Submit a news tip



Rumors

According to the Pokemon game translator himself, Nob Ogasawara, Nintendo has told him that his services are no longer needed. Ogasawara will no longer be in charge of translating the Pokemon games. Instead, Nintendo plans on doing any translation work internally. Said Ogasawara, “So, after nearly a dozen years and nineteen Pokemon games later, I am out. I was told that my services were no longer needed because translation work will be handled internally hereafter. They assured me it’s not a quality issue, but because of some bureaucratic thing. OK, cool, whatever. As a career-long-and-not-about-to-change freelancer, I always expected this day to come, but not for this reason. But such is life…”

The main reason why I’m marking this as a rumor is because I can’t say with 100% certainty (although it’s highly likely) that Mr. Ogasawara is indeed the poster of the news and we haven’t heard anything official from Nintendo. Nevertheless, hearing about Nob Ogasawara leaving is a bit saddening, since he’s been there since the beginning of the Pokemon games.

Thanks to Ohnoes for the tip.


Small update: N-Europe has translated some details coming from the German Disaster: Day of Crisis German page.

Some rumored information about Disaster: Day of Crisis has come to light based off of the latest screenshots of the game. None of these details are confirmed by Nintendo, though the information below is still somewhat realistic.

– You can set where the radio messages and the gun sound fx comes out from. The screen shows the Radio messages output set to the Wiimote, and the Gun sound fx output set to the Wiimote as well.

– There are items in the game, and you have an inventory. They look like the normal restorative items for health and whatnot.

– The game is stage based and you get a ranking for how well you did at the end of each stage.

– You earn BP from combat and SP from rescuing people (and probably completing various QTE events successfully). BP is used to buy new weapons and upgrade the weapons, while SP is used to improve the character stats.

– You start with 3 basic weapons available – Rifle 1, Handgun 1 and Assault Rifle 1. Each of these are the start of a weapons tree, kinda like a skill tree in RPGs (lol Monolithsoft). You buy more weapons with BP via this tree.

– For weapons you already have, there are 5 areas you can upgrade them in – Power, ammo capacity, reload speed, etc. Upgrading will also cost BP.


– Not the “next-gen” Indiana Jones game
– Developed by A2M
– Story about staff of Moses
– No Nazi characters in the game, but there are LEGO-like nazis (basically, they’re not nazis)
– Twin-balloon zeppelin part of the game
– PS2, Wii versions were in development – not sure if they still are

Source


Update: A Danish retailer is backing up the release date controversy. See image below.

So much for Nintendo showing all of its cards for the year, huh? Someone appears to have come across some information that points to an October 24th release date in Europe. Although Nintendo has not officially announced this date, a confirmation is supposed to come in the near future. Right now, no one knows whether or not the game will release in America and/or Japan this year albeit anything seems possible.

Note: I’m marking this as a rumor since both the NOA and NOE sites have nothing about a release date on this game. So take the “news” with a grain of salt.

Take a look at the information found by a NeoGAF member below:

Disaster: Day of Crisis

KEY INFORMATION
Survive nature’s most devastating catastrophes in Disaster: Day of Crisis, a panic-inducing survival game for Wii. In a devastatingly short period of time, an unprecedented wave of natural disasters has pummeled the United States. On top of this inexplicable series of disasters, a rogue special forces unit has taken advantage of the chaos and seized a nuclear weapon. Only Ray, a former member of an elite rescue task force, has decided to take a stand.
• Cutting-edge physics and gripping visuals re-create the sheer terror of major catastrophes.
• Players race a car down a mountain to escape a roaring pyroclastic flow, dodge toppling buildings during a devastating earthquake and swim for their lives in a raging flood. No matter what happens, fight to survive.

Developer: Monolith Software
Publisher: Nintendo

Revealed at E3 2006 together with many high-profile titles made by Nintendo, Disaster: Day of Crisis was originally planned for a release in 2007. Due to quality issues and a full schedule with games like Super Mario Galaxy or Metroid Prime 3 it was delayed until early 2008. While already sitting on releaselists with a determined July releasedate it was delayed because of on-going quality issues.

