Update: Amazon – Best Buy: Save $15 on Code Name: S.T.E.A.M., $10 on Xenoblade Chronicles 3D
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, New Nintendo 3DS, News | 0 comments
Update 2 (6/29): Bumped to the top. Amazon has now price-matched Code Name: S.T.E.A.M. as well. You can place an order here.
Update: Amazon has price-matched Xenoblade Chronicles 3D. Get it here.
Code Name: S.T.E.A.M. and Xenoblade Chronicles 3D have both gone on sale over on Best Buy. Through July 4, you can grab them for $25 and $30 respectively. You’ll be saving $15 on Code Name: S.T.E.A.M., and $10 on Xenoblade Chronicles 3D.
Orders for Code Name: S.T.E.A.M. can be placed here. Xenoblade’s product page is located on Best Buy here.
Land it Rocket launch trailer
Posted on 10 years ago by Brian(@NE_Brian) in Videos, Wii U eShop | 2 Comments
Petite Games issued a launch trailer for Land it Rocket, which hits the North American Wii U eShop on July 9. Check it out below.
More: indie, Land it Rocket, Petite Games
Senran Kagura will continue on its usual platforms, producer wants to incorporate big boss monsters again
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, News | 6 Comments
In an interview with Siliconera, Senran Kagura producer Kenichiro Takaki was asked about the series’ future. He noted that he has “a lot of ideas” that he’s thinking about, but it’s too early to discuss anything at this point. He also spoke about how the series will continue on platforms that it has appeared on previously – meaning 3DS should be in the mix.
According to Takaki:
As of now, we’re not really thinking about expanding to any other platforms. I’m happy continuing to develop for the platforms the series has already showed up on.
Senran Kagura 2: Deep Crimson will be coming to North America in a few months. When asked his favorite feature, he pointed to the big boss monsters, which is something he’d like to revisit.
One of the things I’m really proud of in that game is that the players can fight against giant boss monsters. For me it actually added a lot to the gameplay, and it’s something I really want to revisit in future titles.
More: interview, Kenichiro Takaki, marvelous, Senran Kagura
Photos of the Japanese Fire Emblem Fates special edition
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, Images | 13 Comments
8-4’s John Ricciardi posted a few photos of the Japanese Fire Emblem Fates special edition on his Twitter account. The cartridge actually comes with both games rather than splitting them up separately. There’s also reversible cover art.
More: Fire Emblem Fates, Japan
UCraft getting open PC beta in late August
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U eShop | 3 Comments
Nexis Games intends to host an open beta for UCraft in just a couple of months, the company confirmed today. So long as you have a PC, you’ll be able to participate.
The beta will take place between August 28 and August 30. Nexis Games “will be monitoring gameplay, user interaction and most importantly the worlds you create.” Those who come up with the best creations “will have the opportunity to be featured in the official release of UCraft for Wii U.”
More: indie, Nexis Games, UCraft
Chibi-Robo 3DS devs on early GameCube days with Bandai, timeline, inspiration from other Nintendo titles
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, News | 0 comments
Nintendo World Report put up its full interview with the Chibi-Robo!: Zip Lash developers today. The outlet spoke with producers Risa Tabata and Kensuke Tanabe. Tabata and Tanabe shared some interesting comments about the early days of Chibi-Robo and how Bandai was involved with the character’s design, the series’ timeline, and taking inspiration from other Nintendo games with Zip Lash.
Those who are interested in Chibi-Robo can head past the break to read up on Tabata and Tanabe’s words. You can find the full interview here.
Red Goddess: Inner World cinematic trailer
Posted on 10 years ago by Brian(@NE_Brian) in Videos, Wii U eShop | 0 comments
From Yanim Studio comes a new Red Goddess: Inner World trailer. Rather than focusing on gameplay, this one is cinematics-based. Watch the video below.
Star Fox Zero devs – origins, co-op, amiibo, not a remake, GamePad importance, and more
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U | 31 Comments
In a new article coming from Polygon, Nintendo’s Yugo Hayashi and PlatinumGames’ Yusuke Hashimoto discussed Star Fox Zero in-depth. That includes talk about the project’s origins, amiibo, how it’s not a remake, the importance of the GamePad, and more.
We’ve rounded up a good amount of Hayashi and Hashimoto’s comments below. You can find some additional comments from the developers over on Polygon.
More: interview, PlatinumGames, Star Fox Zero, top, Yusuke Hashimoto
Fire Emblem: Shadow Dragon Wii U Virtual Console trailer (Europe)
Posted on 10 years ago by Brian(@NE_Brian) in Videos, Wii U eShop | 3 Comments
Fire Emblem: Shadow Dragon is joining the lineup of Virtual Console titles for Wii U when it launches in Europe this Thursday. For the official trailer, check out the video below.
Miyamoto on learning the controls in Star Fox Zero
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U | 35 Comments
One of the big points of contention surrounding Star Fox Zero is how the game controls. With hands-on impressions coming out of E3, some have questioned if they’ll offer an intuitive experience.
German site Spiegel Online was able to ask Shigeru Miyamoto about Star Fox Zero’s controls during a recent interview. Here’s what was shared:
Spiegel Online: The controls of “Star Fox Zero” are due to the two screens a challenge.
Miyamoto: Compared to other games, it is a bit complex. There are many ways how video games entertain the player. One of it is the process understanding how a game works – another the process to master the controls. With mastering the controls you improve, which results in having fun. Out intention was not that players suggest: “There are two screens, that is making it complicated” Instead: “There are two screens, I can do different things on them.”
Spiegel Online: How long does it take to get into the game?
Miyamoto: It is hard to understand the basics, if you just try Star Fox Zero for a few minutes at like a games expo. Anyhow, if people buy the game and play it at home, after one or two days, they will reach the point where they understand how it works, how to master it – that is the moment the fun begins.