Super Black Bass 3D Soul details
Posted on 13 years ago by Brian(@NE_Brian) in 3DS, News | 0 comments
– From Starfish SD
– Gyro-based tilt controls to control the rod
– Hold the 3DS like a fishing rod
– Snap your wrists to cast the rod
– Tilt the system to adjust the angle of the rod
– 3D used to give players a better feel for the distance between the lure and fish
– Exchange fish you catch for coins
– Use coins to purchase new rods and lure
Super Street Fighter IV 3D details (friend codes returning in some form)
Posted on 13 years ago by Brian(@NE_Brian) in 3DS, News | 0 comments
– Full Internet-based combat
– Players across the nation can play against each other
– Lag-free experience promise from Capcom for Internet Versus mode
– Choose from “quick match,” “custom match,” and “friend match”
– Quick match: Paired up with an opponent instantly
– Custom match: Find an opponent based on set conditions
– Friend match: Fight someone who you select from your friend list
– Add players to your friend list by exchanging friend codes (isn’t confirmed if codes are system-wide or game-specific)
– Local multiplayer also available
– Versus mode: Player vs. player, player vs. cpu, cpu vs. cpu, and download play
– Download play: Versus matches on two 3DS systems with one game
– Can transfer the game to other players through download play, will keep functioning even if the host leaves
– Unclear if there are limitations on characters/stages for download play
– Set a comment before multiplayer fights
– Comment will show up with your rank and current battle points before the fight
– Battle points gained by winning a fight
– Compatible with arcade machiuke (arcade challenge): Other players can interrupt you for battles while you’re playing arcade mode
-Will work for local and internet versus play
– Modes on the title screen:
Arcade
Versus
3D Versus
Internet Versus
Challenge
Training
Player Data
Figure Collection
Option
– Medals: Clear conditions to earn medals, view them in Player Data in options screen
Perhaps the biggest detail here is in regards to how the 3DS will handle friend codes. We know they’re coming back, but Famitsu did not say if players will be forced to input codes for specific games, or if the system itself has a universal list. Hopefully it’ll be the latter!
Super Street Fighter IV 3D scan
Posted on 13 years ago by Brian(@NE_Brian) in 3DS, News | 0 comments
Steel Diver details
Posted on 13 years ago by Brian(@NE_Brian) in 3DS, News | 0 comments
– Submarine and periscope modes in the Nintendo World 2011 demo
– Submarine mode is set from a side perspective
– Guide the submarine to a goal
– Take out obstacles and enemy ships
– Avoid enemy fire
– Control the submarine through a control panel on the touch screen
– Slider controls on the control panel to dive and rise to the surface
– Can also make the submarine move forward and in reverse
– Completely stop the ship by centering both sliders
– Dash to the water’s surface by keeping the horizontal slider centered and moving the vertical slider all the way to the top
– Missiles and masker controls
– Fire missiles up or forward
– Use missiles to destroy obstacles and other ships
– Use masker to mask your ship when enemies are firing missiles at you
– Masker depletes your air supply
– Have to rush to the surface to replenish air supply when your air is running out
– Map of the stage on the touch screen
– Zoom in on the map close to your submarine
– Zoom out to show the full play field
– Map marks where you’re going and shows islands and obstacles
– Takes time for the ship to adjust height and speed
– Controls change based on the submarine you’re using
– Choose your submarine before a mission
– One ship appears to allow for its angle to be turned up and down
– One mission: Swim from left to right, large island obstacle in the middle of the stage, need to dodge it by going below it, first have to get boulders out of the way with missiles, enemy ships present as well
– Ship will never move too fast, even at top speed
– Periscope mode: Control the ship’s periscope
– 360 degree view
– Fire at ships passing by
– Zoom in and out, dive and surface with slider controls
– Gyro-based controls for periscope (like Zelda, optional)
– Can use a slider to control periscope as well
– Periscope mode stage: Ships pass by, don’t try to fire at you, some ships in the distance required timing to hit the moving target
– Ship will flood when you’re hit by a missile
– Can repair damaged areas with the stylus
– “download play” option was in the menu
Nintendo Voice Chat podcast summary
Posted on 13 years ago by Brian(@NE_Brian) in 3DS, GameCube, GBA, News | 0 comments
3DS region-clock
– Unconfirmed
– Sounds like the 3DS will be region-locked
– DSi was region-locked, DS/Lite were not
– Primary reason Nintendo does region-locking is for piracy
3DS Game Coins
– Shown in screenshots/video
– Different theories about what it actually does
Another 3DS stolen, hardware disassembled
Posted on 13 years ago by Brian(@NE_Brian) in 3DS, News | 0 comments
The images above apparently come from yet another Taiwanese 3DS fan who somehow managed to get his hands on the system. A bunch of photos were taken, most of which provide a look at the system’s innards.
