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3DS

Perhaps Dengeki Nintendo and CoroCoro were teasing Super Pokemon Scramble, a game announced for the 3DS earlier today. It’s a sequel of sorts to the WiiWare title that made it on to WiiWare back in 2009. Umbrella is handling development once again.

The heart of the gameplay will involve making use of Pokemon toys to battle enemies. It’ll support SpotPass, a local wireless multiplayer feature, and 3D visuals.

Surprisingly, Super Pokemon Scramble is just around the corner. The title will launch in Japan on July 28 for ¥4,800.


EDGE review scores

Posted on 12 years ago by (@NE_Brian) in 3DS, News | 3 Comments

LA Noire – 8
Infamous 2 – 6
Child of Eden – 8
Brink – 6
Witcher 2 – 6
El Shaddai – 8
Dirt 3 – 9
Bangai HD: Missile Fury – 8
Dead of Alive Dimension – 7

Source


    Day Two at E3

    After getting up and grabbing some bearclaws from the complimentary continental breakfast before rushing out the door of our Super 8 motel, Austin, Laura, and I headed out once again towards downtown LA for day two of E3. We intended to get there at nine forty-five? fifteen minutes early? so we could get our hands on the WiiU and have a decent amount of time left to check out the rest of what E3 had to offer later that day. We arrived at the convention center and saw an enormous crowd at the front door, an ominous sign of what was to come (more lines). We wedged our way through and made our way towards the West Hall, where the Nintendo show floor was, and saw yet another enormous crowd upon arriving. After waiting about ten minutes, the doors opened, and a mad rush towards the Nintendo area ensued. Once again, we got lost in the shuffle, and ended up only a few feet away from the cut off for the line to play the WiiU that day. So, unfortunately, we were not able to get hands on with the new system, but I promise ye NE and GE readers that we’ll get a spot in line tomorrow, as we intend to get to the convention center at around seven thirty in the morn.


Hey guys! Just wanted to help you all out by posting all the great features we’ve had written over the last couple of days about E3 in one place so you don’t have to scroll through all the news to read em. Check out what we’ve got to offer here:

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3 Announcements From Nintendo’s E3 Press Conference (That Completely Disappointed)

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Kirby: Mass Attack – A Hidden Gem Among E3 Giants

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Mario Kart 3D – Shaken, Not Stirred

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Star Fox 64 3D Multiplayer – Perfect Blend of Old and New

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Impressions from Day One at E3 – A Full Text Overview

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E3 Day One: Full Overview/Impressions [Podcast/Roundtable]

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Resident Evil: Revelations – Unfortunately, I Can’t Make Fun of This Game

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3 Things About Metal Gear Solid 3D That Will End The Franchise On 3DS

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The Legend of Zelda: Skyward Sword Public Service Announcement (Impressions)

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E3 Day Two: Full Overview/Impressions [Podcast/Roundtable]

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Impressions from Day Two at E3 – Full Text Overview

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Please check all of this out! It’s all written by us for you guys!


The way I see it, Metal Gear Solid 3D is a test to see if the 3DS audience is interested in having more entries to the series on the system.. Sort of like the re-release of Klonoa, or Rayman 3D, only for a franchise that people really care about.


Best movie evar.

This is great, because everybody loves Metal Gear Solid. It’s funny, it’s got a great story, it’s got killer gameplay, and it’s always nice and long so you never feel like you got ripped off. There’s just one problem: We’re not gonna get anymore Metal Gear Solid on 3DS. Why? Because Metal Gear Solid: Snake Eater 3D is not going to sell well. Why? Because it sucks.


Note: We’ll have a bunch more impressions for you guys to read tonight, including Super Mario 3D, Metal Gear Solid 3D, and Sonic Generations. Stay glued to the site!

When was the last time you jumped from being scared? Whether it was from a video game, a movie, or an all-too-tall man walking into your room at night, I bet it was pretty recently. Perhaps, though, not as recently as me; I was scared just yesterday by the video game Resident Evil: Revelations.

Oh, and it’s a portable game that I was playing in a crowded, well lit room with far too much background noise.


Here’s an interesting nugget for you: apparently this game is being made by Tak Fujii!



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