The Many Unexpected Twists And Turns of Fate In The World Of Dokapon Kingdom
Posted on 16 years ago by Brian(@NE_Brian) in News, Wii | 0 comments
Learn more about random events and occurrences in the upcoming party RPG!
September 18, 2008 – In Dokapon Kingdom, the upcoming party RPG for Wii™ and PlayStation®2, players will find a bevy of unanticipated twists on their way to raking in the most gold, capturing the most towns, saving the kingdom, and winning the hand of the princess in holy matrimony. Below is a description of some of those sudden and at times undesirable events, along with some accompanying visuals, just to really hammer it home:
Like many traditional board games, players in Dokapon Kingdom take turns with a spinner to determine how many spaces they will be able to move. There are a wide variety of different spaces to land on, such as item/spell roulette wheels, bank spaces that allow for investment and tax collection from possessed towns, weapon/item/magic shops, and in addition to a large list of other spaces, there also happen to be the plain, bland yellow spaces.
In most games, these empty spaces are merely filler for the experience. In Dokapon Kingdom, very often they are the heart of the matter. Yellow spaces are where most player-versus-player engagements will occur, and the areas in which players will be doing work to strengthen and improve their characters. They’re also the only spaces in the entire grand world of Dokapon where random events can occur.
High Voltage Software announces contest for controller mappings in The Conduit
Posted on 16 years ago by Brian(@NE_Brian) in News, Wii | 0 comments
Hoffman Estates, IL – September 17, 2008 – High Voltage Software, Inc., one of the world’s largest independent video game developers, officially announced today that they are accepting fan-created control mappings for their first-person action shooter, The Conduit. The game will debut exclusively for the Nintendo® Wii™ in the first quarter of 2009.
The idea started as a simple conversation within the development team. The team’s Lead Programmer, Ed Federmeyer, suggested the idea of letting gamers themselves offer up some other possibilities and then take the best to build into the game as extra preset controller configurations.
“Given how flexible our control scheme code is, and how we’re going to have several preset mappings to choose from…” said Federmeyer, “Wouldn’t it be a cool contest to allow gamers to propose schemes and we can take the best and burn them into the game as additional preset control mappings?”
Japanese hardware sales – Sept. 8th to 14th
Posted on 16 years ago by Brian(@NE_Brian) in DS, News, Wii | 0 comments
DS Lite 63,859
PSP 30,156
Wii 29,686
Xbox 360 28,188
PS3 8,053
PS2 7,669
First GTA: Chinatown Wars info
Posted on 16 years ago by Brian(@NE_Brian) in DS, News | 4 Comments
A bunch of Grand Theft Auto: China Town Wars have been revealed thanks to the latest issue of Nintendo Power (big thanks to Biggity for some of the details!)
– Cell-shaded graphics/polygons – black borders
– It’s a “real” GTA game – There’s sandbox gameplay, a totally open world, narrative
– Going to be rated M
– Camera angle is isometric (Phantom Hourglass?)
– good touch-screen implementation – “tasteful” minigames, streamlining interface
– UI based on a PDA – hub for email, contacts, map, music player, GPS, stat-tracking
– finger-sized icons
– missions designed for shorter periods of play, arcade quality
– Control pad = aim, R button = auto target
– subtle autosteer
– if you fail a mission, you can jump back to the action sequence
– Weapons include chain gun, flamethrower
– good portion of Liberty City is modeled in the game (different routes than console games)
– Load times aren’t an issue
– lots of pedestrians, cars, etc on screen
– Wanted system – objective is to disable police cars any way possible
– Weather effects (real-time), 24-hour day/night cycle
– A ton of radio stations – more instrumental than vocal
– Wi-Fi and multiplayer support isn’t being discussed, but can upload stats to Rockstar Social Club website through Wi-Fi
Nintendo Power review scores
Posted on 16 years ago by Brian(@NE_Brian) in DS, News, Wii | 3 Comments
Wario Land: Shake It! (Wii) – 8.0
Spore Creatures (DS) – 8.0
Samba De Amigo (Wii) – 9.0
Sonic Chronicles: The Dark Brotherhood (DS) – 8.0
Viva Pinata: Pocket Paradise (DS) – 7.0
Line Rider 2: Unbound (Wii) – 5.0
De Blob (Wii) – 8.0
Kirby Super Star Ultra (DS) – 9.0
Bleach: Dark Souls (DS) – 8.5
NHL 2K9 (Wii) – 7.0
SimCity Creator (Wii) – 6.0
Myster Case Files: Millionheir (DS) – 6.5
Time Hollow (DS) – 7.0
Lock’s Quest (DS) – 7.0
Line Rider 2: Unbound (DS) – 6.0
NBA Live 09 All-Play (Wii) – 4.0
Tornado (DS) – 6.0
The Legend of Kage 2 (DS) – 8.0
Drawn to Life: Spongebob Squarepants Edition (DS) – 7.0
Naruto: Path of the Ninja 2 (DS) – 6.5
Populous (DS) – 7.0
Unsolved Crimes (DS) – 4.5
Prey the Stars (DS) – 5.5
Dance Dance Revolution Hottest Party 2 (Wii) – 8.0
Exit DS (DS) – 7.5
Thanks to Biggity for the news tip once again!
