Harmonix doesn’t plan on shafting Wii owners with Rock Band 2
Posted on 16 years ago by Brian(@NE_Brian) in News, Wii | 0 comments
The original Rock Band on the Wii isn’t necessarily a terrible game, but it is gimped compared to the Xbox 360 and PS3 versions. The game came out nearly a year after it did on the other next-gen consoles and were missing critical features that made the game a hit. However, Harmonix does not plan on following the same strategy for Rock Band 2. Harmonix was not inclined to divulge specific details, but the company has intentions of making Rock Band 2 a more complete and competitive experience. Based on this, Wii owners should at least be getting DLC.
Strong Bad officially launching next week
Posted on 16 years ago by Brian(@NE_Brian) in News, Wii | 0 comments
Now, remember what happened last week. Three different companies “confirmed” their games for August 4th, but Nintendo never released them. Hopefully though, Strong Bad will actually come out on WiiWare this upcoming Monday.
SAN RAFAEL, CA, August 5, 2008 ? Telltale Inc., the leader in interactive episodic entertainment, is announcing that “Homestar Ruiner”, the first of five monthly Strong Bad’s Cool Game for Attractive People episodes, will premiere Monday, August 11. “Homestar Ruiner” will release on Nintendo’s WiiWare? download service in North and South America and worldwide on PC simultaneously. WiiWare availability for Europe, Australia and New Zealand will follow shortly.
As the star of the popular Homestarrunner.com web cartoons, Strong Bad has been answering emails (in boxing gloves), pranking his friends, pummeling his enemies, and making people with questionable taste snort milk out of their noses for years. Now he’s branching out to star in the monthly Strong Bad’s Cool Game for Attractive People series developed in partnership with Homestarrunner.com creators Mike and Matt Chapman.
Nintendo, Telltale shouldn’t be blamed for Strong Bad delay
Posted on 16 years ago by Brian(@NE_Brian) in News, Wii | 0 comments
A post over at the Telltale forums explains why Strong Bad has yet to be released on WiiWare…
“We at Telltale know that you guys are very excited and eager for SBCG4AP to release, and so are we, but your anger with Nintendo and Telltale is misplaced. In fact, the sole reason for the delay lies in the hands of our partners at Videlectrix. First they delayed the game because they found that some of our coders were not using green text. Apparently they expect all computer code to use green text and mistook our code for a Word document (Which they weren’t able to open). After that debacle, they demanded that we give them an accurate pixel count before we could release the game. We didn’t know what that meant! Videlectrix told us that they wanted to put the number of pixels being used on the box as a marketing device (Ex. Now featuring 100 pixels!). When we informed them that this was a downloadable game and there was no box, well they really let the chickens crow! In an effort to get things back on track we, have sent them an old NES cartridge and let them know that if they blow on it enough, it will play the demo of the game on their “Fun Machine” That seems to have made them happy. So hang in there guys. We are working hard to get this game past the Videlectrix approval board and into your hands (Or hard drives… or whatever!). And remember, if you need to blame somebody, blame Videlectrix!” – Mark Darin, Telltale game designer
Oh Strong Bad, how we love you so. The game is definitely on its way, but we just have to wait a little longer for it to be released.
Capcom “overhauling” Spyborgs, trying for 100 zombies at once in Dead Rising on Wii
Posted on 16 years ago by Brian(@NE_Brian) in News, Wii | 3 Comments
On the Capcom-Unity forums, after someone made a comment about how the graphics in Spyborgs could easily be achieved on the PS2, Capcom’s Corporate Officer/VP of Strategic Planning & Business Development Christian Svensson noted that the game would be seeing an overhaul. “You won’t see new assets for several more months. We’re refining it considerably (pretty much as significant an overhaul as Dark Void underwent from its first announcement to its first big reveal). I have seen a new build recently though… it’s coming along nicely. That’s all I’ll say about that for now.
