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DS

1. [PS3] Hokuto Musou
2. [PS3] Yakuza 4
3. [WII] New Super Mario Bros. Wii
4. [DS] Pokemon Ranger: Tracks of Light

5. [PS3] God of War III
6. [DS] Tomodachi Collection
7. [360] Hokuto Musou
8. [PSP] Gundam Assault Survive
9. [WII] Wii Fit Plus
10. [360] Chaos;Head – Love Chu*Chu!


Inazuma Eleven 3 boxarts

Posted on 15 years ago by (@NE_Brian) in DS, News | 0 comments


This information comes from Nintendo Power…

– Mostly side-scrolling, but sometimes can move to the foreground/background
– Belly dances will allow Shantae to transform into a monkey, elephant, or mermaid
– Hair whip upgrades, can upgrade for animal forms
– Fireball, pike ball, crush puff magic
– A lot of humor
– Game is about 4.5 hours

Source


3DS

– New Nintendo handheld
– Will be shown at E3
– Craig believes 3DS will be the actual name
– DSi is the stop-gap
– Backward compatible with the DSi
– One of the screens will be stereoscopic 3D
– Peer thinks the top screen will be the 3D screen, bottom screen touch
– Craig thinks Nintendo bought the screens from a public company or have to reveal they sold a lot of screens to a certain company, Nintendo wanted to make an announcement themselves
– NCL only cares about themselves, not really NOA, Nintendo of Europe, etc.
– Coming out by the end of March
– Apple sneaking in on Nintendo, iPhone can’t do stereoscopic 3D
– Everyone’s 3D jazzed because of movies like Avatar
– Professor Layton, brain games, could be neat in 3D
– Multiple third-parties have apparently received confirmation from Nintendo that nVidia Tegra chip isn’t being used
– Craig doesn’t believe high-profile third-party devs don’t have the actual dev kits
– With the DS, devs were only able to work with one screen, devs had to constantly send the kits back and forth, get the new one with touch screen, etc.


WiiWare

Diner Dash (1,000 points) – 264 blocks
WarioWare: D.I.Y. Showcase (800 points) – 83 blocks

VC

Ogre Battle 64: Person of Lordly Caliber (1,000 points) – 295 blocks

DSiWare

Save the Turtles (500 points) – 96 blocks
Super Yum Yum Puzzle Adventures (800 points) – 94 blocks
Disney Fireworks (800 points) – 69 blocks
Nintendo DSi Instrument Tuner (200 points) – 16 blocks
Nintendo DSi Metronome (200 points) – 13 blocks


Videos

Nintendo Week 3/29
Yoshio Sakamoto Special Interview
WarioWare: D.I.Y. Info Video
America’s Test Kitchen: Let’s Get Cooking TV Spot Extended Version
How to Train Your Dragon Info Video
Monster Hunter Tri Mammoth Spot
Monster Hunter Tri Rathalos Video
Monster Hunter Tri Baggi Video
Monster Hunter Tri Barroth Video 1
Monster Hunter Tri Barroth Video 2
Monster Hunter Tri Ludroth Video
Monster Hunter Tri Royal Ludroth Video
WarioWare: D.I.Y. Tutorial – Advanced Lesson #1
WarioWare: D.I.Y. Tutorial – Advanced Lesson #2
Diner Dash Info Video
Rage of the Gladiator Trailer – Boss: Lord Vensor the 3rd
Disney Fireworks Info Video
Save the Turtles Info video
Super Yum Yum – Puzzle Adventures Info Video

Demos

America’s Test Kitchen Pots de Creme Demo
America’s Test Kitchen Roasted Red Potatoes Demo
Rooms DS
Battle of Giants: Mutant Insects
Deca Sports DS Cheerleading Demo
Sonic & SEGA All-Stars Racing
Deca Sports DS Ping Pong Demo
Ace Attorney Investigations: Miles Edgeworth
Disney The Princess and the Frog
James Cameron’s Avatar: The Game
Bakugan Battle Brawlers
James Patterson Women’s Murder Club: Games of Passion


Miyamoto on whether his surroundings contribute to his work…

“Whatever I do in terms of making video games is always influenced through my own experiences. Anything which takes place in front of me or surrounding me has some influence in my way of making games in one way or the other.

It’s true that in the past, at the beginning of making my own games, I used to take inspiration from my childhood memories. But quite recently things that have taken place near me or information I can get to on a day-to-day basis has given me some inspiration…As far as Mario Galaxy 2 is concerned, I can’t think of one particular memory or experience that has contributed as inspiration to what I incorporated into the design.

However, the way I have been involved in Mario Galaxy 2 is that I have been working with much younger creators, artists and designers. When they propose an idea to me – some character or stage construction, or storyline – sometimes I feel it’s something strange that should not be incorporated into any Mario game, or sometimes I find them really good.



Wario™ may be known as a troublemaker, but this week he deserves a friendly high-five for helping to deliver a mother lode of downloadable fun for Wii™ owners. The new WarioWare™: D.I.Y. Showcase game for the WiiWare™ service lets users with broadband Internet access download all kinds of outrageous content, from music and microgames to four-panel digital comics – some created by users themselves. Meanwhile, a classic RPG has arrived on the Virtual Console™ service, while Nintendo DSiWare™ users will find new ways to tune musical instruments, rescue turtles, launch their own fireworks display and more.

This week also marks the kickoff of Nintendo’s WarioWare: D.I.Y. “Big Name Games” series. Several of the industry’s most talented game designers are using WarioWare: D.I.Y. software for the Nintendo DS™ family of systems to create their own one-of-a-kind microgames. New microgames will be added every Monday through July 26, all available for download to anyone with broadband Internet access and a copy of either WarioWare: D.I.Y. for Nintendo DS or WarioWare: D.I.Y. Showcase software for the WiiWare service. The series gets underway with inventive new microgames from Super Smash Bros.™ creator Masahiro Sakurai and Metroid™ designer Yoshio Sakamoto. To learn more about the games and view an exclusive behind-the-scenes video featuring Masahiro Sakurai, visit http://www.wariowarediy.com.



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