European/Australian Wii Shop Channel update
Posted on 16 years ago by Brian(@NE_Brian) in News, Wii | 0 comments
Sonic the Hegehog (VC) – 500 points
Jumpman (VC) – 500 points
Boulder Dash (VC) 500 points
Muramasa: The Demon Blade is one of Marvelous’ unannounced games
Posted on 16 years ago by Brian(@NE_Brian) in News, Wii | 0 comments
Yesterday, we learned that Marvelous Games has a few announcements in store. One is in relation to the DS and two other revelations for the Wii. Nintendo Power has shed light on one of the Marvelous’ surprises: Muramasa: The Demon Blade. Muramasa: The Demon Blade, otherwise known as Oboro Muramasa Youtouden, will be releasing in North America sometime next year. Now, who wants to take a crack at the other two announcements?
Thanks to Biggity for the news tip!
Wii Music officially releasing October 20th in North America
Posted on 16 years ago by Brian(@NE_Brian) in News, Wii | 2 Comments
On Oct. 20, Nintendo’s Wii Music Makes Maestros of Everyone
Wii Sports™ introduced new players to the world of video games. Wii Fit™ got even more people interested in fun and fitness.
Now Wii Music™ builds on that inclusive legacy by letting people turn their living rooms into fun concert halls. It brings the experience of performing music to people who think learning an instrument is too difficult. Wii Music launches exclusively for the Wii™ console on Oct. 20 and aims to bring a deeper love and appreciation of music to everyone.
Players can improvise jams on the fly with more than 60 instruments. You will find rock favorites like the electric guitar; orchestra standards like trumpet, saxophone and clarinet; and even international instruments like steel drums, marimba and sitar. Players simply select their instruments, and then move their Wii Remote™ and Nunchuk™ controllers as though they were playing the real thing. Wii Music turns players’ movements into great music, even if you’ve never picked up an instrument before.
Budding musicians can play along to the beat of a diverse array of more than 50 songs from a variety of genres including popular, licensed, classical and Nintendo songs. Or players can improvise by adding new beats or creative twists to the songs. The combinations are endless, and it’s all for the joy of creating fun new tunes.
Once players have their song the way they like it, they can forward it to friends who are also playing Wii Music via the Wii Message Board. Those friends can then put their own spin on the tune and send it back – or pass it along to their friends.
Nintendo’s Kirby Floats Through the Skies
Posted on 16 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
REDMOND, Wash.–(BUSINESS WIRE)– Kirby™, the loveable, powerful, spherical pink Nintendo character, is making a comeback in a big way. Today thousands of pink, lighter-than-air mini-Kirby clouds took flight in the skies above four U.S. cities with neighborhoods that share the Kirby name. This celestial festival celebrates the Sept. 22 launch of Kirby’s game for Nintendo DS™, Kirby Super Star™ Ultra.
“We brought Kirby back in way that helped our ‘super tuff pink puff’ literally take off,” said Cammie Dunaway, Nintendo of America’s executive vice president of Sales & Marketing. “To date, more than 20 million Kirby games have sold worldwide, making Kirby one of our most popular characters. Kirby Super Star Ultra is a game that will please both veteran and new gamers alike.”
Residents of Kirby-named neighborhoods across the country might have noticed legions of Kirby characters floating through their skies today. These Flogos, as they are called, are creations made from environmentally friendly soapy bubbles and lighter-than-air gas. Kirby images floated over:
* Norwood Park next to Kirby Middle School in Birmingham, Ala.
* The historic Kirby’s Mill in Medford, N.J.
* The Kirby Gate shopping center in Memphis, Tenn.
* Kirby Park in Kingston, Penn.“We gave our one-of-a-kind creations a special look for this special Nintendo character by adding coloring to our bubble mixture for the first time ever,” said Greg Stanhope, Director of Sales for Flogos. “Kirby deserved a uniquely creative event.”
For more information about Kirby Super Star Ultra, visit www.KirbyKirbyKirby.com.