[Developer Musings] Jools Watsham, Bertil Hörberg, and Sean Velasco talk about making game trailers
Posted on 10 years ago by Brian(@NE_Brian) in Developer Musings, Features, General Nintendo | 5 Comments
Nintendo Everything is introducing a brand new feature known as “Developer Musings”. For each entry, a few different Nintendo developers (usually between 3-5) will share their thoughts about a particular topic, ranging from developer-specific ones (like our first topic below) to more “light” subjects (such as their favorite Nintendo games).
We’re kicking things off today with three prominent developers you should recognize if you’ve been keeping up with the indie scene: Renegade Kid’s Jools Watsham, Gunman Clive creator Bertil Hörberg, and Yacht Club Games’ Sean Velasco.
For our first topic, we asked these trio of prominent developers about making game trailers. How do they decide on what elements to include in these videos? Which areas of the game do they choose to focus on? How do they decide on which gameplay features to showcase? How do they determine the amount of gameplay to include? These are just some of the questions we sought to gain insight on.
Head past the break for some thoughts from Watsham, Hörberg, and Velasco about creating game trailers.