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General Nintendo

Nintendo’s North American Club Nintendo site has been updated with the following blurb:

“Due to strong demand and technical issues, we are extending this offer. Members who register the game by midnight, Pacific Time on Monday June 20, 2011 will receive the soundtrack CD.”

I suppose Nintendo had to do something, as I’m sure they received a ton of support phone calls. As I mentioned earlier, I was having issues, but the order has now appeared under the “Reward Order Inquiry” page. Hopefully it’s showing up on your end as well if you were having any trouble!

The only dilemma I see with the extended offer is that it isn’t really beneficial to a good amount of consumers. Those who have requested standard shipment online from retailers like Amazon will probably miss out on the deal.


If you’re having trouble ordering the free soundtrack that comes with The Legend of Zelda: Ocarina of Time 3D on Club Nintendo, don’t panic! A popup is supposed to be displayed following the registration, though it’s not appearing for a large number of members (including myself).

I advise that you call Nintendo’s customer service line so that they can resolve things. Having spoken with them, someone should call you back within 24-48 hours to address the situation further.

For now, just enjoy the game!


Origins of Nintendo’s video game characters can be quite interesting. Just a few days ago we learned how Ocarina of Time’s development team named Navi. Now one Nintendo Everything reader believes he has discovered where the name “Majora” comes from. I’ll let the explanation speak for itself!

After reading The Message of Majora’s Mask a while ago, I was finally able to understand what made me like this game so much. I played MM when it came out and absolutely loved its somber tone. One thing I always wondered, though, is where the name for Majora’s Mask came from. One day, it clicked.

I’d like to start by pointing out that there’s a lot of Brazilian influence on Nintendo games, which is something usually best seen in their music: many Mario songs, especially the main theme, have a distinct samba feel, and even Majora’s Mask itself has the New Wave Bossa Nova ocarina melody. I remember reading some interviews with Miyamoto and Koji Kondo in which they confirm how they like to take many aspects of the Brazilian culture as inspiration for their creations. Did you know Samus’ name is based on soccer player Pelé? (source)


This might be the neatest GameStop yet and it might even blow your mind considering we don’t often see something like this at the retailer. One store in particular has gone above and beyond any expectations a fan would have to promote the release of The Legend of Zelda: Ocarina of Time 3D. Zelda posters, items, trinkets, and tons of other paraphernalia have been packed into the store. If only all GameStops cared about the game this much!

Source


This information comes from the latest Iwata Asks…

Iwata: The release date got pushed back several times.

Aonuma: Yeah.

Iwata: In general, when a release date gets pushed back and the due date for development is extended, hard days lie ahead, so the atmosphere gets heavy.

Takizawa: But that didn’t happen at all with this project.

Aonuma: Why was that?

Takizawa: Instead, we were like, “All right!”

Iwata: Huh? All right? (laughs)


This information comes from the latest Iwata Asks…

Morita: The Water Temple is in Lake Hylia. Aonuma-san designed that dungeon. The boss that appears there is Morpha. Just when I was making that, there was a landform like a pool.

Iwata: Morpha rises up out of the pool and fights Link.

Morita: Right. When I was making that boss, I casually…

Iwata: “Casually”? (laughs) I doubt you had that kind of time!

Morita: But for some reason I did. (laughs)

Everyone: (laughs)


This is pretty nuts. As revealed in the latest Iwata Asks, the fire temple boss Volvagia has the same movements as a fighter aircraft in Star Fox 64. Kazuaki Morita programmed bosses in The Legend of Zelda: Ocarina of Time and also worked on Star Fox 64 3D.

Iwata: Yes, some things aren’t easy to explain.

Takizawa: An example from The Legend of Zelda: Ocarina of Time is the boss Volvagia, which looks like a dragon.

Iwata: Yes. The boss in the Fire Temple.

Takizawa: Volvagia is a dragon, so it wriggles and undulates. I only gave Morita-san the dragon model parts, but he set it in motion immediately. It was mysterious how he could do that.

Iwata: You were impressed—like, “I don’t get it, but wow!”


To say the least, The Great Fairy in The Legend of Zelda: Ocarina of Time looks anything but subdued. She comes shooting out of the fountain, with a loud laugh, and with some… interesting attire.

The Great Fairy’s look was certainly intentional. According to Yoshiki Haruhana, a character designer on the original game, revealed in the latest Iwata Asks that he was trying to draw a unique fairy so that she wouldn’t be boring.

Aonuma: The Great Fairy is one character you never forget.

Iwata: The Great Fairy is extremely flamboyant!

Aonuma: The first time I saw her, rather than smile, I drew back! (laughs)

Everyone: (laughs)


Reggie didn’t show anything on the Wii U other than the controller (and the console!), but I think Jimmy was happy just holding it in his hands. And those lucky audience members all received a copy of Ocarina of Time 3D.

Source


Yet another Nintendo interview for you guys to look over. The funny thing is, the second question in this interview from GameSpot was regarding Pikmin. Shigeru Miyamoto actually revealed that he’s going to be putting the franchise on Wii U instead of Wii, but this was before his roundtable.

Miyamoto on whether there has been a philosophy or a direction that Nintendo is taking in bringing titles to the 3DS…

“Well, I’m really seeing a couple of different tendencies in 3DS software, and one is that the system itself is, I think, a great system, where games that we’ve released in the past can be remade and really take on new meaning, and there are new ways to make them fun. But on the other hand, at this point, what we’re also looking at of course is creating new installments in existing franchises. And so that’s, I think, where the system is right now.”



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