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Well before Super Mario 3D World launched, Nintendo made it clear that online play wouldn’t be included. It does feature Internet-enabled elements like ghost Miis and Miiverse support, but direct multiplayer is only available locally.

Shigeru Miyamoto previously said that online play “simply wasn’t the focus for us this time around.” He also mentioned how Nintendo wanted to make “something that people could experience fully while playing comfortably with others who were nearby them”.

Super Mario 3D World producer Yoshiaki Koizumi echoed similar thoughts while speaking with Game Informer this month. He also revealed an interesting tidbit: the staff over at EAD Tokyo have been experimenting with online play “since the days of Super Mario Galaxy”. But for Super Mario 3D World, the team decided to place the focus on gaming with others nearby.

Koizumi’s comments in full:

Daedalic Entertainment has become a licensed developer for Wii U, the studio has confirmed. The team just recently received development kits and intend to experiment with them in the future.

Don’t expect to see any Daedalic-made projects on Wii U in the near future, as the company is working to capacity on other projects. Perhaps one day though…

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Wii U eShop

Two new Virtual Console games are on track for the Japanese Wii U eShop next week. Nekketsu Kōha Kunio-kun and Mario Open Golf will be out on January 15. Pricing is set at 500 yen each.

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Two new games have been confirmed for the Japanese 3DS Virtual Console. Front Line (Famicom), Shining Force: Final Conflict (Game Gear) will be out on January 15. Pricing is set at 500 yen each.

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Monolith Soft, developer of Xenoblade and the upcoming Wii U title “X”, is on a hiring spree of sorts for its Tokyo studio.

The company’s planner/designer position is marked as “urgent” on an official recruitment page. This is split into game planner, town planner, and battle algorithm planner parts.

The game planner section welcomes those with additional experience of having made a game that requires networking. For town planners, Monolith Soft is particularly interested in those who can write scripts and have programming knowledge while battle algorithm planners require experience in writing enemy AI and putting together scripts.

Monolith Soft is also seeking motion designers – another “urgent” hiring. The position is mainly for those who can work on character motions during event and battle scenes.

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ZaciSa’s Last Stand could launch on the Wii U eShop by mid-February. As of now, that’s the release window creator Greg Wiggleton is targeting.

Wiggleton wrote on Twitter yesterday that ZaciSa’s Last Stand will be submitted to Nintendo by the weekend. Assuming all goes well, we’ll hopefully see it next month.


Thanks to Jake for the tip.

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Square Enix continues to support the Japanese release of Bravely Default: For the Sequel with downloadable bosses.

Next up is “Leviathan”, who will be distributed between January 7 and January 9. Players are recommended to be at level 80 before facing him.

Lucifer will follow on January 10 and will be available until January 16. Before battling Lucifer, it’d be best to be at level 70 or higher.


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