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General Nintendo

– Sine Mora not being in WiiWare is Digital Reality decision
– Suda51 wasn’t sure how charging the laser katana in No More Heroes would be received by fans, but everyone loved it
– He believes you have to be able to take risks
– Extravagance is important to make a difference, but passion is even more important
– Suda51 has good ideas for the 3DS, but won’t give away any secrets so that other developers won’t use them
– He’s gotten the impression from publishers that there will be greater importance on collecting items on the 3DS
– Grashopper Manufacture was not involved with putting No More Heroes on platforms other than the Wii
– In fact, Suda51 said it wasn’t something they wanted to see happen especially (No More Heroes on other consoles)
– Suda51 once again expressed interest in continuing No More Heroes on the Wii’s successor
– Suda51 hopes Grasshopper can become bigger to make the No More Heroes franchise even bigger
– Unclear if Suda 51/Mikami game will come to Wii, negotiations are going on with EA, it’s up to EA

Source 1, Source 2


Have you ever been interested in starring in a Nintendo commercial? Well, today’s your chance! Nintendo is looking for a group of people/families to be a part of upcoming TV spots. The main point of the campaign is to get participants to share their ideas for a party, and why they’re interested hosting a Wii Party party. You can check out additional details on the flier below, but be aware that today’s the last day to enter.

Thanks to our Nintendo representative for the tip!


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konami
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sega
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capcom
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Source


Wondering how Final Fantasy got its name? Fortunately for you, Square Enix Executive Producer Akitoshi Kawazu recently went through a quick rundown of how the title came to be. Interestingly, Kawazu mentioned that “Fighting Fantasy” was one possibility that could have been used, but Square Enix decided against it because Steve Jackson was already using the name.

“It was something that was decided a long time ago, so my memory might be a bit faulty, but I think one of the things we had decided up front was that we wanted a title that could be abbreviated as FF. That abbreviation has special meaning. So we came up with many different titles, and Final Fantasy was one of them. From there, I think we were quick to make the call. There were some concerns about calling something ‘final’ from the get-go, but in the end we all warmed up to it. On a side note, one other option we liked was Fighting Fantasy, but it was the name of a game-book series by legendary game designer Steve Jackson, so we canned the idea. I wonder what would have happened if we didn’t realize this and went with the Fighting Fantasy option.”


This information comes from Yoshio Sakamoto…

“At Nintendo we always have the obligation to surprise users with a new game console. We have never done what others have. We prefer to create something new that catches attention, and I think this will continue this time as well. Surely the new Nintendo machine will leave you all with your mouth open.”

I don’t know how much Sakamoto really knows about the Big N’s next console, but Nintendo employees always say that they hope their hardware will surprise people. I’d definitely say a lot of people were surprised by the 3DS – The 3D itself, how well the 3D works, the system’s graphics and features, etc. I’m sure the Wii’s successor will impress gamers as well!

Source


Best weapon: Ice beam
Most dramatic moment: The baby Metroid’s sacrifice
Best enemy: Metroid
Best secret: Samus is a woman
Best armor: Varia Suit from Super Metroid
Best Ridley: Meta Ridley
Best boss: The Metroid Prime
Best ability: Spider ball
Best self-destruct escape: Finale of Super Metroid
Best ship: Metroid Prime 3: Corruption
Best tune: Main theme from Metroid
Best ending: Metroid: Zero Mission


This information comes from EDGE…

“It wasn’t something we were really doing – we were trying to build our own IP, and film tie-ins meant a lot of ownership by the film company. But Nintendo was very keen.” – Rare’s Mark Betteridge

“Then, as it was, GoldenEye sold several times more. Internally, while GoldenEye was being produced, there wasn’t an awful lot of faith in the game around the company apart from the core members of that team. I saw the game at various stages during its development, and I think, about four months before release, I saw a build of it and I thought, ‘Jesus Christ, it’s a bit of a mess.’ But then it all came together very close to the end.” – Gregg Mayles

According to Betteridge, when Nintendo asked Rare if they wanted to make GoldenEye 007, the team’s response was “well, not really.” He added that, at one point, Nintendo suggested that Rare cancel the game following long delays, but they “just never told the team.” Mayles said to EDGE that the development team believed GoldenEye was “going to be a disaster” after a lackluster showing at E3, saying “thank God we’ve got Banjo.”

Source


This information comes from Square Enix Executive Producer Akitoshi Kawazu in issue 258 of Nintendo Power…

“The Final Fantasy series has expanded to include a variety of spin-offs and even non-RPGs, so it’s difficult to pick out one element that applies to everything across the board. One thing I can say is that Final Fantasy is a special series to us, so anyone who participates in its development feels a tremendous amount of pressure. I hope we never lose the sense of always trying to create something new, and taking on the toughest challenges.

There is a wide variety of titles right now, so it might be a good time for us to really focus on the numbered titles, and ask ourselves once more what makes Final Fantasy what it is.”


The Final Fantasy franchise has never been known for maintaining continuity. Each game features new worlds, storylines, and unique gameplay systems. So, what was behind the decision to feature new elements in each addition to the series? Square Enix Executive Producer Akitoshi Kawazu explained in issue 258 of Nintendo Power:

“It wasn’t so much a personal decision as it was driven by the fact that the entire team had the mentality of wanting to challenge something new. Mr. [Hironobu] Sakaguchi who was leading development on Final Fantasy II, he said himself, ‘there’s no point in doing the same thing.” That was intended to mean we should keep trying to create new things, but the other side to it was that he was not completely satisfied with the first Final Fantasy.

Also, because we had developed the first Final Fantasy, our skills had advanced significantly. So we felt that we could greatly improve the graphics, story, and game systems for our next project, and would be able to surprise and entertain players even more.

When Final Fantasy II was released, some people offered opinions like, ‘as long as you change scenario for RPGs, you don’t have to change the rest of the system.’ But I don’t think that the Final Fantasy series would be where it is today if we had followed that advice.”


HAVING A BLAST! THE ORIGINAL FEMALE STAR OF GAMING

-The history of Samus Aran and the Metroid franchise-

Years before the introduction of 3D gaming, the original action heroine was already ripping up the rule book and blasting her way into history. The Metroid series has given us over twenty years of girl power and the series has sold over 15 million games, thanks to its female bounty hunter star, Samus Aran.

In the mid-1980s, a young game designer called Shigeru Miyamoto was busy revolutionising the industry with Mario and a young adventurer named Link. But while he created these masterpieces, Yoshio Sakamoto and the legendary R&D1 team at Nintendo were working on one of the most ambitious projects ever seen.



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