stations
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, News | 1 Comment
We now have the full details on Nintendo’s plans to expand StreetPass availability in western markets.
Nintendo president Satoru Iwata announced today that 28,000 Wi-Fi access points in the US and 24,000 access points in Europe will be installed in areas such as Starbucks and McDonald’s to increase the number of connections experienced by 3DS owners. These spots act as relay stations and will be able to automatically connect to any system following a system update.
Here’s how it works: you walk into a Starbucks, and your 3DS – in Sleep Mode – reaches an access point and sends StreetPass data to a server. While this is happening, the same 3DS receives the data of another user from the server. It’s more like indirect communication as opposed to connections taking place between 3DS users a few feet apart.
Iwata says top Japanese teams are working on 3DS games, reiterates plans to publish third-party titles
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, News | 0 comments
In Japan, we’re seeing more and more developers coming out with major releases, some of which are based on major brands. For instance, Atlus just published Shin Megami Tensei IV on the system a few weeks ago, a series that has primarily launched on consoles when it comes to mainline entries.
Nintendo president Satoru Iwata said during an analyst event at E3 today that many Japanese companies are assigning their employees to develop new titles for the 3DS. He also reiterated that it is working with third-parties to bring their Japanese-centric games to the west.
As handheld devices occupy a large share of the video game market and Nintendo 3DS has become popular in Japan, Japanese software developers are eagerly assigning their top teams to develop Nintendo 3DS titles.
Many of these titles have sales potential for the Western markets as well. Nintendo is working hard to publish such titles in those regions.
Iwata talks 3DS lineup, “many unannounced game titles”
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, News | 0 comments
Satoru Iwata discussed the situation when it comes to the 3DS’ first-party lineup during Nintendo’s E3 2013 analyst meeting earlier today.
Iwata first noted how consistent software releases have affected the system’s performance positively. Bringing games out back-to-back since March have led to an increase in hardware sales.
Iwata went on to speak about Nintendo’s development status for the 3DS. He explained that its various teams “are now at a stage where we can expect software launches without too many intervals.” Iwata also teased: “We still have many unannounced game titles. Therefore, we expect to release a sufficient number of first-party titles for the platform next year as well.”
As we have explained during Nintendo Direct and other means, here is the specific software release schedule.
Nintendo 3DS has been gaining momentum since March of this year due to our back-to-back releases of key titles. I think we have been able to take advantage of Nintendo’s unique position of being able to provide markets with a strong first-party software lineup to energize its hardware sales.
Some worry that an intensive release pace this year might result in a poor first-party software lineup next year.
However, our internal software development teams are now at a stage where we can expect software launches without too many intervals. We still have many unannounced game titles. Therefore, we expect to release a sufficient number of first-party titles for the platform next year as well.
Nintendo worked on Pikmin prototypes for GBA and 3DS, Pikmin 3 has something for everyone
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, DS, News, Wii U | 0 comments
Speaking with Official Nintendo Magazine at E3 2013, Miyamoto said:
In an interview with ONM, Shigeru Miyamoto revealed that Nintendo had once been working on Pikmin versions for the Game Boy Advance and 3DS. Miyamoto wasn’t happy with either, so both were likely sent to the scrapheap. It was with Pikmin 3 that Miyamoto “felt like I was able to create the Pikmin game that I wanted to create.”
“We did actually create versions of Pikmin on 3DS and Game Boy Advance, but they were versions that I wasn’t really happy with until we came to this version on the Wii U and I finally felt like I was able to create the Pikmin game that I wanted to create.”
Miyamoto also spoke about how Pikmin 3 is the type of game that everyone can find something to enjoy:
“Pikmin 1 as you recall was around a 30 day time limit and it was designed to be a game that you played within that 30 days and discovered the story, and what we were hoping was that players would use that limit and set their own objectives. So maybe I want to beat it within 30 days or beat it within 20 days or beat it without having a single Pikmin die. But what we found is that people would play though it once and not return. With Pikmin 2, what it became was an easier to play Pikmin game, and with Pikmin 3 we wanted to try and broaden the appeal of the gameplay. So if you’re someone who likes to go after high scores there’s something for you there, or if you want to explore the world and play through the story you can do that, or for people who want to use the multiplayer there’s something for you there, too. And so Pikmin 3 has really become sort of a version of Pikmin that, regardless of what your personal play style preferences, you’ll be able to find something in there for you.”
Video: Nintendo Developer Roundtable featuring Pokémon X and Pokémon Y
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, General Nintendo, Videos | 0 comments
Sonic Lost World fact sheet
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, News, Wii U | 0 comments
Platforms: Wii U™, Nintendo 3DS™
Release Date: 2013
Publisher: SEGA®
Developer: Sonic™ Team
Genre: Platform / Action
Players: 1-2 Players versus + co-op (Wii U), 1-4 Players versus (Nintendo 3DS)
Website: www.sonicthehedgehog.com