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3DS

New Love Plus video

Posted on 13 years ago by (@NE_Brian) in 3DS, Videos | 0 comments


GBA/NES 3DS mockups

Posted on 13 years ago by (@NE_Brian) in 3DS, Screenshots | 0 comments

The GBA/NES games that Nintendo will be offering for early 3DS adopters will have the same exact graphics that they did when they were originally released. Still, it’ll be interesting to see how the games look on the 3DS for the first time. Nintendo hasn’t shared any screenshots of the titles as of yet, so for now you can check out some mockups in the gallery above.

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Honestly, Nintendo is being very generous by offering current 3DS owners twenty free games. That’s a ton of content that will take hours to play through.

Just one caveat: you’ll need Internet access to obtain the games. That’s something that most of you probably assumed already, though Nintendo has said that there are “no plans” as of now to offer the titles through other means.

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A new piece of content has been added to Nintendo Video for the third time this week. Today 3DS owners can view “BearShark”, a video created by CollegeHumor. Nintendo describes the video as “When Bear and Shark team up, nobody’s safe on land or sea.” It’s just a little more than two minutes long, so if you have some free time, perhaps you’ll consider watching it!


Nintendo has provided a slew of reasons as to why they’re reducing the price of the 3DS. There’s the fact that it simply hasn’t been selling well, how this move makes it easier for publishers and developers to get on board, and that the new price will also help out retailers.

What Nintendo hasn’t said is that the new price is related to users getting sick and dizzy from 3D. That’s not stopping The Sun from saying otherwise, however.

Check out this blurb from their article regarding the 3DS price drop:

“NINTENDO is slashing the price of its 3D console by a third – after claims it makes gamers feel dizzy and sick.”

That’s pretty much a blatant lie. Sure, some consumers were a bit worried about getting tired from 3D before the 3DS shipped, but we haven’t seen many complaints at all since launch. Nintendo has also consistently said that the effect shouldn’t be a cause for concern.

I suppose we just have to deal with the fact that The Sun likes to embellish their articles. Back in April, the publication claimed that “thousands” of 3DS owners were suffering from headaches and dizziness. Nintendo later denied the report, saying that “the number of calls and emails with queries on Nintendo 3DS is in fact well below the rate experienced during past hardware launches”.


To this day, Nintendo continues to enforce a strict 40 megabyte filesize limit for WiiWare titles. For the 3DS eShop, the situation is different.

Let’s Golf 3D, the first “3DSWare” title in North America and Europe, launched yesterday and the file size is much larger than most had expected. The game itself takes up 1,500 blocks, which puts it somewhere around 190 megabytes. That’s nearly five times the size of the biggest WiiWare title.

It’s great to see that there is no apparent restriction on the eShop. Developers will have many more options and room to work with and the process to make a game for the service should be much easier than creating something for WiiWare.

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As we reported on a few hours ago, Nintendo president Satoru Iwata held a Q&A session for Nintendo’s Q1 2011 financial results earlier today. Although he didn’t prepare a presentation, he did provide a few opening remarks, mainly focusing on the 3DS price drop. Iwata also discussed salary reductions for executives, including himself.

If you’re interested in seeing Iwata’s comments in summary form, head on over to this link. It also contains additional details from the Q&A session.

Iwata’s full opening statements can be read below.

Good morning. Before accepting questions, there is one thing that I would like to address here.

Since the first fiscal quarter has limited importance within the annual business of game companies, it does not make much sense for me to make a detailed presentation on the business in that quarter, so I have not made such preparations for today. On the other hand, a number of people must have such doubts as, “Why does the company have to make such a drastic markdown now?” Please let me talk about that before the Q&A session.

First of all, we have made the decision to markdown the Nintendo 3DS because we recognize that the current situation surrounding the system is different from that before the launch and immediately after the launch.

Having strong momentum is very important for game platform businesses. Once momentum is lost, great power is needed to change that trend.



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