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Hoffman Estates, IL – September 9, 2008 – High Voltage Software, Inc., one of the world’s largest independent developers, today officially announced that their stunning first-person action shooter, The Conduit, has been scored by famed composer Diego Stocco.

Diego Stocco’s music sound design credits include movies such as Transformers, Resident Evil: Extinction, Crank, Jumper, Lady in the Water, and videogame soundtracks for Justice League Heroes and SoulCalibur IV. His commercial credits include Nokia, Samsung, Panasonic, BMW and General Motors.

“Working with Diego was such an enjoyment,” said Michael Metz, Audio/Visual Director at High Voltage Software. “When I heard the first track he made for The Conduit, I literally got the chills, it was exactly the mood and mix of sound design and music we were looking for.”


Phantasy Star Zero (DS)
Publisher: SEGA
Developer: Sonic Team?
Release: Winter 08
– Character Designer : Toshiyuki Kubooka (IdolMaster, Lunar)
– Scenario : Tooru Shiwasu (formerly in charge of the online quest on the original PSO, now a writer)
– Scenario : Teru Arai (mystery novels writer)
– New in the PSO series
– Multi play over Nintendo WiFi connection
– Chat system supports sending of stylus sketches (Something like Pictochat)
– Blow into DS mic to send msg (??)
– Huge Dragon: Rayburn

Girls Mode (DS)
Publisher: Nintendo
Developer: ?
Release: 23rd Oct/4800 Yen
– Fashion game

Item Getter (DS)
Publisher: 5pb
Developer: ?
– New DS Adventure RPG
– Game is divided into Adventure and RPG part
– You can use alchemy to create new items

Power Pro Pocket 11 (DS)
Publisher: Konami
Developer: Konami

Powerful Major League 3 (Wii)
Publisher: Konami
Developer: Konami

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Famitsu review scores

Posted on 15 years ago by (@NE_Brian) in DS, News | 0 comments

DS

Yajuu Keiji: Tokyo Douji Tahatsu Tero o Chinatsu Seyo! (NDS, Success): 6 / 6 / 4 / 6 – (22/40)
Long Vacation: Iruka to Watashi (NDS, Starfish ID): 4 / 5 / 4 / 5 – (18/40)
Dragon Ball DS (NDS, Bandai Namco): 8 / 8 / 7 / 7 – (30/40)
Illumi Slight: Hikari no Puzzle (NDS, Interchannel): 6 / 6 / 7 / 7 – (26/40)
Ochishi Keiji: Keiji-San, Watashi ga Arimashita (NDS, Success): 7 / 7 / 7 / 6 – (27/40)

Source


What hasn’t Google done these days? They have their own email service, immensely popular search engine, translator, and much, much more. Google might be expanding their territory even more as the future approaches by publishing games. As 1UP points out, Google is full of money and could easily buy out any number of casual game developers. Google continues to change its approach as can be seen with the release of their own Internet browser, Google Chrome. The only question is, will Google have the guts to take a step into the gaming industry?

Source


Austin, TX – September 9, 2008 – Upshot Games announced today an elegant, yet ruggedly built, “RealMotion Pool Cue” companion accessory for their upcoming professional pool game for Wii™, American Pool Deluxe. This is not your average controller peripheral – it is a meticulously crafted cue built specifically to take advantage of the Wii remote’s accelerometer technology for real precision and fun.

“It is the dedication to realism that led to the development of the RealMotion Pool Cue for American Pool Deluxe,” said Eric ‘The Preacher’ Yow, World Pool-Billiard Association Masse World Champion. “Tested extensively by real billiards pros like me, you can be assured this is the only real pool game for Wii™.”

From 8-ball to 9-ball to snooker, American Pool Deluxe features head-to-head and four person multiplayer, trick-shot challenges, as well as a complete tournament mode. Players in a tournament can face off against other pool champions from around the world. Three professional commentators analyze the action as players walk around the table and plan their shots from any angle.


The PSP and DS have become long-established portable gaming devices. It has only been considerably recent that the iPod Touch became a competing system. However, Steve Jobs is trying to make a case that it’s the best portable device for gaming. “Now you can make a pretty good argument that it is the best portable device for playing games on – and a whole new class of games.”


Culdcept DS trailer

Posted on 15 years ago by (@NE_Brian) in DS, News | 0 comments


Update: There seems to be some uncertainty about whether this news applies to the 360 or Wii version. The actual question posed to Svensson was, “So if the wii ends up fitting about 100 zombies on screen, wouldn’t it mean that it would be on par with the 360 in terms of number?” Christian Svensson may have indeed been referring to the original game, though again, it’s still not crystal clear. Either way, the Wii version is still supposed to have a large number of zombies and as has been stated by the developers before, they are aiming for 100 in the final version. We’ll have to see how things play out.

The zombie count in Dead Rising: Chop Till You Drop has been an element of both mystery and uncertainty. No one really knows for sure how many enemies will be present in the Wii version of Dead Rising. Capcom’s Christian Svensson is taking on the case, however, and is willing to enlighten fans about the zombie count. “Take the car underground, day 2-3, run em down.. you’ll see several hundred rendered in scene,” he said. “I can’t quote you exact numbers because I don’t know what they are. But it’s a hell of a lot.”

I’m sure we’re not going to see a ton of enemies every instant throughout the entire game, but in other areas, there’s going to be a very respectable amount.



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