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Epic Mickey 2 will launch in Europe right at the beginning of fall. Disney Interactive Studios has announced a September 26 release date for the game.

Epic Mickey 2 still has a general “Fall 2012” timetable for North America. However, based on the European date, it should be out toward the end of September.

Source


Nintendo of Europe celebrated the 3DS’ one year anniversary over the weekend by sending out a special Satoru Iwata Mii. The system turned one year old in North America today, and NOA has followed up with a Reggie Fils-Aime avatar.

You can find Reggie’s Mii in the StreetPass Mii Plaza. Photos of the Nintendo of America boss have been added to the gallery above.


The first Epic Mickey 2 details have arrived from the latest issue of Nintendo Power. We learn that Dreamrift is making a sprite-based follow-up to the first Epic Mickey, and it appears to be a spiritual successor to Castle of Illusion for the Sega Genesis.

For the first bits of information, read on below.

– Game is a follow-up to Epic Mickey as well as Castle of Illusion (classic Sega Genesis game)
– Heavy use of the stylus
– Tap item icons that are in every level to “paint” (trace) items into existence
– This includes cliffs, cannons, floating platforms
– Better tracing will cause better things to happen
– Flawlessly-painted canon will only damage Mickey’s enemies
– Messing up the painting can result in danger to everyone in the area
– Sometimes have to erase objects
– Erase with thinner by using the stylus
– Hand-drawn sprites
– Every level is based on an animated Disney adventure
– This includes “Sleeping Beauty”, “Peter Pan”, and “Tangled”
– Each character Mickey saves will take up residence in the fortress that Mickey uses as his home base
– This fortress is a hub
– Characters will decorate the fort
– Witch from Snow White is the main villain
– Worlds from all eras of Disney
– Scrooge Mcduck, Oswald, and Minnie is in the game

Source 1, Source 2


There are a couple of benefits to scanning these cards in your game. You’ll get more hearts, and you’ll be able to add some virtual figures to your collection.

I’m sure we’ll be seeing more card scans/photos pop up soon, but here’s the latest batch:

Source



A few days ago, Nintendo of Europe added the Iwata Asks: Spirit Camera interview to their website. Keisuke Kikuchi, Toshiharu Izuno, Kozo Makino, and Satoru Iwata participated in the discussion.

I’ve finally had a moment to read through and transcribe a number of points from the interview. You can find all of the details below. The group goes into the project’s development process including how the first pitch was essentially Fatal Frame ported to the 3DS, title ideas, and more.


A quick reminder to the Kid Icarus: Uprising players out there.

Nintendo has started to transmit SpotPass gems for the game (this actually began a couple of days ago), which can be used to acquire new weapons. Be aware that all gems can be found in the StreetPass menu – even ones acquired through SpotPass!


I highly suggest checking out the videos below if you have mixed feelings about purchasing Kid Icarus: Uprising. It’s excellent!



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