LostWinds can’t be transferred from Wii to Wii U, fix in the works
Posted on 12 years ago by Brian(@NE_Brian) in News, Podcast Stories, Wii, Wii U | 0 comments
At the moment, it’s impossible to transfer LostWinds from a Wii to a Wii U. No one is quite sure why, but there is a fix in the works.
Frontier’s Twitter account said there was “a problem that couldn’t be fixed before WiiU launch.” Fortunately, Nintendo is working on the aforementioned fix.
Nintendo warns: Don’t turn off Wii U during updates
Posted on 12 years ago by Brian(@NE_Brian) in News, Podcast Stories, Wii U | 0 comments
Turning off your Wii U during updates is a bad thing. Nintendo is warning consumers on Twitter not to do so, as this “may causing damage” to the console.
“Wii U owners, please do not power down or unplug your system while downloading updates. Doing so may cause damage to your Wii U.”
This seems like something obvious, but I do wonder what Nintendo expects people to do if the console shuts down during a blackout while updating. Or a thunderstorm. Things happen!
Monster Hunter 3 Ultimate Wii U scan
Posted on 12 years ago by Brian(@NE_Brian) in News, Wii U | 0 comments
Reggie hints at surprises for Wii U launch window, Take-Two support, no DLC limitations, more
Posted on 12 years ago by Brian(@NE_Brian) in News, Podcast Stories, Wii U | 0 comments
Some say the Wii U doesn’t mark the start of the next-generation because it doesn’t possess sufficient power. Others, including Nintendo of America president Reggie Fils-Aime, say otherwise:
“This is absolutely the beginning of a new generation. With the innovation we’re bringing to bear, with the social community we’re bringing to bear, [and] with the video entertainment we’re bringing to bear, I think this is the start of a new generation. I think those who say otherwise are clearly trying to preserve sales on their current hardware. This is definitely the start of a new day.”
Batman: Arkham City Armored Edition launch trailer
Posted on 12 years ago by Brian(@NE_Brian) in Videos, Wii U | 0 comments
RUMOR: Wii U “huge” update can download in the background
Posted on 12 years ago by Austin(@NE_Austin) in News, Podcast Stories, Wii U | 0 comments
I can’t confirm or deny this since I already updated mine, but the following comes from a reddit post by user hlazlo:
“Just a heads up for people who want to play their new console immediately and still update it.
Last night, I set mine up and hit “cancel” at the first mention of the update. We played Nintendoland for a while and then I went to update it. To my surprise, it skipped downloading and simply started installing it. It took less than 15 minutes.”
Others in the comments went on to confirm this, and I can confirm that the Wii U will download other, game-specific updates in the background. If you’re worried about the hour-long update taking a while, you may be able to let out a sigh of relief yet!
What determines Mii pants-color on Wii U?
Posted on 12 years ago by Austin(@NE_Austin) in News, Podcast Stories, Wii U | 0 comments
On Wii, there were several different ways you could change the color of a Mii’s pants. Favoriting a Mii gave it red pants, sending it to another Wii gave it blue, and not doing anything at all gave them grey pants. Slightly confusing, but mostly pretty straightforward! Here’s how the pants color system works on Wii U:
Red Pants
– Your user Mii wears red pants/gold crown icon
– Other users’ Miis wear red pants/bronze crown icon
– Regular favorited Miis wear red pants/red crown iconGray Pants
– All Mii characters initially wear red pants
Blue Pants
– Like on Wii, if you receive a Mii from another system it wears blue pants
Yellow Pants
– Special Miis (distributed by Nintendo) wear yellow pants
Sure is a “Nintendo-y” way of doing pants colors!
Anonymous dev: Wii U is still clunky, “fighting us every step of the way”
Posted on 12 years ago by Austin(@NE_Austin) in News, Wii U | 0 comments
Developers certainly know a thing or two more about systems than we do, so when an anonymous source goes to Eurogamer and says that it’s tough to develop for Nintendo’s latest home system, there might be a bit of a problem! No word on who the dev is, but they said that the ‘toolchain’ (the system of tools for developing) on Wii U was fighting them “every step of the way”.
Again, this is an anonymous source who’s working on that ‘key AAA franchise’ we’ve talked about in the past, but it’s unclear if more developers are hitting similar walls. So far we haven’t heard much!