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Metal Gear Solid 4 (PS3, Konami): 10 / 10 / 10 / 10 – (40/40)
Sekai wa Atashi de Mawatteru (NDS, Global A): 8 / 9 / 8 / 6 – (31/40) Sekai wa Atashi de Mawatteru (NDS, Global A): 8 / 9 / 8 / 6 – (31/40)
Majin Tantei Nougame Neuro: Neuro to Miko no Bishoku Sanmai (NDS, Marvelous): 6 / 8 / 7 / 6 – (27/40) Majin Tantei Nougame Neuro: Neuro to Miko no Bishoku Sanmai (NDS, Marvelous): 6 / 8 / 7 / 6 – (27/40)


IGN promised a new Sonic Chronicles trailer in their podcast last night and it looks like they were able to deliver. There isn’t too much in terms of actual gameplay footage, but there’s a good amount to see towards the end.


The public reaction to Spyborgs this morning was anything but enthusiastic. For the most part, big and epic games were expected from Capcom, but it seemed as though Capcom had not delivered. However, Christian Svensson has responded to the general reception with some promising news.

Dark Void and Spyborgs are the two biggest titles our office is working on. To say that either of them isn’t an incredibly high priority for the company, with major resources against them would be a pretty big misunderstanding of the reality. The team working on Spyborgs is an all-star team of some of the best character action game developers in the world, backed by us. Have faith. This is a game that is incredibly thoughtful in its design, incredibly varied in its mechanics and will be incredibly fun to play (both alone or with a buddy/son or daugther/father or mother) when its done. The initial reaction here (Capcom boards) I swear is the EXACT reaction so many of you posters had when we first revealed Zach & Wiki. Somehow, Z&W is now a posterchild title for the Wii in your eyes. Mark my words… you will feel exactly the same way about the level of quality in Spyborgs when it is done. …Again, this is a big, epic game. A far cry from typical Wii shovelware. You’ve heard my rants on that before… I won’t go through it again.

The irony is, we met High Impact (and by extension their subsidiary Bionic Games) at a mutual license pitch that neither we nor they were really interested in. As we met them though, I learned a bit more about who they were, what they’d done and we went back to their office to chat more about “other things”. Once there, as we talked about other business opportunities, on the walls of their conference room was some early concept work for what was to become Spyborgs. While they weren’t really pitching it, I asked what it was.


Toki Tori may return

Posted on 16 years ago by (@NE_Brian) in News, Wii | 1 Comment

“We’d love to do another Toki Tori version. Once with new weapons items, level creation, sharing you name it. We got tons of ideas on the shelves here, but it all comes down to the sales. If the title sells well, I’m pretty sure we haven’t seen the last of our little yellow feathered chick.” – Martijn Reuvers, Two Tribes’ managing director

Toki Tori is one of the best games available on WiiWare right now. New content/features would be great for a new title.

Source


This is one of the more recent videos that has gone live on the Nintendo Channel. For those of you who don’t have access to it can view the movie here.


“Per the Terms and Conditions of the Nintendo Loyalty Program, some users? Stars will begin expiring at the end of June. Stars that have been in your account for 24 months will expire at the end of the 24th month. Starting 1 June, you can log in to your Club Nintendo account to see if you have any Stars that are about to expire. If you spend your Stars in June, the ones about to expire will be the first used for purchasing items. Learn more about the expiration at our Terms and Conditions page.” – Nintendo email

This applies to the European program of course, but it’s still disappointing news. I know a lot of people have accumulated thousands of stars, but have been unable to purchase Wii points due to a lack of stock.


castlewii.jpg

A new hint from a comic magazine may point to a confirmation of Castlevania on the Wii. Koji Igarashi, the creator of the series, has teased numerous times in interviews that a Wii Castlevania is in development. One of the “key selling points” from a Badger Comics webpage may be one of the final clues that some may need in order to believe that a new Castlevania is coming. On the Badger Comics website, the following can be seen: “Cross-promoted with the 2008 video game releases, which include games for the Nintendo Wii and DS (Fall 2008).” Basically, a particular comic will apparently coincide with a Wii and DS Castlevania. So, will we really be seeing Castlevania on the Wii? And if yes, will it be in 2D? These questions, in addition to many others, will of course be answered soon.

