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The following information comes from Yoshio Sakamoto, the co-creator of Metroid…

“You are going to see a lot further development all of which is connected to this progression you see in the Samus character in the past. So you get to learn what kind of person she is and how she is connected to the events in her past and how they have made her the person she is in the present moment. You saw in the original Metroid series titles and then through Prime there were different glimpses of the Samus character. But this is our best opportunity to date to present everything all together about Samus, to give the definitive character sketch and that is going to be something people can draw from as a resource as we pull them into the Metroid universe in the future as well.”

“I didn’t have a lot of input on the Prime series, I still don’t know much about the future of the Prime series as well, I haven’t been involved in that either. As to whether our Samus is going to be used in the Prime series going forward. You really have to defer to the wishes of the creator in this regard. Maybe think of it as the same universe but a different world view. There are different emphases in the two series of games. The Samus that we present here is very much our own, but the creators of the Prime series might have different goals and different areas that they want to stress as they go forward. Of course in these two series the approach is a little bit different and that is something essentially unavoidable. Samus is a character that fights and she has a lot of deep backstory and a lot of emotional content. That is what is essential here.”

“I can’t say what will happen in the future with Prime but I can say there is no reboot planned as such. You just need to keep in mind that different creators, different producers have slightly different visions and the end product will differ slightly as a result.”

Even though I’m looking forward to Other M, I’d be disappointed if we never saw another Metroid Prime game. The Prime titles have such an incredible atmosphere and manage to capture the spirit of Metroid very well.

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Remember that Super Mario Sunshine nugget we posted yesterday? Well, here’s another hidden Nintendo secret for you.

Take a listen to the GameCube’s menu music:

Nothing seems to be too exciting about that, right? Well, let’s speed up the music by about twenty-five times…

Believe it or not, that music is actually the same song found on the Famicom disc system BIOS startup screen. Pretty neat, don’t you think?

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This is a neat little nugget from Super Mario Sunshine. In the Sirena Beach, a portion of the level may remind you of something…

If you’re still not sure what exactly you’re looking at, perhaps this will help. It’s the same image, but it has been flipped and reversed…

Yup, that’s right. That area in Sirena Beach is actually a GameCube controller! You can clearly see all of the buttons from the controller are there, as well as what would be the d-pad and analog sticks. I never realized that while playing. What about you guys?

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1. Super Mario Galaxy
2. Resident Evil 4
3. The Legend of Zelda: Twilight Princess
4. The Legend of Zelda: The Wind Waker
5. Super Smash Bros Brawl
6. Metroid Prime
7. Elite Beat Agents
8. Metroid: Zero Mission
9. Mario Kart Wii
10. The World Ends With You


The following information comes from the Q&A portion of Nintendo’s latest financial results…

“…In fact there have already been discussions for a possibility of a 3D video game for a long time. To tell you the truth, GameCube is secretly designed to load graphical circuits which display graphics for right and left eyes respectively, for a future possibility of realizing 3D gaming experience. So actually we have had interest on this technology, but I have some doubt about everyone needing glasses to play.”

This news makes you wonder if the Wii has the same functionality as the GameCube in terms of providing 3D experiences. However, as we know, Nintendo isn’t too big on 3D gaming at the moment.


The last decade saw a number of changes, not just for Nintendo, but for the gaming industry as a whole. As systems became more powerful we were introduced to new games, as well as new ways to play games. We were forced to say goodbye to some of our favorite developers and series, but we still discovered new ones, and even some old ones that had been forgotten over time. As time progressed from the year 2000 to 2009, gaming also progressed, changing from a fairly niche pastime to a culture that gained some degree of mainstream recognition. These are the 10 games for Nintendo systems that I feel best represent gaming over the last 10 years.


This information accounts for all data since 1995…

Wii Play
Guitar Hero III: Legends of Rock

Grand Theft Auto: San Andreas
Call of Duty: Modern Warfare 2
Wii Fit
Mario Kart w/ Wheel

Call of Duty 4: Modern Warfare
Madden NFL ’07
Call of Duty: World at War
Namco Museum

Source 1, Source 2


This data is from June 20, 1986 to December 24, 2009. The number in the parenthesis is the total number of games reviewed for that system while the number next to it shows how many titles received a score of 32 or higher.

* Family Computer: 34 (955)
* Sega Master System: 0 (12)
* PC Engine: 22 (628)
* Mega Drive: 16 (534)
* Game Boy/Game Boy Color: 15 (1,071)
* Atari Lynx: 0 (12)
* Super Grafx: 0 (22)
* Game Gear: 0 (190)
* Super Famicom: 55 (1,407)
* NeoGeo CD: 2 (32)
* PC-FX: 0 (24)
* Super 32X: 0 (11)
* Sega Saturn: 52 (930)
* PlayStation: 131 (2,635)
* Virtual Boy: 0 (18)
* Nintendo 64: 38 (183)
* NeoGeo Pocket: 0 (56)
* Dreamcast: 62 (407)
* Wonderswan: 1 (179)
* Nintendo 64DD: 0 (3)
* PlayStation 2: 395 (1997)
* Pokemon Mini: 0 (6)
* Game Boy Advance: 91 (618)
* Nintendo GameCube: 87 (240)
* Xbox: 41 (185)
* Nintendo DS: 151 (883)
* PlayStation Portable: 90 (383)
* Xbox 360: 105 (239)
* PlayStation 3: 77 (172)
* Wii: 50 (257)

Thanks to Thomas N for the news tip!

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