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DS

Virtual Console

Mario Tennis 64 (1000pts N64 – Nintendo)

DSiWare

Action Puzzle Rabi x Laby (200pts – Silver Star Japan)
Arc Style: Furo Jump!! Guilty Gear Gaiden!? (500pts – Arc System Works)
Dungeon RPG Pikudon (500pts – Intense)

Source


This information comes from The 3rd Birthday director Hajime Tabata…

“It [The 3rd Birthday] will be shown along side [Kingdom Hearts] Re:Coded, which is being acclaimed internally as a god game, but it’s gradually becoming unnecessary for me to bow down beside it.”

Wondering what Tabata meant by “god game?” Also known as “Kami-ge,” it’s Japanese gamer slang for a really good game. Also worth noting, Re:coded has been confirmed playable at this year’s Tokyo Game Show.

Source 1, Source 2


Nintendo Wii

North America:
1. Super Mario Galaxy 2 (Nintendo)
2. New Super Mario Bros. Wii (Nintendo)
3. Wii Fit Plus with Balance Board (Nintendo)
4. Gold’s Gym Dance Workout (Ubisoft)
5. Just Dance (Ubisoft)

Japan:
1. Wii Party (Nintendo)
2. Dragon Quest Monsters: Battle Road Victory (Square Enix)
3. Wii Fit Plus with Balance Board (Nintendo)
4. Super Mario Galaxy 2 (Nintendo)
5. Sengoku Basara 3 (Capcom)

UK:
1. Super Mario Galaxy 2 (Nintendo)
2. Just Dance (Ubisoft)
3. Dance on Broadway (Ubisoft)
4. Wii Fit Plus with Balance Board (Nintendo)
5. Mario Kart Wii (Nintendo)

Nintendo DS

North America:
1. New Super Mario Bros. (Nintendo)
2. Mario Kart DS (Nintendo)
3. Chrono Trigger (Square Enix)
4. Pokemon SoulSilver Version (Nintendo)
5. Pokemon HeartGold Version (Nintendo)

Japan:
1. Tokimeki Memorial Girl’s Side 3rd Story (Konami)
2. Eigokoro Kyoushitsu DS (Nintendo)
3. Love Plus+ (Konami)
4. Tomodachi Collection (Nintendo)
5. Dragon Quest Monsters Joker 2 (Square Enix)

UK:
1. New Super Mario Bros. (Nintendo)
2. Dragon Quest IX: Sentinels of the Starry Skies (Nintendo)
3. Professor Layton and Pandora’s Box (Nintendo)
4. Mario Kart DS (Nintendo)
5. Jam with the Band (Nintendo)

Source


Okamiden footage

Posted on 14 years ago by (@NE_Brian) in DS, Videos | 0 comments


Monster Tale details

Posted on 14 years ago by (@NE_Brian) in DS, News | 1 Comment

This information comes from issue 258 of Nintendo Power…

– Peter Ong thinks his team may have gone too far with the difficulty in Henry Hatsworth
– Much gentler learning curve for Monster Tale
– Long-term strategic elements for Chomp
– Chomp starts off the game as a hatchling
– As a hatchling, Chomp can’t do much except float around the screen and attack a few foes
– Chomp gets experience points that unlock new abilities, stat-boosting traits, and alternate evolutions as he intervenes on the top screen
– Direct Chomp’s priorities with evolutions
– Can make Chomp more aggressive, more defensive, or more skilled at long-term combat with evolutions
– Each evolution form provides different abilities
– If you stick with a form long enough to master its abilities, you can equip them to Chomp’s other evolutions
– Some abilities change Chomp’s AI behavior
– Most evolutions are special moves that Ellie can use in combat by equipping them to a button combination
– Chomp can also interact with objects Ellie drops from the top screen
– Examples of object interaction: Kicking soccer balls at foes, bombarding the battlefield with a toy catapult
– Game has cute touches, like when Chomp puts on reading glasses when Ellie drops a book

This information comes from Peter Ong, DreamRift/Monster Tale developer…

“We feel very privileged to have the opportunity to express our appreciation for the best 2D games by exploring new ways to evolve their foundation, especially in an era in which those principles may be forgotten or ignored.”

“I believe that people want to be challenged, but that a game should communicate clearly, ramp up difficulty smoothly, and provide what the player needs to succeed as long as the player contributes to their own fair effort.”

“As Chomp grows and his abilities become more formidable, he becomes more and more crucial to protecting Ellie. These aspects of their relationship allow us to tell a story with some unexpectedly emotional moments.”

“I’ve become quite attached to Ellie and Chomp, and I feel quite the obligation to do them justice with the game that they deserve.”


WiiWare

And Yet It Moves – 1,000 points
Tales of Elastic Boy Mission 1 – 600 points

Nintendo DSiWare

Where’s Wally? Travel Pack 1 – 500 points
myNotebook: Carbon – 500 points
myNotebook: Pearl – 500 points


Recommended

24/7 Solitaire (DSiWare)
Heavy Fire: Special Operations (WiiWare)
Pearl Harbor Trilogy: 1941 – Red Sun Rsing (WiiWare)
Pop Island – Paperfield (DSiWare)
Quickpack Farmer (DSiWare)
Steamworld Tower Defense (DSiWare)
Soul of Darkness (DSiWare)
Toribash (WiiWare)

Hmmm…

Aquaspace (WiiWare)
Crazy Sudoku (DSiWare)
Cruise Party (WiiWare)
Crystal Monsters (DSiWare)
Face Pilot (DSiWare)
Furry Legends (WiiWare)
Happy Birthday Mart (DSiWare)
Hospital Havoc (DSiWare)
Hoopworld (WiiWare)
Petz Hamsterz Family (DSiWare)
Primrose (DSiWare)
Puffins: Let’s Race! (DSiWare)

Grumble Grumble

101 Shark Pets (DSiWare)
Absolute Brickbuster (DSiWare)
Balloon Pop Festival (WiiWare)
Hello Flowerz (DSiWare)
Petz Kittens (DSiWare)

Thanks to Mike for the tip!


The upcoming Penny Arcade Expo (PAX) in Seattle will give consumers their first-ever chance to play upcoming Wii™ and Nintendo DS™ games. Visitors to Nintendo’s booth (#352) will be able to get their hands on games such as Donkey Kong Country™ Returns, Kirby’s Epic Yarn™, GoldenEye 007 from Activision Publishing, Inc. and NBA JAM from EA SPORTS™. Fluidity, a new game for Nintendo’s WiiWare™ downloadable game service, will also make its debut at PAX.

Nintendo’s Fluidity combines an amazing physics engine that realistically models flowing water with innovative puzzle game play. Using the three forms of water – liquid, ice and cloud – players will solve challenging puzzles across multiple chapters of an illustrated magical book called Aquaticus. The game offers detailed tutorials that introduce basic game mechanics, but the complexity quickly ramps up as special powers are acquired and enemies are introduced, testing players’ reflexes and ingenuity.



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