Thanks to Captain N for the tip!
BlazBlue Continuum Shift 2 screenshots, release date
Posted on 13 years ago by Brian(@NE_Brian) in 3DS, Screenshots | 0 comments
The screenshots above are from the PSP title, but you can expect the 3DS version to look very similar. BlazBlue Continuum Shift 2 will be released in Japan on March 31.
Professor Layton and the Mask of Miracle details
Posted on 13 years ago by Brian(@NE_Brian) in 3DS, News | 0 comments
– Nintendo World 2011 demo starts with an anime movie carnival scene
– Can only turn the 3D completely on or off for pre-rendered footage (applies to all games)
– After the video, Professor Layton and Luke arrive in Montedoll
– 3D character models instead of 2D drawings
– Overhead map on the touch screen
– Layton and Luke can move when you tap the map on the touch screen
– Notebook-like mouse pad on touch screen when investigating areas of interest in the backdrops on the top screen
– Slide the stylus on the touch screen to move goggles on the top screen
– Tap the spot when you see a point of interest
– First puzzle: set on a corncob, 2 beetles stuck in grooves formed by removed kernels, the two are separated by a wall of kernels, guide one beetles through grooves util it reaches the other
– Another puzzle: on an iceberg with 6 penguins, has a king penguin who wants to be moved to the center, penguins will move forward until they hit something or fall off when you touch one, position all penguins so the king can reach the center
– A lot of layering effects for 3D usage
– Characters, dialogue box, background, other elements are layered for conversation scenes
Kid Icarus: Uprising details
Posted on 13 years ago by Brian(@NE_Brian) in 3DS, News | 0 comments
– Two stages in the Nintendo World demo: Chapter 1 “Palutena’s Second Coming” (easy) and Chapter 4 “Sights of the God of Death” (hard)
– Three weapons: sword, claw and satellite
– Completely on-rails in the air
– Full 360 degree control over Pit while on the ground
– Move around the level with no fixed path on the ground
– Move Pit with the Circle Pad
– Aim with stylus
– Shoot with L
– Tap the Circle Pad quickly in a direction to dash
– Hold L for continuous fire
– Pit will charge his weapon when you let go of L
– Laser shots become melee attacks when you’re near an enemy
– Continue to press L for a simple combo
– Flick the stylus to turn Pit’s viewpoint around while on the ground
– Tap again to stop viewpoint turning
– Sakurai described the above like spinning a globe
– Run through city streets in the first stage
– Arena-style area in the second stage, contains different enemies and gimmicks
– Fourth stage boss requires you to fight on two height levels due to its size
– Pit must go back and forth between the two levels to hit the boss’ head and feet
– A lot of dialogue
– Voice acting: Minami Takayama as Pit and Aya Hisakawa as Palutena in the Japanese version
– Mission briefings between the two characters
– The heads of dragon boss Hewdraw have their own personality, will argue with one another while you fight
– Nintendo looking into character products
– Pit/Patulena figure shown by Sakurai
– The figure may/may not become a retail product, but will be used as a model for the construction of a 10 meter tall float for the Gosho Gawara Tachineputa festival