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3DS

Amazon has published the English boxart for Zero Escape: Virtue’s Last Reward. Here’s how it looks:



The 3DS had a wild first year. Hype for the system was sky high before launch, but quickly subsided following a dearth of quality launch software. Sales fell, it took a few months to get the eShop off the ground, and it wasn’t until June – with Zelda: Ocarina of Time 3D – that a must-have title arrived.

And then Nintendo announced a price drop. It was at this point that things started to turn around. Once the price drop was actually in effect, more consumers became interested in the 3DS. It didn’t help that the likes of Super Mario 3D Land and Mario Kart 7 made it out for the holidays.

So that’s where we stand now. How do the 3DS’ developers feel about the handheld’s first year? What about the future?

You can find comments from 5th Cell, Renegade Kid, and more after the break.



This screenshot isn’t direct-feed, but we’ll take it for now…

Thanks to servertera for the tip!

Source, Via


Epic Mickey 2 will launch in Europe right at the beginning of fall. Disney Interactive Studios has announced a September 26 release date for the game.

Epic Mickey 2 still has a general “Fall 2012” timetable for North America. However, based on the European date, it should be out toward the end of September.

Source


Nintendo of Europe celebrated the 3DS’ one year anniversary over the weekend by sending out a special Satoru Iwata Mii. The system turned one year old in North America today, and NOA has followed up with a Reggie Fils-Aime avatar.

You can find Reggie’s Mii in the StreetPass Mii Plaza. Photos of the Nintendo of America boss have been added to the gallery above.


The first Epic Mickey 2 details have arrived from the latest issue of Nintendo Power. We learn that Dreamrift is making a sprite-based follow-up to the first Epic Mickey, and it appears to be a spiritual successor to Castle of Illusion for the Sega Genesis.

For the first bits of information, read on below.

– Game is a follow-up to Epic Mickey as well as Castle of Illusion (classic Sega Genesis game)
– Heavy use of the stylus
– Tap item icons that are in every level to “paint” (trace) items into existence
– This includes cliffs, cannons, floating platforms
– Better tracing will cause better things to happen
– Flawlessly-painted canon will only damage Mickey’s enemies
– Messing up the painting can result in danger to everyone in the area
– Sometimes have to erase objects
– Erase with thinner by using the stylus
– Hand-drawn sprites
– Every level is based on an animated Disney adventure
– This includes “Sleeping Beauty”, “Peter Pan”, and “Tangled”
– Each character Mickey saves will take up residence in the fortress that Mickey uses as his home base
– This fortress is a hub
– Characters will decorate the fort
– Witch from Snow White is the main villain
– Worlds from all eras of Disney
– Scrooge Mcduck, Oswald, and Minnie is in the game

Source 1, Source 2


There are a couple of benefits to scanning these cards in your game. You’ll get more hearts, and you’ll be able to add some virtual figures to your collection.

I’m sure we’ll be seeing more card scans/photos pop up soon, but here’s the latest batch:

Source



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