Now Disaster: Day of Crisis, developed by the makers of Baten Kaitos and Xenosaga, will finally see a release. Just recently the game got its finishing touches in order to submit a copy to the Australian OFCL (the finished game is needed for their rating). As of today, the game will be released on October 24th in Europe. Let’s hope it will slip again out of our field of vision with Animal Crossing in November and Wii Music in December. An official confirmation will follow soon – together with European releasedates for DS games like Professor Layton, Mystery Case Files: MillionHeir and Rhythm Heaven.


This news comes from the rumors section in EGM…

“Remember earlier this summer when LucasArts finally announced Star Wars: The Clone Wars — Lightsaber Duels, the lightsaber-wielding Wii game that everyone had been waiting for? And then not a month later, when Nintendo announced WiiMotion Plus during E3? Well, apparently LucasArts hadn’t heard anything about this new technology, so Lightsaber Duels will not be implementing it. The understandably ticked-off publisher is already in talks about another Wii lightsaber game that will use MotionPlus for sometime next year, according to our sources.”

Well, at least there will be a plethora of Star Wars games on Wii soon!

Source


Update: Looks like Nintendo is pretty mum on the whole situation.

There have been rumblings for awhile that Nintendo plans to release a new DS in the somewhat near future. Last night, Matt Casamassina and Mark Bozon were speculating in their podcaast that a redesigned Nintendo DS would see the day of light, most likely without its GBA slot. Now Kotaku reports that we will see a new DS next year. Interestingly, both screens would be touch enabled instead of just the bottom screen.

Source


After months of speculation, can the video below finally prove that Sadness is not vaporeware? Someone apparently took covert footage of the game and sent in the video file as a news tip. To be honest, I’m still not entirely convinced, although I don’t know if anyone would go to the trouble to fake something like this!

UPDATE: Unfortunately, the video was removed for unknown reasons…Seems quite fishy to me. Perhaps the video was real after all?

Source


Even though the lack of space on the Wii to store downloadale games, content, and channels have been a persistent issue since the console’s launch, Nintendo may finally be considering an approach – although unconventional – to solve the problem. An excerpt from a filed patent hints that Nintendo may be considering a holographic storage solution, in conjunction with InPhase Technologies, for Wii. “In compliance with 37 C.F.R. .sctn.1.71(g) (1), disclosure is herein made that the claimed invention was made pursuant to a Joint Research Agreement as defined in 35 U.S.C. 103 (c) (3), that was in effect on or before the date the claimed invention was made, and as a result of activities undertaken within the scope of the Joint Research Agreement, by or on the behalf of Nintendo Co., Ltd. and InPhase Technologies, Inc.” It may be worth noting that the patent was filed a few months back, at a time at which one could argue Nintendo was not seriously considering a storage solution. Whether or not this is still a realistic possibility is up in the air, especially since an HDD would make more sense. However, any fix, even if untraditional, will be more than welcomed by the hardcore Nintendo crowd.

Note: You can read up on holographic memory here

Source


megaman9.jpg

I’m sure most of you guys know how things go…Someone claims to have surreptitiously taken a snapshot of concept art, video footage, or screenshots. This time around, some guy claims that he was able to snag a quick cellphone shot of Mega Man 9. Sounds crazy, right? The same person also provided some details:

– You can play as Blues.
– The graphics are in the 8-bit sprite style, but not the classic Famicom/NES one.
– It doesn’t have anything to do with the X series.
– Tango is in it, and works just like the Rockman World Game Boy version.
– The game doesn’t support full wide screen YET, but it will.
– It does support 480p.

It seems very surprising that someone would be able to report on the game, but I can’t help but want this all to be true. E3 is just around the corner, however, so I’m positive we’ll hear something about the game then.

Source


avatars.jpg


Speculation has been ongoing the past few months concerning Mii-like characters for the Xbox 360. An enormous leak has been discovered on Intellisponse’s website, however, which seems to point to actual evidence that such characters are in the works for Xbox LIVE. The new characters are supposedly called Avatars and are a more realistic representation of people than Miis. Nothing is confirmed at this point, but this is definitely a clear piece of possible evidence that the Avatars are the real deal.



Manage Cookie Settings