In other Capcom related news, in the most recent issue of Nintendo Power, there is a tiny snippet in the Dead Rising: Chop till You Drop article that explains “the developer’s goal is to fit more than 100 zombies onscreen at once.) I do that that it may be possible to attain this goal, but Capcom will not be able to have the same visual polish at the 360.
Factor 5 officially developing Kid Icarus for Wii?
Posted on 16 years ago by Brian(@NE_Brian) in News, Wii | 5 Comments
For months now, there have been rumors bumbling about that Factor 5 is currently developing Kid Icarus for Wii. There have been a bunch of unconfirmed reports, but nothing official. A recent tidbit in the the latest IGN Nintendo Voicechat podcast, however, seems to confirm that the company is could be truly developing the the title. When asked if he was concerned about Kid Icarus since Factor 5 said their next game would be casual, Matt Casamassina replied with, “That does concern me a little bit…I think we’ve said that, haven’t we [Factor 5 developing Kid Icarus]? If we haven’t said it, we’re saying it now…I mean come on, it’s no big secret to anybody.”
Doubts about Kid Icarus on the Wii began to perculate last month, when the game was a no-show at Nintendo’s E3 showing. However, since then, news has been reported that Nintendo’s policy includes not showing many hardcore titles at E3, and when games are ready to be revealed, fans will see the titles at the appropriate venue.
Personally, I usually don’t consider most things official until we see press releases, but this is the closest thing we’ve heard about in awhile, and is perhaps the closest thing to a confirmation.
Nintendo Voice Chat podcast summary
Posted on 16 years ago by Brian(@NE_Brian) in DS, News, Wii | 0 comments
Fatal Frame 4
– Controls are “retarded” – just as clunky as other versions if not worse
– No dual analog
– Doesn’t use pointer at all to look up and down
– Can’t use classic controller
– Nintendo-themed unlockable characters
– Movement is still slow
– Game itself is still spooky, Matt thinks he’ll still have fun with it
– Looks really nice graphically
Cursed Mountain
– Big development team
– About a brother who goes to Himalayas, you track him down
– Haven’t seen screens or movies
– Comes out next year
Rock Band Track Pack 1
– 20 new songs been previously made on the other systems – You technically save $10
– Standalone disc, boots on its own
New Alien Crush info – DLC incoming
Posted on 16 years ago by Brian(@NE_Brian) in News, Wii | 3 Comments
– Scheduled for August (Japan)
– Motion controls used to tilt table
– Too much Wiimote shaking will cause the table to freeze + tilt
– Different kinds of pinballs – Burst Ball (extra damage), Split ball (makes two balls)
– Cost: 800 Wii Points
– DLC incoming – power-ups, tables, and more
Updates to the Nintendo Channel
Posted on 16 years ago by Brian(@NE_Brian) in DS, News, Wii | 0 comments
Videos
Developer’s Voice: Madden NFL 09 All-Play
Developer’s Voice 2: Madden NFL 09 All-Play
Mario Kart Wii: Who’s playing Wii today?
Wild West Guns Info Video
Strong Bad’s Info Video
How Do You Play? New Super Mario Bros.
Tornado TV Spot
Digest Video
Demos (expire 8/10)
Crosswords DS-Anagrams Demo
PICTOIMAGE
My Word Coach
Ninja Gaiden Dragon Sword
Strong Bad’s Info Video? Does that mean the game is coming to WiiWare next week? I hope so!
The songs of Rock Revolution
Posted on 16 years ago by Brian(@NE_Brian) in News, Wii | 0 comments
All The Small Things – blink-182
Chop Suey! – System Of A Down
Cum On Feel The Noize – Quiet Riot (Slade)
Dance, Dance – Fall Out Boy
Detroit Rock City – Kiss
Dr. Feelgood – Motley Crue
Highway Star – Deep Purple
Holy Wars… The Punishment Due – Megadeth
Pull Me Under – Dream Theater
Somebody Told Me – The Killers