Capcom hopeful for more classic Mega Man releases on 3DS
Posted on 12 years ago by Brian(@NE_Brian) in 3DS, 3DS eShop, News, Podcast Stories, Wii Shop Channel | 0 comments
Capcom kicked off Mega Man’s 25th anniversary by releasing Street Fighter X Mega Man and confirming classic games for the 3DS eShop in North America and Europe.
Fans may be wondering: is anything else planned for the 3DS? Senior community manager Brett Elston was recently asked if the company has any plans to offer something more beyond Virtual Console games on the eShop – specifically a 3D Classic.
“A great idea, and one I’ve brought up before. It’s just something both Capcom Japan and Nintendo would have to collaborate on. Never say never, but no official word at the moment.”
Capcom senior VP Christian Svensson also commented on additional Wii VC releases and “3DS stuff” on the official boards:
“I’m not sure if there’s any more Wii VC projects in the works at all with our online group at this point. I will say that they’ve at times just popped out of no where in the past so my lack of knowledge shouldn’t be taken as gospel. These projects [sic] aren’t on our usual product roadmap. I’m hoping the group is looking at 3DS stuff though. We’ve made some requests for a few things to be explored based upon feedback here. We’ll see what happens.
Black Ops II receives Wii U patch
Posted on 12 years ago by Brian(@NE_Brian) in News, Podcast Stories, Wii U | 0 comments
Austin edit: Though Treyarch didn’t release patch notes, things that I’ve noticed include the following:
– Weapon balance fixes
– Return of the “Cursor Sensitivity” and “Cursor Speed” options for Wii Remote players
– Multi-Team, Mercenary Moshpit modes added
Call of Duty: Black Ops II has been patched on Wii U. Activision and Treyarch sent out an update around a day or so ago. Players should be able to access the 106MB download now.
Thanks to Alfalfa for the tip.
NSMBU director posts gameplay video to Miiverse
Posted on 12 years ago by Brian(@NE_Brian) in News, Podcast Stories, Wii U | 0 comments
Have you visited Miiverse lately? If so, perhaps you’ve noticed that New Super Mario Bros. U director Masataka Takemoto has posted a gameplay video from his Wii U game. You can watch the footage directly on the Miiverse app or through YouTube on the Wii U Internet browser.
This is notable since it confirms that Miiverse can technically display videos. Right now, though, the feature only appears to be available for Nintendo staff. How neat would it be if others could post YouTube videos to Miiverse?
3DS tops 9 million units-sold in Japan, Wii U sales similar to Wii performance
Posted on 12 years ago by Brian(@NE_Brian) in 3DS, News, Podcast Stories, Wii, Wii U | 0 comments
The 3DS has sold over 9 million units in Japan, sales tracker Media Create has announced. Including sales of the XL model, Nintendo’s portable has accumulated a total of 9,118,000 units.
Media Create also has an update on Wii U. After selling another 127,000 systems between December 10 and December 16, the console has sold roughly 435,000 units in Japan.
Wii U is selling similar to the Wii thus far. Through its first two weeks, Wii moved roughly 436,000 consoles.
Fluidity: Spin Cycle videos
Posted on 12 years ago by Brian(@NE_Brian) in 3DS eShop, Videos | 0 comments
Runner 2 screenshots
Posted on 12 years ago by Brian(@NE_Brian) in Screenshots, Wii U eShop | 0 comments
Zoink on why WeeWaa never came out for Wii, interest in bringing it to Wii U
Posted on 12 years ago by Brian(@NE_Brian) in News, Wii, Wii U | 0 comments
WeeWaa was one of the strangest game/peripheral combinations we ever saw on Wii. But for a number of reasons – mainly the decline in interest from its investor and publisher – the product never hit retail.
Klaus Lyngeled, the owner and creative director of Zoink and the creator of the project, explained:
“We did finish the game for Wii, and the tech and gameplay [were] working really good. But the investor and publisher didn’t go through with publishing it since the Wii market wasn’t strong enough. It was a very big disappointment to us, too, since we had worked with the project for many years. We even designed the plush toy ourselves and set up the full production in China.”
Lyngeled pointed to the third-party market on Wii as a big factor behind the decrease in interest from its investor and publisher:
“It was mainly because they didn’t see any third-party games selling on Wii. The kids angle worked really well on Wii. At the beginning, we had deals lined up with both Walmart and Toys ‘R’ Us. They loved it, but then the market changed, and third-party games just didn’t sell.”