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3DS

This information comes from Yoshinori Ono, producer of Super Street Fighter 4 3D…

“I’ve heard some pessimistic comments on 3DS capabilities before the launch from some game creators but they obviously have not seen Super Street Fighter IV 3D or Resident Evil games on the 3DS. When I first had the chance to see 3DS I went over the moon three times because of the 3D vision, hardware spec and the extensive network functions. With Super Street Fighter IV 3D you will see the best yet graphics on a handheld with specially tuned shaders and effects. I also think those game creators should stop slacking and just start making good games rather than whine about the tools given!”

Ono wouldn’t say who has been critizing the 3DS… you have to wonder who those developers are!

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February 17, 2011 – LEWISVILLE, TX – Terminal Reality (www.terminalreality.com), maker of the Infernal Engine and award-winning titles like Ghostbusters: The Videogame and Def Jam: Rapstar, is announcing the Infernal Engine’s recent authorization for Nintendo 3DSTM development. On March 27, Nintendo will introduce portable, glasses-free 3D to North America and the Infernal Engine is poised to be a major player on the platform.

The Nintendo 3DS system opens up several new gameplay possibilities – employing motion controls, three separate cameras and numerous other inputs to complement the rich, 3D display. Infernal Engine for Nintendo 3DS offers game makers all the same best-in-class support they have come to expect from Terminal Reality’s development solution over the years, along with the ability to create some of the most robust and exciting experiences available for the platform.


This information comes from the latest Iwata Asks with PES creator Shinji Enomoto…

Iwata: What was your first impression of the Nintendo 3DS, Enomoto-san?

Enomoto: When I first saw it, I thought, “What in the world is this thing!?” I’d never seen a 3D effect that didn’t involve special glasses, so I was startled; I thought, “Huh? They can really do this?” As you’d expect, I think sports broadcasts are very well suited to 3D. I think I got a good chance in being able to see how “PES” would look if I recreated it on this.

Iwata: By having that perception of depth, it’s probable that projected images will acquire more of a feeling of space. We were really interested to hear what would happen when we showed this to everyone on the “PES” team.


This information comes from Rob Saunders, Head of Communications for Nintendo UK, who was asked what kind of remake Ocarina of Time 3D will be…

“I think it really depends on what that game looked like first time round. Take, for example, Super Mario Bros on the NES. If you were to bring that straight out again today I think a lot of people would scratch their heads. However, with the New Super Mario Bros: You can tweak it, you can update it, you can sharpen it and you can change the character models, the environment. But the core mechanic of that 2D side-scrolling game play remains the same. So with some games, like Ocarina, you’ll see a much more ‘faithful’ reproduction but I think with some other games you need to tweak them and bring them into the modern era, so to speak, so it depends on the title.”

I’ve been wondering just how much will be added in Ocarina of Time 3D. The textures and character models have been improved, optional gyroscope usage has been added, and the inventory now takes advantage of the 3DS’ touch screen. Nintendo still has a few more months to reveal further changes.

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