Submit a news tip



3DS

We posted some of these images yesterday, though they’re all without a watermark now. Make sure to check out the latest information about Kingdom Hearts 3D here.


– Game’s title doesn’t include 3D when you include the “Dream Drop Distance” subtitle
– Nomura admitted that Sora’s actions in the first trailer look like actions during his form changes from Kingdom Hearts 2
– The team wants players to experience dynamic form change-like actions even as normal actions
– Nomura assures that, although some of the actions look difficult to control, the team will make the game so that they will be easy to control in the end
– Character switching system is automatic because the team is using the system for “surprise”
– Nomura thinks there will be a rise in thrills because the feeling of security players have will be taken away when reaching a certain point
– Players will be able to develop their own strategies for how to progress according to their expectations
– Sora and Riku visit the same worlds, but in different orders
– Sora and Riku are not in the same place
– The trailer showed the two in the same place, but this is rare
– Nomura believes the new system for Sora/Riku having different actions and control methods is like the same level as how in Kingdom Hearts Chain of Memories Sora’s card deck could be freely set while Riku used a preset deck
– Sora/Riku art piece was made with Disney anime packaging in mind
– Nomura hasn’t drawn anything for Kingdom Hearts 3D specifically yet
– Nomura considering changing Sora and Riku’s clothing
– Nomura feels that players may think 3D is a remake if the two characters show up in the same clothing
– The two are in their original clothing for the sake of the story
– Nomura is considering having Sora/Riku appear in their current clothing at the start of the game, and change midway through

Thanks to Thomas N for the tip!

Source


The images above supposedley feature screenshots from Inazuma Eleven 4. The text’s translation is “a meeting about movement for the characters in the new Inazuma Eleven.” The menu will apparently use 15 point font size, and players will be able to return to the mini map by pressing B. Note that the icons in the screenshots are temporary.

Thanks to Thomas N for the tip!

Source


The images above show quite a big improvement over the original. Link’s model has also been enhanced. Check out this shot from the N64 title for comparison’s sake:

Source


Nintendo has stated that improving online for the 3DS is a top priority. That includes the length of Friend Codes, it seems. Players will only need to input twelve digits to add friends to their system. This is a slight improvement over the Wii, which features sixteen digits codes for the Address Book.

Source


Game Memo

– Write notes on the touch screen
– View the current game on the top screen at the same time
– Top screen can show the lower and upper screens from the game at the same time
– Save memos to an SD card as an image

Friend List

– Look at the friends who are online
– Also see what they’re playing
– 3DS will automatically connect to Nintendo’s servers when you’re by a Wi-Fi access point and playing a game
– Can disable your online and game status from being known
– LED will flash orange when a friend comes online

Notification Applet

– Shows StreetPass/SpotPass transfers
– Don’t have to access the list to see when you have new content
– Applet’s icon on the Home menu will change when you get something new
– Software that has gained new content will show a special icon
– LED flash for SpotPass/StreetPass while your system is in Sleep Mode

Source


Apologies about the quality of the video. The original videos were small, so there wasn’t much I could do!



Manage Cookie Settings