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If there’s one thing that Sonic’s known for, it is his insane speed. However, it was decided that the character should drive a car in Sonic and Sega All Stars Racing. When it comes down to it, it does make sense that the blue hedgehog would be much too fast for the competition. Although, that’s just one of the reasons why Sonic drives a car in SEGA’s new racing title. Will Tarratt, Sumo Digital Senior Designer, provided a full explanation in a recent interview.

“The quick answer is that we did try it to start with. We knew that people would want to see that…However, he’s really quite different to all of the other vehicles and we wanted a bit of continuity…And it’s quite strange to control something quite small running around a track with cars. And then you get the problem of what happens when they hit each other. He can’t be run over by a monster truck. So what it came down is that it was more fun, it was a racing game, fundamentally everyone is in vehicles, stick Sonic in a car and it’s as much fun for the player so they don’t get confused or disoriented when they’re driving. And also, it wouldn’t be fair, the guy was way too fast when he was on his own…We’ve gone through a number of iterations…He should please with his speed in the speedster.”


A few Livly Garden details

Posted on 15 years ago by (@NE_Brian) in DS, News | 0 comments

– Releasing this winter
– Marvelous publishing the game
– Livly Island inspiration for the game (raise pets call Livly)
– Make own garden
– Raise Livly
– Wireless functions

Source


– co-op Squad Mate mode is drop in/drop out
– different colored reticle for your squad mate
– no shooting for second player when zoomed in
– same experience system as 360/PS3 version
– 10 players online
– host migration to keep the game going if host disconnects
– import your address book to play alongside friends without having to put friend codes in again
– better textures, fire and explosion effects
– fully customizable controls, a decision influenced by The Conduit
– consistent 30 frames per second

Source 1, Source 2


No Tekken 6 for Wii

Posted on 15 years ago by (@NE_Brian) in News, Wii | 7 Comments

“No, it will not [release on Wii]. The hardware of the Nintendo is less than that of the other next-gen game consoles and the gameplay is very different.” – Katsuhiro Harada, producer of Tekken 6

Mr. Harada’s statement about the Wii hardware is true, but I don’t see any reason why the gameplay wouldn’t work on Wii. On the other hand, we have seen some disappointing results when developers have attempted to port over a 360/PS3 title for Nintendo’s console. What do you guys think?

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[flashvideo file=http://www.nintendoeverything.com/wp-content/uploads/2009/08/rubiks_puzzle_galaxy.flv /]

Two Tribes, the developer behind the hidden gem Toki Tori, have announced their next WiiWare creations. The company is working on a number of different titles based on the Rubik’s Cube, the first of which will be called Rubik’s Puzzle Galaxy: Rush. There are no details to share as of now, but Two Tribes has published a teaser video for the game, which we’ve attached it to this post. You can also check out the official site here.


Thanks to VySe for the news tip!

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WiiTM and Nintendo DSTM Versions of Timeless Puzzle Game Expected Next Spring

EDISON, N.J., August 20, 2009 – The perfect puzzle game returns with new challenges as Majesco Entertainment Company (NASDAQ: COOL), an innovative provider of video games for the mass market, and Tetris Online, Inc., today announced a strategic partnership to support the North American launch and distribution of two exciting new TETRIS® games for Wii™ and Nintendo DS™. Both games are expected to launch in spring 2010.

“Majesco was a natural choice to help us bring the latest evolution of the TETRIS franchise to market,” said Minoru Arakawa, president and CEO, Tetris Online. “Their distribution strength and expertise in the mass market will help ensure that our upcoming Wii and Nintendo DS games reach as many fans as possible.”


Trackmania Wii details

Posted on 15 years ago by (@NE_Brian) in News, Wii | 1 Comment

– “deep discussions with Nintendo” for trying to skip friend codes. They want to seamlessly include circuit sharing because D/L is almost instant, and anyone should try other’s creations, so they don’t want any barriers. They’ll probably use SD storage as well.
– they want as many online players as possible. Starting with 8, but aiming at 16, more or less.
– 200 tracks included are made with in-game Wii editor, exactly like PC one.
– All Mario Kart control configs + NES-like, using D pad.
– gamescom build is from last Friday (14th). It’s smooth and fast, and already has loads of tracks. Q1 2010 is still the date and keeping 60 fps, the goal.
– snow, coast, rally, stadium, iron and island environments will be there.
– not on PS360 because not being realistic simulator could be underrated. Also because of Wii audience, controls and input for editor
– single / track editor / multiplayer menu and the shop. Race, platform and puzzle are back for single player, aside from “my tracks”.

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