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– Strategy RPG
– developed by Flight Plan
– top-down, isometric view
– turn-based movement while on the field
– side-view once battles take place
– completely 2d

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Tecmo Bowl: Kickoff trailer

Posted on 16 years ago by (@NE_Brian) in DS, News | 0 comments


Famitsu review scores

Posted on 16 years ago by (@NE_Brian) in DS, News, Wii | 1 Comment

NDS

?????Theresia: Dear Emile? 8-7-7-6?28/40?
????????Spore Creatures??6-7-8-8?29/40?
??MU?????????????Gakken Mu Henshuubu Kanshuu: Choujou Genshou Research File? 6-6-6-6?24/40?
??????DS?Quiz Magic Academy DS? 9-8-8-7?32/40?
???? ???Pokemon Platinum? 9-9-9-9?36/40?

Wii

????????????????????One Piece Unlimited Cruise: Episode 1? 8-8-8-7

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Wondering if the Virtual Console will ever house classic Capcom titles such as DuckTales? Sadly, the chances are pretty slim. Capcom’s Corporate Officer/VP of Strategic Planning & Business Development Christian Svensson has given the news that licensing issues are preventing the releases of Capcom-developed games such as DuckTales, TaleSpin, Darkwing Duck. “Licensing issues abound. I think you’d be hard pressed to see them show up, but you never know.”


The blue shells never end

Posted on 16 years ago by (@NE_Brian) in News, Wii | 1 Comment


Tecmo’s holiday lineup

Posted on 16 years ago by (@NE_Brian) in DS, News, Wii | 2 Comments

– Robocalypse, an RTS for the Nintendo DS. Release: Oct. 28
– Spray, an action-platformer for the Wii. Release: Oct. 28
– Tecmo Bowl: Kickoff, a DS re-imagining of the classic football game. Release: November
– Rygar: The Battle of Argus, an action game for the Wii. Release: December.

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“Anything that comes out on WiiWare is going to sell a huge amount because it’s a WiiWare title, but comparably both of them are selling really well. We’re really happy with the numbers for both. The Wii just has a much bigger audience.” – Emily Morganti, PR for Telltale

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“We’re not ready to officially announce anything, but things are in the works. Look for the word in the coming month. We’re going to ship with a full single player campaign and both offline and online multiplayer. We’re also working with Nintendo now on getting LAN play working [via system link].” – Rob Nicholls, The Conduit game designer

It was definitely smart for High Voltage to wait to work out a deal with a publisher. As has been said in the past, the company did not want to have a publisher interfere with the development process. If High Voltage pursued a publisher sooner, The Conduit could have turned out as a very different product.

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“In the past, in the eighties and nineties, that was a major issue. I remember the big ‘Mario vs. Sonic’ debates. What we see today is that the influence of exclusive titles on the sales curves becomes ever smaller. In addition, we are in a situation that there is a head-to-head race on several consoles and that nobody is super clear in leadership – especially in matters of the PlayStation 3 against Xbox 360.” – Microsoft’s German Xbox 360 product manager Boris Schneider-Johne

In the case of the Wii, I believe that exclusives are important. I just don’t see the Wii in the promising position as it is today granted the 360 or PS3 also had Super Mario Galaxy, Twilight Princess, Metroid Prime 3, Zack & Wiki, Boom Blox, and countless other titles on their systems.

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