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3DS

“The last day of the show, I actually got out of the Disney Interactive booth around 4:15. I knew I was only going to get to see One Thing at E3. And I knew it was going to be either Deus Ex: Human Revolution or the 3DS. Though it pained me to make the call, the 3DS got the nod. All I can say is ‘Wow!’ Okay, I lied – I can and will say a lot more than ‘wow.’ The 3DS changed my life. Seriously. I can be pretty stubborn and when I decide I know something or I’m right about something, I don’t often change my mind. Well, I just want to say I’ve been completely wrong about 3D all my life. I never got it before. Until now.
Until the 3DS. Check back tomorrow and I’ll tell you all about it.” – Warren Spector

Whether it’s Epic Mickey or a different game/franchise, I know that I’d love to see a title on the 3DS created by Spector. Once work on Epic Mickey is complete, perhaps he can consider working with the system.

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A number of prominent developers have already devoted their resources to the 3DS, but we may have to wait awhile to see a creation from Castlevania creator Koji Igarashi. Igarashi told Destructoid that he has received a development kit from Nintendo, though he has a lot of testing to do before he can come up with anything concrete. With that said, he definitely has interest in making titles for the system and said that the technology behind the 3DS has improved since he had last seen it.

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“It was a real wow moment when we first held the 3DS, but unfortunately I don’t think we will see it this year.” – Marc Spence, head of entertainment at Best Buy UK

“At E3 I managed to get hands on with 3DS and found the experience very impressive. With only rumours of the release date, I hope to get my hands on one of these again before Christmas, but I suspect it is unlikely for this year.” – Sarah Jasper at online giant The Hut

“UK retail will be holding its breath hoping for a 2010 3DS release to deliver a much-needed boost to hardware sales. [a 2010 launch for 3DS would be] a much welcomed surprise. In reality it may be that stock will be built for the US and Japan markets before we see 3DS in Europe.” –
Asda’s new head of games Andrew Thompson

Honestly, I never thought that the 3DS would be released in Europe this year. North America and Europe saw the release of the Wii and DS first, so I expect that will happen with Nintendo’s next handheld as well. Although, I’m not sure if the 3DS will even be released in any territory this year.

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“With the quality of the device they’ve got it’s possible they can expand their audience into an older, broader audience. It was interesting to see games like Saint’s Row on the device. If we could bring, let’s say, a House of the Dead or an Aliens title, if the audience for 3DS is much broader it could give us much more scope in that market, and that’s as exciting as well as Mario & Sonic and Monkey Ball games. The 3DS is Nintendo through and through, this is Nintendo’s brilliance. They’re almost in their own technological world, doing their own thing. Whilst 3D TV is quite an amazing technology advancement, and many companies will get into that, Nintendo will now create this huge business with their own unique piece of technology that very few if any, will be able to copy. That’s Nintendo over and over again, it’s fantastic. For us as a third-party it’s a great leg up in terms of the portable business.” – SEGA West’s president Mike Hayes

House of the Dead on the 3DS…That could be a ton of fun. And an Aliens game? It’s been awhile since we’ve seen a high-quality entry in the series…I’d be interested in it!

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“As you saw from Nintendo’s press conference yesterday, there is new hardware coming out. We knew that was coming. We had to make decisions understanding that there were hardware changes in the near future and where want to put our resources…No decision has been made. Rather than creating [Final Fantasy] V or VI for the current DS we want to take a look to see how 3DS does, how it evolves, and then make a decision.” – Shinji Hashimoto

You may remember that, a few weeks ago, Hashimoto said that there would be “technical issues” in porting Final Fantasy V and VI for the DS. But with the added power and capabilities of the 3DS, that shouldn’t be a problem. It’s just a matter of what Square Enix is interested in doing it!

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Nintendo has been trying to capture the casual audience with the DS, though now the company is essentially attempting to do the opposite with their next handheld. Satoru Iwata, in an interview with Nikkei, hinted that the DS primarily attracts consumers who don’t play games often. However, Iwata is hoping that the 3DS’ graphical capabilities and gameplay will appeal more to the core demographic.

Iwata also explained that third-party support is of huge importance for Nintendo. The 3DS was created with requests from external developers in mind and Nintendo is looking to work with third-parties in order to “expand into elaborate games targeting serious gamers.”

Lastly, Iwata briefly mentioned 3D gaming for the Wii’s successor again, noting that “a full-scale entry into this field will take some time because 3D televisions will not catch on right away.”

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Sakamoto on how Other M started…

“I should probably start by saying that I’ve come this far by mostly making 2D Metroids – I hadn’t had any real experience making a 3D action game like we’re trying to do this time. I quickly realised that to accomplish that, we’d need the expertise of a partner.

When I started thinking about who could handle the kind of control scheme we wanted with Metroid: Other M, I immediately thought about Team Ninja and their work on Ninja Gaiden. When I played Ninja Gaiden, it actually changed my thinking in terms of 3D action games and how complex they would have to be. It seemed they were an obvious partner from that perspective.

And when you say that Team Ninja and Metroid isn’t an obvious pairing, I think that’s kind of fun. You might assume Nintendo and Team Ninja are very different based on image alone, but once we started to discuss the project, I realised that we had very similar shared goals and very similar ideas about how to achieve them.”


– No MotionPlus, doesn’t fit in with the gameplay
– Red Fly Studios chosen due to business decisions (time frame/dev cycle more flexible, Krome was busy)
– Bigger support from LucasArts
– No 3DS version, but Star Wars will end up on the platform in the future
– Wii game has the same content as the HD versions
– Exclusive 4-player fighting mode for Wii
– Unconfirmed: MotionPlus Star Wars project in the works

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KH Re:Coded

– Developed so that more fans can play the game
– DS was chosen since many consumers have purchased it
– Also developed knowing that an analog stick wasn’t needed
– Same story as Coded
– Major changes aside from event scenes
– Targeted more towards casual gamers, but a difficulty setting will be available
– Design concept is a mix of Coded/358/2 Days/Birth by Sleep
– Birth by Sleep co-director overseeing the battle planning, same team working on map design
– Level-up system will be an expansion of the ideas from 358/2 Days
– Some multiplayer elements
– Unlock avatars that include characters from Birth by Sleep, Lightning from Final Fantasy XIII
– Secret movie will be included
– 80% complete

Kingdom Hearts 3D

– Completely new game
– Next stage of the franchise following Coded/358/2 Days/Birth by Sleep
– Play as Sora and Riku
– New worlds to visit
– A number of hints in Re:coded relating to 3D
– More info/announcement at E3 2011

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