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EA has been snatching up domains for something called “Supreme Heroes” left and right. The company now owns Supreme-Hero.com, Supreme-Hero.org, Supreme-Heroes.org, SupremeHero.org, SupremeHeroes.com, SupremeHeroes.fr, SupremeHeroes.org, SupremeHeroesRock.org, SupremeHeroesRocks.org, SupremeHeroesSuck.org, and SupremeHeroesSucks.org. Each domain was registered on March 5.

What might EA be up to here? Could Supreme Heroes be a new game?

Source



“I made a statement in the conference along the lines of ‘we’ll have microtransactions in our games,’ and the community read that to mean all our games, and that’s really not true. All of our mobile games will have microtransactions in them, because almost all of them are going to a world where they are play-for-free.”

– EA CFO Blake Jorgensen


It’s understandable that these two statements got lumped together, but the fact that Dead Space 3 includes micro-transactions up and down would seem to indicate that– even if it’s not 100% consistent– a lot of EA’s console games will be going this route in the future. Perhaps some will be left out, but just because they’ve now clarified their position it doesn’t indicate that they won’t use micro-transactions as a primary source of income going forward.

Via Gamespot


The studio behind such great games as Mighty Switch Force! and A Boy and His Blob (Wii) has lost a few of its members, as a former designer and director, a lead programmer, and a gameplay programmer have all left the company to form a studio called “Yacht Club Games”. It’s unclear whether any more employees have left WayForward, or if the new studio is any larger than just the three people, but what we do know is that they’ll be making a software announcement soon.

Rumor has it that their game will be for Android, Steam, iOS, Ouya, and Google Play– so nothing you guys will be hearing about here!

Via NWR



“History is our playground in Assassin’s Creed. Assassin’s Creed 4: Black Flag is a work of fiction that depicts the real events during the golden era of pirates. We do not condone illegal whaling, just as we don’t condone a pirate lifestyle of poor hygiene, plundering, hijacking ships, and over-the legal-limit drunken debauchery.”

– Ubisoft senior PR manager Stone Chin


Eh, that’s a fair response. Hiding behind the guise of “it’s historical!” is more or less false considering that “glorification” implies you’re stretching the truth to make things seem cooler than they were, but simply stating “sorry, it’s a game, get over it” is completely fair, and I would be obliged to agree with that sentiment! They aren’t being historical, but too bad, it’s a piece of storytelling.

Via Polygon



Speaking with NowGamer, TT Fusion’s lead developer for the upcoming LEGO City: Undercover has said that the studio isn’t looking at making an NFC-based, figurine-attached game using LEGO figures anytime soon, despite the facts that such an idea would clearly be ridiculously popular, and the Wii U Gamepad already has NFC technology built into it.

Perhaps the studio simply wants to release their new game first, see what kind of press it gets, and then think about doing something new and interesting like that. Something tells me they’ll be more interesting in simply making another open-world LEGO City game though.

Via NowGamer


It’s unknown how reactionary this particular story should be as details are somewhat fuzzy, but here’s what’s known so far:

Jamie Keen worked at Ubisoft Montreal during the development of Far Cry 3, where he acted as lead game designer. This week, some of the gaming press took a look at his LinkedIn profile, and discovered that it lists him leaving Ubisoft Montreal in February 2012 to join up with EA and work on their upcoming Need for Speed title– many months before he finished work on Far Cry 3. Some are suggesting this is a typo, and it means to read “February 2013”. If it does, it means that he left during the development of Watch Dogs, on which he was also said to be lead designer.

If it isn’t a typo and he did leave in 2012, it means he was never lead designer on Watch Dogs and he didn’t finish work on Far Cry 3, which seems unlikely. Why he left the company in the first place is unknown, but we’ll keep you posted if this goes anywhere!

Via VideoGamer



“Whaling – that is, shooting whales with harpoons and leaving them to struggle for an hour or more before they die or are hacked apart while they are still alive – may seem like something out of the history books, but this bloody industry still goes on today in the face of international condemnation, and it’s disgraceful for any game to glorify it.”

“PETA encourages video game companies to create games that celebrate animals – not games that promote hurting and killing them.

– PETA Statement


PETA is no stranger to criticizing video games– they’ve said themselves that they intentionally blow things out of proportion in order to draw attention to their legitimate cause– and today we get to hear about their opinions on Assassin’s Creed IV: Black Flag, specifically the game’s whaling mechanic.

Whether the criticism is legitimate or not isn’t really up for debate– even PETA would likely admit (behind closed doors, of course) that going after artistic mediums isn’t always wholesome– but the question of whether the game is “glorifying” the action is still completely unknown. Plenty of games have violence, but not all of them glorify it, and we’ll have to wait and see whether this particular mechanic is made out to be a moral positive or simply a fact of life, as it was back then.

Via VideoGamer



After we heard that Dead Space 3 would give players the ability to pay a few extra bucks for upgrades to weapons, items, and armor in-game, a lot of people were concerned: If EA was bringing this trendy business practice into a truly core franchise like Dead Space, what would games like Madden and The Sims look like in the future? According to the mega-publisher, they’ll look awfully similar:


“The next and much bigger piece [of the business] is microtransactions within games. We’re building into all of our games the ability to pay for things along the way, either to get to a higher level to buy a new character, to buy a truck, a gun, whatever it might be, and consumers are enjoying and embracing that way of the business.”

– EA CFO Blake Jorgensen


I can’t imagine too many gamers are happy about this, but if history is any indication, these things will pass. Such things are trendy now– like social networking interaction– but they don’t represent the core of what the fun of games is about, and they can be ignored. Only when EA starts forcing you to participate in the micro transaction model should you be worried!

Via NowGamer



While most had guessed by this point that the upcoming reveal of Assassin’s Creed: Black Flag would be pirate-related, this new discovery (from the same tipster that brought Kotaku the original promotional poster image) cements it. As you can see, the image is a map of Cuba and the surrounding islands as well as a full-view version in the bottom left corner that says “The Coastlands of Florida”.

Whether this is the only location in the game is anyone’s guess, but it will most certainly end up being one of them.

Via Kotaku


It’s no surprise to anyone that Nintendo doesn’t like folks pirating their games, but in recent years it has come to the attention of the general public that piracy doesn’t seem to have much of an effect on game sales as far as the big picture is concerned– after all, both the gaming industry (Nintendo included) and Hollywood have seen profits skyrocket over the last five or ten years, despite the fact that piracy is more prevalent than ever before– but that doesn’t mean companies like the Big N are going to stop trying to fight piracy in whatever ways they can. This time around, they’re asking the U.S. to target countries like Brazil and China with raids to make examples of folks who share pirated material.


“Nintendo, along with its publishers and developers, is injured by the prevalence and ease of illegal online distribution. In the past few years, the scope of online piracy for Nintendo has grown dramatically. Every month tens of thousands of illegal Nintendo game files are detected on the Internet. The legal environment to limit the flow of these files remains extremely challenging.”

– Nintendo statement


Even Nintendo isn’t immune to silly lapses in logic at times! Not to say piracy isn’t an issue at all– just that they’re doing more than fine (well, save for Wii U sales) even with piracy more rampant than ever. Isn’t that good enough!?

Via TorrentFreak



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