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Hmmm… this sounds interesting. Nintendo and West Coast Customs will be holding a presentation at the 2011 LA Auto Show and will “unveil an exclusive collaboration”.

Nintendo Teams Up With Famed West Coast Customs for a Special Project at Major Automotive Trade Show

–(BUSINESS WIRE)– Nintendo:

WHAT:

Nintendo will be making an unlikely pit stop at the 2011 LA Auto Show, marking the video game company’s first-ever appearance at an automotive trade show. Members of the media are invited to an exclusive presentation by Nintendo of America President Reggie Fils-Aime and special guest Ryan Friedlinghaus, founder and CEO of West Coast Customs, to unveil an exclusive collaboration between the iconic gaming brand and one of the most recognized names in the custom automotive industry.

The presentation will take place during the LA Auto Show’s Nov. 17 Press Day at 12:10 p.m. Consumers will also be able to visit the Nintendo booth from Nov. 18-27, when the show is open to the public.


There has been some confusion as to how much Retro Studios has contributed to Mario Kart 7. Initial reports stated that the company was simply making one track while other sites claimed that they were essentially involved with all areas of the creation process.

Thanks to producer Hideki Konno, the situation has been cleared up. According to Konno, the studio participated in both course and character design. He told Nintendo Power that “The course designers and artists at both EAD and Retro Studios worked closely together to create what I consider to be very prolific and high-quality work.”

“Knowing that Retro Studios had a strong track record and a long history of creating quality products with Nintendo, I asked them to collaborate with us on aspects like course and character design. The course designers and artists at both EAD and Retro Studios worked closely together to create what I consider to be very prolific and high-quality work.”

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Thanks to Pellican for the tip!


This week’s Nintendo Download includes the following featured content:

Nintendo eShop
Freakyforms™: Your Creations, Alive! – Freakyforms: Your Creations, Alive! makes it easy for players of any age or artistic skill level to create bizarre and bubbly creatures and bring them to life. (For Nintendo 3DS™)

Nintendo eShop / Nintendo DSiWare™
Castle Conqueror – Heroes – You were once a great soldier. By joining a leader named Veronica in a campaign to free imprisoned citizens of the Green Planet, your objective is to drive The Empire out once and for all. (For Nintendo 3DS / Nintendo DSi™)


Consumers will be able to purchase a Limited Edition Blue Wii console in just a few weeks. Walmart will be offering the color variation, which comes with a $99 price tag, during Black Friday. A preview ad indicates that it’s a Walmart exclusive, so you won’t be able to find it at GameStop, Best Buy, or any other retailer.

The ad also shows a slight discount for The Legend of Zelda: Skyward Sword Limited Edition. If you purchase the package on Black Friday, you can save $10.

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This is the second “Mario spin-off” we’ve seen incorporate a tribute from the Super Mario Galaxy series. Fortune Street will feature elements from the two titles as well. It’s a neat idea if you ask me!


Did you know that the latest Zelda game took some inspiritation from Mario? Believe it or not, this was actually the case for Skyward Sword.

Producer Eiji Aonuma told IGN:

“In terms of deciding to use the sky theme and the bird theme, it really started with that idea that we didn’t need to have a big large field that you just simply move through to get to places. That’s not a compelling use of the land and the terrain. What we started to think about was the way that the Mario games are structured. You sort of have this simple map that you can move around, and then it opens up into the next level or the next course that you work your way through.

“One of our ideas was what if we have a means where you can very quickly get to the area that you’re going to be exploring? That should work great, but when trying to find a way to apply that to a Zelda game, where still you need to feel like you’re in a cohesive world. One of the things that we thought would be great is if you have this one area that you always continually go back to, and then from that area you’re quickly and easily able to get to the other areas in the world.

“In that sense it made sense to have that area be up in the sky, and then you would drop down from the sky to any of the areas below that you wanted to get to. But then as we were thinking about it more we thought well, it’s just kind of silly that you would just drop out of the sky and land down below and you need to have some kind of mechanism for travelling around and that’s where the idea of the birds came in.”

In other news, Koji Kondo took a few moments to discuss the importance of music in Zelda titles:

“What’s most important when creating music for a game is to look at the game itself and to really see what is that first impression or that first inspiration that you get from seeing the game in motion. Of course what’s great about that is when you have that strong first impression, it then becomes very easy to put your ideas into a song and you generally are very quickly able to create the music for that scene.

“What gets hard is when you look at the game and you don’t really get a clear image for what that moment is trying to convey. That’s when it takes much longer to create the music for those scenes. What I’ve found is that over the years with the Zelda series, as the game designers and planners are coming up with new ideas for the game itself, from an interactive nature, I’ve really kind of challenged myself to also come up with new ideas for how we use the music in the games. I’ve really felt that working on the Zelda series over the years has really helped to build a great deal of musical experience for me.”

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