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This comes from the game’s creator, Rasmus Kønig Sørensen (AwesomeBlade Software):

The games storyline is somewhat based on my own story. Our hero is this depressed and unemployed 32-year old guy, who hasn’t been able to get a job after finishing his exams one year ago. Our hero gets sucked into this happy, vivid and colorful 8-bit world where he has to overcome many obstacles to help him out of the status quo of unemployment and help him support his family.

So this is a personal story that deals with some adult issues like unemployment and feeling inadequate. Combine that with a vivid and colorful 8-bit world and you get something very different. This pretty much sums up my own story and I felt I had to do something about my own situation. To keep myself from going crazy from employment – I started programming 8-Bit Boy while looking for a job. So you might say that I also got sucked into this parallel 8-bit world of my own. I really hope you will enjoy 8-Bit Boy and relate to my story.

Via NintendoLife


– Already announced for PS360, PC
– Created by Rasmus Kønig Sørenson, an ex-game journalist from Denmark
– 8Bit style, “love letter” to 2D platforming epics
– Story revolves around an unemployed 32 -year-old guy who gets sucked into an 8bit world to cope
– Most likely downloadable title
– Expected release is 2013

Via NintendoLife


– Box shaped like an old TV
– 8GB ‘Oswald’ shaped memory stick
– Mickey OR Oswald figurine
– Film cell taken from 1928 Disney short “The Fox Chase”
– £59.99 for PS360, £49.99 for Wii, no Wii U version listed

Via VideoGamer


Nintendo of America executive vice president of sales and marketing Scott Moffitt has answered a bunch of questions about the Wii U. There’s also a little bit of 3DS talk.

Head past the break to see what Moffitt had to say about Wii U ads, possible shortages, keeping third-parties interested in making games for the console, two GamePad experiences, and more.



Nintendo is continuing its Iwata Asks Wii U series with a new discussion about the console’s chat feature.

Nintendo president Satoru Iwata’s talk with Fumihiko Tamiya and Atsushi Watanabe reveals the technology behind Wii U Chat, how it came about, and more. We also have a confirmation that , but Iwata hinted that this is something they’d like to change in the future.

Read on below for the goods. You can read the full discussion here, by the way.


Strangely, pretty much all of the Wii U’s menu music has been posted on YouTube. Below you’ll find the piece for the console’s home menu. Below there is music for the Mii Studio, boot up, account creation, and more.



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