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The Wand, Charge Station EX and Kama Charge Kit Make Their Debut

LOS ANGELES – Jan. 8, 2009

The premier videogame accessories manufacturer, Nyko Technologies®, today debuted its full lineup of new products at the Consumer Electronics Show 2009 in Las Vegas, Nevada. In addition to the previously announced Metal Pedal™ and Charge Station™ Quad, the following lineup of brand new videogame accessories for the Nintendo® Wii™ will be on display for an exclusive hands-on demo:

The Wand™

The Nyko Wand is the world’s most advanced alternative to the Wii Remote™ and has been designed from the ground up for superior functionality, comfort, and value. The new controller maintains all of the control functions Wii gamers expect with full motion-sensing capability, pointer functionality, vibration feedback, and a built-in speaker, while offering a variety of new features.


“We’ve actually made a choice to break out of the annual release cycle for Rock Band this year. [This is] partly because the annual cycle places limits on the choices you can make as a developer. We’re trying to take a long term view.” – Harmonix co-founder and CEO Alex Rigopulous

Releasing a new Rock Band game every year would not be the best move if you ask me. At least now more development time can be given to Rock Band 3 and the experience will feel fresher when the game releases.

Source 1, Source 2


Agreement to Strengthen SQUARE ENIX’s Product Lineup and Diversify Japanese Game Market

Tokyo, Japan, (Jan. 8, 2009) – Square Enix Co., Ltd. (Square Enix) today announced that Square Enix and Ubisoft Japan entered into an exclusive distribution agreement under which Square Enix is entitled to distribute UBISOFT Group games exclusively in Japan starting April 2009.

In the increasingly consolidated video game industry, Square Enix has been implementing strategic initiatives to expand its product lineup and strengthen its presence as a global game publisher. In 2008, the company began publishing third-party titles in PAL territories, and in December 2008, published its first overseas-produced game in Japan with the launch of UK-based Frontier Developments Ltd’s LostWindsTM for WiiWare™. This exclusive distribution agreement for UBISOFT Group games will be another key step to achieve the aforementioned goal.


London (8th January 2009) – Square Enix Ltd., the publisher of Square Enix® interactive entertainment products in Europe and other PAL territories, today announces that DRAGON QUEST®: The Hand of the Heavenly Bride™ will be released across PAL territories on 20th February 2009, exclusively on the Nintendo DS™ handheld system.

Following the fun and colourful path set by DRAGON QUEST: The Chapters of the Chosen™, the second instalment in the Zenithia Trilogy, DRAGON QUEST: The Hand of the Heavenly Bride now journeys onto the Nintendo DS as a high quality remake of the classic DRAGON QUEST V, packed with exciting new features and a truly genre defining story.


These details come from the latest issue of Nintendo Power…

– Animated woodcut-esque cut-scenes
– Only looks like the opening scene is in prerendered 3D
– Shadow as Sir Lancelot, Knuckles as Sir Gawain, Amy Rose as Lady of the Lake
– Shadow and Knuckles playable in multiplayer Battle mode (need to defeat them in single-player Adventure mode first)
– Battle mode: Free-for-all deathmatch or work together to defeat a big enemy as quick as possible
– Impressions of multiplayer not too impressive right now

Thanks to joclo for the news tip.


MySims Racing debut trailer

Posted on 15 years ago by (@NE_Brian) in DS, News, Wii | 0 comments


Monster Hunter 3 producer Ryozo Tsujimoto is uncertain about the fate of the game in the overseas market. He said, “Right now we don’t really know if we’re even going to make an overseas version yet so right now we’re still kind of just looking at the Japanese market. But certainly if the demand is high enough, if you all say, you know, ‘We want it, we want it…'”

A quote from a recent issue of Nintendo Power showed some optimism, as Capcom said that the company wants to take Monster Hunter 3 as an opportunity to reintroduce the series to America.

Meanwhile, Tsujimoto had a few other interesting things to say as well. Tsujimoto states that the development team has been designing the Wii controls in a way so that they won’t tire out the player. Also, the game has been made “adaptable to different kinds of players.” One instance of this can be noticed with the A button. When pressed, a few moves will automatically be strung together and executed without any additional input. Lastly, the graphics have been built from scratch, with “the goal in mind of being the number one in graphics for the Wii.” That might be difficult to do, but Monster Hunter 3 does appear to look like a beautiful game.



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