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Players Battle to Unite the Region of Ransei in a New Game Featuring Warlords, Warriors, Characters Inspired by Japanese History and Nearly 200 Pokémon

REDMOND, Wash., June 14, 2012 – New and experienced fans of the Pokémon video game series are invited to embark on an entirely new role-playing adventure. Pokémon Conquest launches for the Nintendo DS family of hand-held systems on June 18. The game is also playable on Nintendo 3DS in 2D mode, and challenges players to enter into battles across a variety of environments in the mythical region of Ransei. For the first time in the Pokémon franchise, players take on the role of Warlords who are linked with Pokémon, and must recruit allies to unite the kingdoms of Ransei and unleash the Legendary Pokémon. Developed by TECMO KOEI GAMES Co., Ltd., the game features nearly 200 Pokémon to battle and recruit, including many from the fan-favorite Pokémon Black Version and Pokémon White Version games.

In Pokémon Conquest, the region of Ransei is divided into 17 distinct kingdoms – one for each of the 17 types of Pokémon. Players will be able to choose from 36 playable Warlords, each with its own unique storyline, and engage in a series of turn-based battles in which they can control Pokémon and Warriors. Battles can grow to include as many as 12 Pokémon in a six-on-six skirmish. Many battlefield victories will let players recruit more Warlords and Warriors and gain access to additional allies. Along the way, they will also encounter fascinating Warlords and Warriors inspired by the Japanese feudal era.






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This week’s Nintendo Download includes the following featured content:

Nintendo eShop
Donkey Kong Jr.™ – In this timeless classic, clamber up vines and chains and gather vital fruit and keys to free your father, Donkey Kong™, who’s been imprisoned by Mario™. (For Nintendo 3DS™)






Nintendo released new footage of Pokemon Black/White 2 and Pokemon Dream Radar in the latest Iwata Asks. We’ve combined the clips into the video above.



Nintendo has published a new Iwata Asks interview focusing on Pokemon Black/White 2. While its only available in Japanese for the time being, it’ll surely be translated before the overseas release of the games.

Nintendo president Satoru Iwata, Pokemon Company CEO Tsunekazu Ishihara, and Game Freak development head Junichi Masuda participated in the discussion. The group discussed how the project came to be, why it’s on the DS rather than the 3DS, and more.

A summary of the Iwata Asks interview can be found below.

– Once Black/White were released, the Pokemon staff were trying to decide what should come next
– Iwata noted that Grey would be a likely candidate, the team decided to positively “betray” expectations by trying to put a “2” in the title for the first time
– Black/White 2 is different from past third versions in the sense that there are two SKUs
– According to Masuda, the idea for two games came from an idea that couldn’t be put in Black/White’s development due to time constraints
– This idea needed two SKUs
– Plan for two SKUs led to the beginning of development
– Making Black/White 2 as a sequel came slightly after this
– Masuda said Black/White 2 are coming to the DS rather than the 3DS because there was a desire to make a sequel set in the same world

Thanks to 4Him for the tip.

Source 1, Source 2


A new, juicy interview with Nintendo of America president Reggie Fils-Aime has gone live. It’s actually so juicy that I couldn’t possibly cram all of the quotes into a title of reasonable length!

Reggie opened up  about how Nintendo isn’t rushing Wii U due to the poor performance of any of its other systems and the success of the console will be compared to Wii. He also delved into the Wii U’s account system, marketing challenge for casual players, how the Wii U’s launch information will be partially determined by E3 feedback, non-concern over the power of other next-gen consoles, and Nintendo’s approach for third-party support.

Whew!

Like always, we’ve posted all of Reggie’s comments for you below.


New Pokemon Black/White 2 details have been translated from CoroCoro. For new images, head on over to this link.

The new information is as follows:

– CoroCoro shows Keldeo’s Resolution Form
– Magby/Magmar/Magmortar & Buneary/Lopunny are exclusive to Black 2
– Elekid/Electabuzz/Electivire and Skitty/Delcatty are exclusive to White 2
– Cities are very different than Black/White
– PokeTransfer works for all generations IV DS games
– Black/White 2 feature different caves
– Black 2’s cave is Water-based
– White 2’s cave is Magma-based
– Black City and White Forest are back
– Elesa’s Gym has become like a fashion show
– Elesa has a Flaaffy
– Need Terrakion, Virizion and Cobalion in Sangi Town to change form to Resolution Form
– Form changes when Secret Sword is learned
– Resolution Form is 1.4m and 48.5kg
– Free Wi-Fi distribution
– Piplup with Sing ability will be given between July 20 and August 9 through Wi-Fi
– You will receive a special Fes Mission in Castelia City if you show a person Meloetta
– This mission is called “A Great Berry Search Adventure”
– Mission has you looking for berries in Unova, lasts 3 minute
– Another Fes Mission is the “Search for Audino” mission
– The Join Avenue image shows the user at a shop where an item is being sold, ‘Gambare A Lunch’, which is said to increase Hit Point Base Points (as in EVs) when consumed by a Pokémon
– Can obtain Porygon with the Pokemon Dream Radar
– Use Dream Orbs obtained in Dream Radar to power your capture device
– Item is confirmed to change the forms of Tornadus, Thundurus & Landorus
– Item is the Reflecting Mirror
– Find the mirror by taking the Landorus captured in Dream Radar to a specific area of the game
– Item changes the Sacred Beast Forms into Incarnation Form
– Tornadus has Regenerator
– Thundurus has Volt Absorb
– Landorus has Intimidate

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Who’s up for another interview with Shigeru Miyamoto? The latest discussion has the legendary game designer talking about how Wii U can change games, what the console’s message is, the differences in making Wii U and 3DS/DS games,  Miyamoto’s hobbies leading to new game ideas, and his small teams/future projects.

Head past the break for a full transcript of the Q&A.



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