Exploring the unlockables in TrackMania DS
Posted on 16 years ago by Brian(@NE_Brian) in DS, News | 2 Comments
Oh, copper. For so many years, you’ve been second fiddle to silver and gold. Sure, you get the wiring and pipes, but most of the time it’s because you’re the cheapest of the bunch. When folks are handing out medals, you go to third place, and not even in your pure form. We all see your dark reddish-orange facade, but on the inside, we know you’re blue.
But in the world of TrackMania DS, Coppers are everything. For every successful race, players receive Coppers, credits that can be used to unlock a variety of game content from the Shop. Want more tracks to race on? Fork over some Coppers and discover new courses to master (and some of the best ones really must be unlocked). Want more track editor parts to spice up your custom courses? Spend and you shall receive. Tired of the same old texture for your car? New skins are on sale now. There are three different sets of unlockables to shop, based on the environment (Stadium, Desert, Rally) of your choosing.
See, copper, things aren’t so bad. You may be the whipping boy of the precious metals, but in TrackMania DS, you’re the currency of choice.
TrackMania DS is currently scheduled for release on March 17th.
For more information about TrackMania DS, visit the official website:
http://www.atlus.com/trackmania
Antony Jonhston scripting Dead Space: Extraction
Posted on 16 years ago by Brian(@NE_Brian) in News, Wii | 12 Comments
Antony Johnston has officially acknowledged that he will be scripting Dead Space: Extraction for the Wii. Johnston is known for working on graphic novels including Wasteland. For now, he cannot go into too much detail regarding the game, but did disclose the following information:
# I’ve seen the game, and it looks incredible for the Wii;
# The voice cast is great, including a couple of names you’ll recognise;
# The story is strong, with a big emphasis on character;
# I think the on-rails-haters will be pleasantly surprised at how much gameplay variety has been packed in.
Peach’s Castle GameCube tech demo
Posted on 16 years ago by Brian(@NE_Brian) in GameCube, General Nintendo, News | 9 Comments
Back in 2002, Nintendo had sent out an interactive tech demo featuring Peach’s Castle to certain developers. Essentially, the point of the demo was to display the graphical capabilities of the GameCube. In each room, a different graphical effect is present.
Animal Crossing: City Folk review
Posted on 16 years ago by Brian(@NE_Brian) in Reviews, Wii | 12 Comments
Game Info
System: Nintendo Wii
Genre: Social Simulation
Players: 1
Release Date: November 16, 2008
Publisher: Nintendo
In the gaming industry, there are many genres that fit an individual title. From shooters to RPG’s, each game has a category it can properly find itself in. Over the years, however, many games (while becoming increasingly more advanced in terms of hardware) have lost a very simple, yet very important aspect: Charm. “Animal Crossing: City Folk” has revitalized that aspect of gaming and has succeeded in bringing to the Wii the single most charming title that I have ever played. From the graphical animations to the terrible but cute one-liners, City Folk keeps things simple; and in this case that is a good thing.
The Conduit will probably stay on Wii
Posted on 16 years ago by Brian(@NE_Brian) in News, Wii | 7 Comments
“[Considering The Conduit on the 360/PS3] Not at all. Not even for just the core controls. We’ve got a lot of Wii specific weaponry that affords the type of gameplay that you can’t do on the PS3 and 360. For example, a couple of weapons like the Shrieker, which is sort of a guided missile. Once you launch the projectile, you actually guide your shot and twist and turn it. You get really good at it, it’s definitely a skill based mechanic. It’s not a waggle the Wii-mote kind of thing. When you’re guiding the projectile around you can actually get it to circle enemies and things like that which is awesome for multiplayer cause you can totally screw with people…” – Eric Nofsinger, Chief Creative Officer at High Voltage
“For those reasons and more, what Eric is pointing out, is why in the beginning of the interview, when you discussed the other titles for the PS3 and the 360, (unlike games for those consoles) this was designed for the Wii from the ground up. And, those are specific features for the Wii. Would we want to see that on a 360 or PS3? Sure. But, could we do it? Not with those interfaces. And, that’s what makes this product special.” – Kerry J. Ganofsky, CEO/Founder of High Voltage
This is a bit different that what we previously heard from Ganofsky. He had said that he “wouldn’t rule anything out” about bringing The Conduit to the 360/PS3 just a few weeks ago…But I suppose he changed his mind!
Little King’s Story screenshots
Posted on 16 years ago by Brian(@NE_Brian) in News, Wii | 11 Comments
Original Pikmin leader: DS could be good for Pikmin
Posted on 16 years ago by Brian(@NE_Brian) in DS, News | 9 Comments
“As Nintendo DS has its own unique advantages, it would be possible to create a gameplay-control mechanism which would be good for and unique to Pikmin.” – Shigefumi Hino, former project leader of the original Pikmin
Wouldn’t it be funny if Pikmin was in development for the DS and not the Wii? I think it is the other way around, but as Mr. Hino said, bringing the franchise to the DS could bring great results.
Sakurai plays a bit of Super Smash Bros. Brawl
Posted on 16 years ago by Brian(@NE_Brian) in News, Wii | 7 Comments
Iwata: Nintendo not competing with iPod, cell phones
Posted on 16 years ago by Brian(@NE_Brian) in DS, General Nintendo, News | 4 Comments
This information comes from the latest edition of Iwata Asks for the DSi…
“Nintendo doesn’t have any intention of directly competing with existing products, but the mass media has a tendency to portray everything as a rivalry between opposing companies. It seems some people have the impression that we want to compete with cell phones or the iPod, that putting cameras or music players in our devices is out of character for us. I hope those who have such an impression will take an interest in what Nintendo can make when it dedicates itself to pleasing as many people as possible who pick up a DS, and I hope they’ll actually pick one up themselves.” – Satoru Iwata