Nintendo elaborates on first-person perspective idea for Zelda: Ocarina of Time
Posted on 13 years ago by Brian(@NE_Brian) in 3DS, General Nintendo, News | 0 comments
A few years ago, Nintendo revealed that they considered making The Legend of Zelda: Ocarina of Time with a first-person perspective. The latest issue of Iwata Asks, featuring members of the original development team, have elaborated on the idea. Satoru Iwata, Yoshiaki Koizumi, and director Toru Osawa took part in the interview:
Koizumi: First, I talked with Miyamoto-san about how we should make The Legend of Zelda for the Nintendo 64 system, and he asked, “How about making it so that Link will not show up?”
Iwata: Huh?! Miyamoto-san said that?!
Koizumi: Yeah. He wanted to make it a first-person game. Iwata: Oh, he wanted to make an FPS (first-person shooter).
Koizumi: Right. In the beginning, he had the image that you are at first walking around in first-person, and when an enemy appeared, the screen would switch, Link would appear, and the battle would unfold from a side perspective.
Leftover Super Mario 64 ideas were used in Zelda: Ocarina of Time
Posted on 13 years ago by Brian(@NE_Brian) in 3DS, General Nintendo, News | 0 comments
This information comes from the latest Iwata Asks…
Iwata: We just talked about how Koizumi-san made lots of irrational demands all the way from Super Mario 64 to The Legend of Zelda: Ocarina of Time, but to go back to the beginning, Super Mario Bros. came out in September of 1985 and The Legend of Zelda came out immediately afterward in February 1986. I feel like Super Mario Bros. and The Legend of Zelda are often made as a pair.
The challenge with the Nintendo 64 system was to turn those two titles into 3D. Koizumi-san, I think you were the person closest to Miyamoto-san during development then. What was on your mind?
Aonuma joined the Ocarina of Time team late in development
Posted on 13 years ago by Brian(@NE_Brian) in 3DS, General Nintendo, News | 0 comments
This information comes from the latest Iwata Asks…
Iwata: Today, your name is always mentioned in the same breath as The Legend of Zelda, but before then, you did a variety of work.
Aonuma: Yes.
Iwata: About the time you had just joined the company, we worked together.
Aonuma: That’s right! (laughs) Unfortunately, though, the game we made together never made it out into the world. I spent a lot of time developing games with external companies. But I really wanted to develop inside Nintendo. I pestered Miyamoto-san about it and he said, “We don’t have enough people for The Legend of Zelda: Ocarina of Time, so come on in for a spell.” Of those of us here today, I joined the project last.
Screenshots of this week’s Nintendo Downloads (6/16)
Posted on 13 years ago by Brian(@NE_Brian) in 3DS, DS, Screenshots, Wii | 0 comments
Nintendo Download Highlights New Digital Content for Nintendo Systems
Posted on 13 years ago by Brian(@NE_Brian) in 3DS, DS, News, Wii | 0 comments
This week’s Nintendo Download includes the following featured games:
Nintendo eShop
• Donkey Kong™ – The Game Boy™ version of the classic arcade game returns. Donkey Kong has once again kidnapped Pauline. Challenged by many perils, Mario™ must reach his archrival in order to save our damsel in distress. (For Nintendo 3DS™)Virtual Console™
• Mega Man 5 – Guide Mega Man through 13 action-packed stages and defeat all eight of Protoman’s robots. Then get ready for a fight that pits brother against brother in the battle of the century. (For Wii™)WiiWare™
• BIT.TRIP FLUX (demo version) – Get ready for classic paddle-based game play as the acclaimed BIT.TRIP series comes full-circle with BIT.TRIP FLUX, CommanderVideo’s final adventure. (For Wii)
Note: Some demo versions do not support all game features, and players cannot save their in-game progress in demo versions.
Photos from the Williams’ Zelda: Ocarina of Time 3D commercial
Posted on 13 years ago by Brian(@NE_Brian) in 3DS, News | 0 comments
Sakurai: Air combat to land combat is a one to three ratio in Kid Icarus: Uprising
Posted on 13 years ago by Brian(@NE_Brian) in 3DS, News | 0 comments
This information comes from Masahiro Sakurai…
“Within the pattern of a given chapter, having air battle, land battle, boss battle, I would say in terms of time, from air combat to land combat it would probably be a roughly one to three ratio. The game is set so that Palutena can grant Pit the power of flight for only up to five minutes, so in that sense it’s limited to a specific amount of time. My thought on that was that if the air combat was too long, the user might get bored of that same type of gameplay, and it also gave me an opportunity to make that a very focused and tailored experience within those five minutes.
“In the ground battle stages, however, you have the ability to move along at your own pace, to explore a little bit, tactics might be different from player to player. In that sense the ground battles will most often be a lot longer than the time spent in the air. And that one to three time does not include the boss battles.”
At last year’s E3, Sakurai said that Palutena grants Pit just a few minutes to fly in the air. And based on the gameplay demos shown within the last twelve months, it became increasingly clear that players would spend time on the ground. I’m not sure if that’s a good thing or a bad thing. I may have read more positive impressions for the air combat, but ground battles still seem like they could be enjoyable!
New 3DS update live
Posted on 13 years ago by Brian(@NE_Brian) in 3DS, News | 0 comments
A new 3DS update, firmware 2.1.0-3U, has gone live in North America and Europe. It’s likely available in Japan and Australia as well.
According to an official post provided by Nintendo support, the upgrade enhances system stability and users can now receive automatic updates if the 3DS encounters a wireless Internet connection. Additionally, as was promised about a week ago, a small issue with Ridge Racer has been fixed.
Nintendo describes the update as the following:
- Further improvements to overall system stability and other minor adjustments to enhance user experience
- A correction for the screen freeze symptom experienced in the Ridge Racer 3D game
- You can receive automatic updates when a wireless internet connection is available. When the download is complete, you will receive a dialog on the HOME Menu detailing the steps to install the update
Official Nintendo Magazine review scores
Posted on 13 years ago by Brian(@NE_Brian) in 3DS, DS, News, Wii | 0 comments
The Legend of Zelda: Ocarina of Time 3D – 98%
Cubic Ninja – 79%
Resident Evil: The Mercenaries 3D – 85%
Super Adventure Island – 70%
Emily the Strange – 39%
Solatorobo: Red the Hunter – 81%
Zoonies: Escape from Makatu – 74%
The Ignition Factor – 72%
Wii Play: Motion – 70%
Max & the Magic Marker – 50%
Thanks to joclo for the tip!