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SEGA has released the first screenshots of the brand new Shinobi title for the 3DS. Additionally, the first trailer and the game’s boxart are available for viewing. The first round of details can be seen here.


This information comes from Manfred Linzner, Managing Director of Shin’en Multimedia GmbH…

“I myself would really like to send Jett Rocket on a new adventure on the 3DS… Yes, we do think so, too. If there is enough feedback from our fans, we will definitely be ready for it. The planning is actually running since we have finished Jett Rocket for WiiWare.”

I can’t think of any standout 3D WiiWare platformers other than Jett Rocket. Now, imagine a sequel on Nintendo’s handheld, with full stereoscopic 3D. I’d sign up for that right now!

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The first round of Nintendo-related Rayman Origins rumors indicated that the title would eventually be revealed for the Wii and DS. While the former is all but confirmed, we haven’t heard anything official about a possible portable version.

At this point, it’s unlikely that the game will arrive on Nintendo’s previous handheld system. But what about the 3DS? A CV from Ubisoft Casablanca’s Mark Arif Yassine Ancheta hints that an announcement could be on the way.

Google shows that Ancheta’s “DoYouBuzz” page once contained the phrase “Portage de Rayman Origins sur 3DS”. His profile has been updated and the listing has been removed, but it was definitely there at one point. In any case, that sure sounds like a 3DS port/version to me!


Nintendo’s E3 2011 presentation is just under two weeks away. That makes today the perfect time for some predictions! Eiji Maeda, senior analyst for SMBC shared the following comments with Famitsu regarding Project Cafe and the 3DS:

“Nintendo is definitely the company attracting the most attention at E3 this year, their Wii successor in particular. The Wii was a success because of the make-people-smile aspect of it that is such a key part of Nintendo’s goals, so it’s likely the new system will follow similar lines. Networking and online communication has become a vital part of any home system, and I think they will offer some kind of new service related to that. The Wii presented a comparatively large number of hurdles to getting online, and I think Nintendo will try to up the percentage of connected consoles with the new system.”

“Nintendo aims to sell 16 million 3DS systems in 2011, and they’re going to need to introduce titles that can bring them toward that goal. Some of the titles they’ve announced, like Mario, Mario Kart and Animal Crossing, will pretty much have to come out within this year, and the 3DS’s E3 presence will likely revolve around those titles. It’ll be a platform for Nintendo to re-emphasize the 3DS’s abilities.”

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I wouldn’t go too crazy over these images since they aren’t direct-feed. Official screenshots should look much nicer/cleaner. Be sure to pick up this month’s issue of Nintendo Power for more photos of Sonic Generations 3DS.



Nintendo of America has released another new trailer for The Legend of Zelda: Ocarina of Time 3D. The video shows features that are being included for the 3DS version of the game. I believe this is the first time that we’ve seen the Sheikah Stones in action!


First Shinobi 3DS details

Posted on 13 years ago by (@NE_Brian) in 3DS, News | 0 comments

– 2.5D
– Side-scroller
– New ninja hero
– SEGA won’t say what the hero’s name is yet
– Katana strikes
– Combo attacks juggle your foes in the air
– Take on enemies from afar with an auto-recharging supply of kunai
– Blast foes with fire, water, lightning, shadow magic
– Double jumps and evasive slide attacks
– Grappling hook allows the hero to reach high places
– Wall-jump and swing hand-over-hang from the ceiling
– Press R to parry enemy attacks
– Defend against attacks that come at you from behind or while you’re jumping
– Game kicks off when Oboro Village falls under attack by mysterious enemy forces
– This village is your home
– While you’re running through burning temples and cross-collapsing bridges, you’ll take on ninjas and a samurai while buildings crumble n the background and explosions rock the landscape
– You’ll then fight on horseback while running through a forest
– Survive an ambush while riding a raft down a raging river
– Climb a waterfall by jumping from falling logs
– Explore caves and snowcapped mountains
– Battle a female warrior who can disappear in a puff of black smoke
– The events above take place in the first level of the game
– Later stages: Fight on the back of a moving jet (homage to SEGA’s Afterburner), duel a giant cyborg megalodon shark
– 3D shuriken-throwing minigame (inspired by the original game)
– Unlock bonus content by completing in-game challenges
– Save your level playthroughs, share them with other players
– StreetPass support
– Griptonite Games confirmed as the developer

Thanks to Jake for the tip!


This information comes from Asif Khan of Panoptic Management Consultants…

“Miyamoto is a perfectionist and does not want to make a bad or mediocre Mario title. It is entirely possible that Project Cafe will launch without a Mario title. They can afford to do it as long as there are some titles to attract early adopters. Management has indicated that 3rd party releases will be more of a focus going forward. I would expect that we will hear about some Nintendo exclusives from the likes of Rockstar, Epic, or Valve going forward. This would draw in the hardcore gamer demographic that was MIA during the Wii console cycle. Nintendo has the cash hoard to secure such deals.”

This information comes from Billy Pidgeon of M2 Research…

“Mario is great IP, but there are no single game system sellers anymore — it will take a pipeline of great games for any system to gain significant share. Project Café may well launch without Mario. We won’t know more until next week, but a Mario launch title on its own won’t be sufficient to make or break a new system.”

This information comes from Jesse Divnich of EEDAR…

“I believe Nintendo’s strategy to release a Mario based title well after launch has to do with marketing sizing. With Mario being a key pillar for Nintendo, it may be best to launch a Mario title when enough of an install base exists. Typically, the first 12-month sales of any console is directly tied to the appeal of the key differentiating technology features and not necessarily the software. Software, however, drives the console sales long-term, hence why Nintendo has typically chosen to launch some of their key branded titles well after launch.

This information comes from Parks Associates analyst Pietro Macchiarella…

“In the case of the 3DS I think that they wanted to appeal to a more general customer base than the traditional Mario fan base by betting on more hardcore titles. Apparently that only partially worked. As for Project Café… If I were Nintendo I would not time Mario’s release too far off from the hardware launch. If they need to build momentum on the new platform, they might need their best IP.”

At the very least, I don’t think we’ll be seeing a 3D Mario adventure at launch. Because some of EAD Tokyo’s resources are being taken used for  Super Mario 3DS, it’d be much more difficult to create a top-notch product. 2D is more likely if you ask me, but I wouldn’t be surprised if there was no Mario platformer at launch.

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