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Wii U

King of Pirates truly is back from the dead. After hearing that the game hasn’t been cancelled and will ship in Japan next year, it’s also been made known that it will be playable at this year’s Jump Festa.

Attendees can try out a sample of King of Pirates on December 22 and December 23. Other titles such as Monster Hunter 4, New Super Mario Bros. U, and Nintendo Land will be playable as well.

Source


Yet another indication that excitement for the Wii U is quite high: UK video game retailer GAME has said that they are expecting their Wii U stock to sell out prior to launch, but those who pre-ordered the system should get their units. This doesn’t just apply to the Deluxe Bundle either; the basic white SKU’s day-one stock has been offered to people as available for pre-order, which means it has sold out as well.

What this means is that GAME signed up everyone for pre-orders, then used their regular ol’ launch day stock to sign MORE people up for pre-orders and now those have sold out as well.

I imagine things are going to be pretty hectic for a few weeks for the Wii U…

Via VideoGamer


Shigeru Miyamoto was recently asked if he had personally been meeting with developers to encourage them to work on Wii U.

Here’s how he replied:

“I am trying to meet with the game developers individually for this matter. The real subject is whether I’ll be able to – we’ll be able to – convince developers inside of the licensing publishers to be excited about the new features of the Wii U, so much so that they’ll be enthused towards making brand new entertainment that I couldn’t come up with myself.”

Miyamoto also said that Nintendo hasn’t kept any technical knowledge hidden away from third-parties. He eels that this is possible “misunderstanding”, and perhaps a reason used to explain why some companies couldn’t get the most out of Wii like the Big N could.

“When it comes to technologies and techniques and skills necessary for working on Wii U, [and] what we can provide, I can count on them that they already have that. They know how to do that. They are always skilful, and actually they must have some different know-how from what we have. There might be some misunderstanding – as if Nintendo alone had some special know-how, and because Nintendo has not shared those unique, secret protocols with other, third-party publishers have not been able to create the exciting, unique gameplay on Nintendo hardware. But that was not the case.”

“…The fact of the matter is that most third-party licensees from a business point of view, had to create multi-platform titles – and because Nintendo has been trying to create very unique hardware, oftentimes it was not considered the first choice for them to work on multi-platform software. So it’s the entire company decision-making process that is hindering developer’s ability from making unique titles on Wii U hardware. Once again, my job as one of the developers is meet with the individual people and convince that they’ll be able to create brand new entertainment that they really wish to realise. My job is to try to assist them in that fashion. I do not think that providing any special technologies, know how or skills would be able to change the situation, because I understand that most third-party developers already have those things.”

Source


This month’s GamePro Germany review scores are as follows:

Need for Speed: Most Wanted – 85%
Halo 4 – 93%
Forza Horizon – 91%
Medal of Honor Warfighter – 76%
Doom 3: BFG Edition – 72%
Nintendo Land – 80%
New Super Mario Bros U. – 85%
Assassins Creed 3 – 92%
WWE ’13 – 86%
Dishonored – 84%
The Unfinished Swan – 85%
Fable: The Journey – 73%
NBA 2K13 – 92%
XCOM: Enemy Unknown – 86%
Skylanders Giants – 83%

Thanks to Bjorn for the tip.


Console and handheld connectivity have long been a part of Nintendo’s plans. The GameCube/Game Boy Advance were the first two systems to make major use of connectivity, and all of the company’s hardware since then have linked up as well.

The Wii U is fast approaching, but we haven’t heard much about how the console could connect to the 3DS. Is Nintendo interested in pursuing this feature?

Shigeru Miyamoto explained:

“Of course we are thinking of the possibility of connecting Wii U and Nintendo 3DS once again. [But] we have challenged connectivity on many occasions, and one of the great lessons we have learned is the simple fact that those who own both are much fewer than those who don’t own both. So what we decided early on when considering the Wii U design was that we had to make it so that every single purchaser of the Wii U is going to have the same play conditions, the same equipment.”

Miyamoto added:

“Even between Wii and 3DS, there are some things that can be done by connecting with each other – Mii channel is interchangeable on both systems. There are things that can easily done by transferring data between Wii and DS or 3DS systems. If we are going to do that with Wii U and 3DS, there would be three screens to consider. The reason why we were not so eager to do a similar thing between Wii and DS if that it would have become very complicated using two screens on the DS and one screen on the Wii. But of course we are trying to think about a way to expand the experience of 3DS and Wii U when they are connected with each other, one way or the other.”

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