Source


Spyborgs trailer

Posted on 16 years ago by (@NE_Brian) in News, Wii | 0 comments


SAN MATEO, Calif. — June 3, 2008 — Capcom® Entertainment, a leading worldwide developer and publisher of video games, today announced Spyborgs™, a new action game coming exclusively to the Wii™ home video game system from Nintendo. In Spyborgs, players take on the role of a diverse team of five bionic superspies in a fight to save the world from a group of dastardly villains. Wii gamers will be set to save the world when the game launches in 2009.
The first title developed by Bionic Games™, a newly-formed development team comprised of former Insomniac Games and High Impact developers known for their work on hugely popular franchises Ratchet and Clank™ and Resistance: Fall of Man™, Spyborgs is a unique action-adventure game set in a stylish world that resembles a Saturday morning cartoon. Engaging players in team-based challenges designed to utilize 2-player co-op play, Spyborgs takes the theme of “team” to a whole new level of fun. In Single-player mode the “team” theme continues as players jump from one member of the superspies’ team to the next, rapidly tackling different challenges designed around each character’s unique abilities. Fast, addictive gameplay, unique controls offered by the Wii Remote™, and a storyline that refuses to take itself too seriously, Spyborgs will provide players with a dynamic and fresh gaming experience like no other.

“Our goal is to maximize the potential of the innovative Wii Remote while delivering a new paradigm in cooperative game play,” said Michael Haller, president, Bionic Games, “We also wanted to bring a lot of humor to the game which we feel we have accomplished. This game will make you laugh — for all the right reasons.”
Players jump between the identities of a team of five bionic superspies to combat a rogue squad of wacky, dysfunctional super villains. Each character has unique powers to match their super-spy skills, such as heavy firepower, martial arts, bladed weaponry, acrobatic skateboarding skills or pure robotic destruction. This cast of characters may make a misfit group individually, but by utilizing them as a team, the Spyborgs will have the power to save the world – if they don’t blow themselves up first! Spyborgs’ tongue-in-cheek action and compelling interactive cartoon theme keeps players engaged from the first episode to the last with one of the most fun and entertaining games to be developed for the Wii system.

ABOUT BIONIC GAMES
Bionic Games, Inc. is an independent game development studio located in Hollywood, California. Bionic Games was formed specifically to bring the best talent together in order to create SPYBORGS for Capcom as the ultimate action/adventure experience on the Nintendo Wii. The studio pedigree includes leading artists, programmers and designers responsible for such mega-hit games such as RATCHET & CLANK, SPYRO, CALL OF DUTY, TONY HAWK, SHREK, LEGENDARY, SIMS, RESISTANCE: FALL OF MAN and MEDAL OF HONOR

ABOUT CAPCOM
Capcom is a leading worldwide developer, publisher and distributor of interactive entertainment for game consoles, PCs, handheld and wireless devices. Founded in 1983, the company has created hundreds of games, including best-selling franchises Resident Evil®, Street Fighter®, Mega Man® and Devil May C ry®. Capcom maintains operations in the U.S., U.K., Germany, Tokyo, Hong Kong and Korea, with corporate headquarters located in Osaka, Japan. More information about Capcom can be found on the company web site, www.capcom.com.

Capcom, the Capcom logo, Lost Planet, Resident Evil, Mega Man and Devil May Cry are either registered trademarks or trademarks of Capcom Co., Ltd., in the U.S. or other countries. Street Fighter is a registered trademark of Capcom U.S.A., Inc. Wii and the Wii logo are trademarks of Nintendo. © 2006 Nintendo. All other marks are the property of their respective owners.



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