PokePark Wii: Pikachu’s Great Adventure details
Posted on 15 years ago by Brian(@NE_Brian) in News, Wii | 0 comments
– Game allows you to explore PokePark
– Big/varied world
– Blaziken’s Punching Rocks minigame: Shake Wii remote, destroy rocks thrown by Blaziken at the right moment
– Empoleon’s Snow Rider minigame: Head down an icy slope, time attack setup
– Dusknoir’s Classic Running minigame: Race that involves running/destroying objects throughout the course
Absol’s Tsugi Tsugi Hurdle minigame: Race that involves leaping over obstacles (like Dugtrio)
Bastiodon’s Panel Crush minigame: Need to throw balls at panels to earn points, speed of the balls will increase slowly
– Password system in the game to receive in-game items
– “78872252,” the first password, nets you a Surfboard item to use in the Marine Slider minigame even if you don’t have a water Pokemon
Japanese WiiWare/DSiWare releases next week
Posted on 15 years ago by Brian(@NE_Brian) in DS, News, Wii | 0 comments
WiiWare:
Chokkan! Balance Labyrinth (Game Loft, 500pts)
DSiWare:
GG Series Black X Block (Genterprise, 200pts)
Sekai Tangen – Kokki World Map (ISP, 200pts)
Map Map! By Gochikentei DS (Spike, 200pts)
Artist ni narou! Minna no Nurie Shoukyuu Hen (ERTAIN, 500pts)
UNO (Gameloft, 500pts)
Kappa-do (Nintendo, 500pts)
Tantei Jinguuji Saburo: Rensasuru Noroi & Nazo no Jikenbo (Arc System Works, 500pts)
Character tips & tricks and Anbu Kakashi jutsu movies in Naruto Shippuden: Clash of Ninja Revolution 3
Posted on 15 years ago by Brian(@NE_Brian) in News, Wii | 0 comments
TOMY Corporation today released tips and tricks and Anbu Kakashi jutsu moves for the recently released NARUTO™ Shippuden: Clash of Ninja® Revolution 3. The guide reveals hints, tips and tricks for 14 of the 40 playable characters, as well as gameplay footage of Anbu Kakashi unleashing his signature jutsu. Players can now witness the death-defying ninja moves of one of the most famous Naruto heroes and learn character-specific tips for some of the ultimate ninjas that are playable in the game.
Now available exclusively for Wii™ for just $39.99, the classic 3D fighting game features new and improved gameplay mechanics, multiple gameplay modes, and for the first time, Wi-Fi multiplayer functionality.
FFCC: The Crystal Bearers video
Posted on 15 years ago by Brian(@NE_Brian) in News, Wii | 0 comments
Japanese VC releases next week
Posted on 15 years ago by Brian(@NE_Brian) in News, Wii | 0 comments
SFC:
-Final Fight 3 (Capcom)
MSX:
-Metal Gear (Konami)
-Yie Ar Kung Fu II (Konami)
VCA:
-Tank Force (Namco Bandai)
-Valkyrie no Densetsu (Namco Bandai)
Poke Park Wii: Pikachu’s Great Adventure screenshots
Posted on 15 years ago by Brian(@NE_Brian) in News, Wii | 0 comments
Nintendo Download (12/4, Europe/Australia)
Posted on 15 years ago by Brian(@NE_Brian) in DS, News, Wii | 2 Comments
Virtual Console:
-Earthworm Jim 2 (800 points, Interplay)
WiiWare:
-Happy Holidays: Christmas (500 points, 505 Games)
-Mahjong (500 points, GameOn)
DSiWare:
-A Little Bit of… Magic Made Fun: Matchmaker (200 points, Nintendo)
-Foto Face: The Face Stealer Strikes (800 points, EA)
-Just Sing! Christmas Songs (200 points, DTP Entertainment)
-myNotebook: Red (200 points, Nnooo)
Thanks to Robert for the news tip!
First day sales in Japan
Posted on 15 years ago by Brian(@NE_Brian) in News, Wii | 2 Comments
New Super Mario Bros. Wii (Wii) – 420,000
Phantasy Star Portable 2 (PSP) – 202,000
Gundam vs. Gundam Next (PSP) – 170,000
Samurai Warriors 3 (Wii) – 81,000
Assassin’s Creed 2 (PS3) – 28,000
Tokimemo 4 (PSP) – 28,000
Power Pro Pocket 12 (DS) – 23,000
Assassin’s Creed 2 (360) – 21,000
Kaiju Busters (DS) – 10,000
Yggdra Unision (DS) – 4,700
Media Create hardware sales (11/23 – 11/29)
Posted on 15 years ago by Brian(@NE_Brian) in DS, News, Wii | 12 Comments
Media Create has published the latest hardware sales figures from Japan. The results are below.
DSi LL – 67,243
Wii – 46,673
PS3 – 46,558
PSP – 38,839
DSi – 37,021
DS Lite – 7,268
PSP go – 3,809
Xbox 360 – 3,685
PS2 – 2,057
For comparison’s sake, here are the numbers from November 16 (last week).
DSi LL – 100,553
PS3 – 34,752
Wii – 32,844
PSP – 32,752
DSi – 32,070
DS Lite – 5,051
PSP go – 4,574
Xbox 360 – 4,085
PS2 – 2,024
Aonuma explains how it’s decided when to include an instrument in a Zelda game
Posted on 15 years ago by Brian(@NE_Brian) in DS, News | 1 Comment
This is another except from the latest Iwata Asks we previously posted about…
Iwata
By the way, about the “Whistle of the Wide World” pan flute… Why is it that every The Legend of Zelda game has some sort of sound item in it? I’ve wondered about it for years. Is it because the sound staff is in on making the puzzles, too?Iwamoto
There isn’t a sound item in every game. There wasn’t one in the last one.Iwata
Oh, that’s right. There was one in The Legend of Zelda: Ocarina and in The Legend of Zelda: The Wind Waker, but I suppose there isn’t always something.Aonuma
As you’d expect, when the sound team takes a firm line and tells us, “We want to try doing this this time”, we often do use that as our jumping-off point. So I think that they do feel as though, since it’s The Legend of Zelda”, we should use some sort of sound item. In this case, the pan flute was brought up fairly early in the game. Then, too, the mike input capabilities are featured pretty prominently in this game, so the two concepts meshed together neatly.