First My Garden screenshots/art
Posted on 14 years ago by Brian(@NE_Brian) in 3DS, Screenshots | 6 Comments
Sonic the Hedgehog 4: Episode 1 screenshots
Posted on 14 years ago by Brian(@NE_Brian) in Screenshots, Wii | 1 Comment
New GoldenEye 007 DS screenshots
Posted on 14 years ago by Brian(@NE_Brian) in DS, Screenshots | 1 Comment
Super Mario Collection Special Pack screenshots
Posted on 14 years ago by Brian(@NE_Brian) in Screenshots, Wii | 2 Comments
New GoldenEye 007 screenshots
Posted on 14 years ago by Brian(@NE_Brian) in Screenshots, Wii | 4 Comments
New Earth Seeker screenshots/art
Posted on 14 years ago by Brian(@NE_Brian) in Screenshots, Wii | 5 Comments
Screenshots of this week’s Nintendo Downloads
Posted on 14 years ago by Brian(@NE_Brian) in DS, Screenshots, Wii | 0 comments
New Super Street Fighter IV 3D screenshots
Posted on 14 years ago by Brian(@NE_Brian) in 3DS, Screenshots | 3 Comments
Resident Evil: Revelations graphical details, screenshot comparisons with/without effects
Posted on 14 years ago by Brian(@NE_Brian) in 3DS, News, Screenshots | 19 Comments
– MT Framework Mobile being used for Resident Evil: Revelations and Super Street Fighter IV 3D
– Jun Takeuchi couldn’t believe the results they were getting at first
– Resident Evil: Revelations uses common rendering techniques on the PS3/360
– This includes HDR rendering, surface shaders, normal maps, depth of filed, gamma correction
– Motion blur apparently isn’t compatible with 3D
– Motion blur only used in 2D mode
– Up to 2xAA in 2D mode
– Anti-aliasing off in 3D mode
– Graphical comparisons (top image doesn’t have the effect):
Surface shaders, self-shadowing