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Wii U

Some consumers have been receiving emails from Best Buy stating that Assassin’s Creed III has been pushed back on Wii U. That’s resulted in speculation regarding an official delay, but those rumors have now been debunked.

The official word from Ubisoft is that Assassin’s Creed III is still planned to launch alongside Wii U. So if you were planning on picking up the game with the new console, you should still be able to do so.

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Want a free copy of New Super Mario Bros. U? Then head out to Old Navy on Black Friday and spent $40. That’s all you have to do, folks!

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King of Pirates truly is back from the dead. After hearing that the game hasn’t been cancelled and will ship in Japan next year, it’s also been made known that it will be playable at this year’s Jump Festa.

Attendees can try out a sample of King of Pirates on December 22 and December 23. Other titles such as Monster Hunter 4, New Super Mario Bros. U, and Nintendo Land will be playable as well.

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Yet another indication that excitement for the Wii U is quite high: UK video game retailer GAME has said that they are expecting their Wii U stock to sell out prior to launch, but those who pre-ordered the system should get their units. This doesn’t just apply to the Deluxe Bundle either; the basic white SKU’s day-one stock has been offered to people as available for pre-order, which means it has sold out as well.

What this means is that GAME signed up everyone for pre-orders, then used their regular ol’ launch day stock to sign MORE people up for pre-orders and now those have sold out as well.

I imagine things are going to be pretty hectic for a few weeks for the Wii U…

Via VideoGamer


Shigeru Miyamoto was recently asked if he had personally been meeting with developers to encourage them to work on Wii U.

Here’s how he replied:

“I am trying to meet with the game developers individually for this matter. The real subject is whether I’ll be able to – we’ll be able to – convince developers inside of the licensing publishers to be excited about the new features of the Wii U, so much so that they’ll be enthused towards making brand new entertainment that I couldn’t come up with myself.”

Miyamoto also said that Nintendo hasn’t kept any technical knowledge hidden away from third-parties. He eels that this is possible “misunderstanding”, and perhaps a reason used to explain why some companies couldn’t get the most out of Wii like the Big N could.

“When it comes to technologies and techniques and skills necessary for working on Wii U, [and] what we can provide, I can count on them that they already have that. They know how to do that. They are always skilful, and actually they must have some different know-how from what we have. There might be some misunderstanding – as if Nintendo alone had some special know-how, and because Nintendo has not shared those unique, secret protocols with other, third-party publishers have not been able to create the exciting, unique gameplay on Nintendo hardware. But that was not the case.”

“…The fact of the matter is that most third-party licensees from a business point of view, had to create multi-platform titles – and because Nintendo has been trying to create very unique hardware, oftentimes it was not considered the first choice for them to work on multi-platform software. So it’s the entire company decision-making process that is hindering developer’s ability from making unique titles on Wii U hardware. Once again, my job as one of the developers is meet with the individual people and convince that they’ll be able to create brand new entertainment that they really wish to realise. My job is to try to assist them in that fashion. I do not think that providing any special technologies, know how or skills would be able to change the situation, because I understand that most third-party developers already have those things.”

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