Dragon Quest X Wii U details
Posted on 12 years ago by Brian(@NE_Brian) in News, Wii, Wii U | 0 comments
During the Tokyo Game Show, Square Enix shared a few details on the Wii U version of Dragon Quest X. It looks like it’ll be essentially the same as the Wii game, but it will have some slight alterations such as additional characters on screen.
Read on below for the full roundup of information.
– Wii/Wii U versions share the same servers
– There are no changes to the system or content
– More characters are shown on Wii U
– Can transfer Wii account to Wii U
– Can play on Wii and Wii U without an additional monthly payment
– Square Enix looking into the possibility of having Wii characters play in the beta test
– If they do, there will probably be restrictions
– New players on Wii U will be given priority instead of existing accounts
– Dev. team has progressed enough to show offline parts on Wii U
– Online section being finished up
– Transfer data from Wii U beta to the full release
Wii U will be region-locked, according to Famitsu
Posted on 12 years ago by Brian(@NE_Brian) in News, Wii U | 0 comments
According to a Famitsu report, Wii U will be region-locked. This will likely be the case given how Nintendo approached the situation with the Wii and 3DS.
The publication wrote in a recent issue:
“What can be played on the Wii U is restricted by a region-lock feature; software not sold in the same region cannot be played.”
Alright Nintendo… this means you can’t take forever to localize games like Xenoblade!
Thanks to 4Him for the tip.
Off-screen NBA 2K13 footage (with interview)
Posted on 12 years ago by Brian(@NE_Brian) in Videos, Wii U | 0 comments
1001 Spikes Wii U/3DS debut trailer
Posted on 12 years ago by Brian(@NE_Brian) in 3DS, Videos, Wii U | 0 comments
Toki Tori 2 details
Posted on 12 years ago by Brian(@NE_Brian) in News, Wii U | 0 comments
Read on below for a slew of Toki Tori 2 details. This latest batch of information is more about the overall gameplay rather than Wii U-specific content and GamePad implementation.
– Levels and puzzles are presented in a larger open world
– Only items are taking the form of other creatures in the environment
– Stomp: animals will run away or follow a certain action
– Whistle: attract creatures towards you
– Animals move and have their own set of behaviors
– One level features Mediterranean-style buildings in the background
– It’s one flowing level, with transitions between large areas
– Bird will pick you up and carry you
– Creatures are integrated into the puzzles
– Ex: frogs blow bubbles that transport you upwards; they need a berry to eat to produce the bubble
– Ex: bird can’t see you because of the tall grass; need a lobster to crush the grass with a block of wood on its back
– Creatures can act as movable platforms in other areas
– Level editor reconfirmed
– Use the GamePad touch screen to place items and specific environments
– Results are shown on the TV screen
– Can choose from a lot of creatures and items from the game
TGS details roundup: Fantasy Life, Romance of the Three Kingdoms XII, Project X Zone, E.X. Troopers, Inazuma Eleven Go Strikers 2013
Posted on 12 years ago by Brian(@NE_Brian) in 3DS, News, Wii, Wii U | 0 comments
Lots of Nintendo games were playable at the Tokyo Game Show over the past few days. The 3DS was the most-represented Nintendo platform, but there were a few Wii U titles playable – and even one Wii project!
We’ve rounded up details on various games below. Head past the break to find information on Fantasy Life, Romance of the Three Kingdoms XII, Project X Zone, E.X. Troopers, and Inazuma Eleven Go Strikers 2013.
Assassin’s Creed III screenshots
Posted on 12 years ago by Brian(@NE_Brian) in Screenshots, Wii U | 0 comments
Nintendo is involved with Bayonetta 2 development
Posted on 12 years ago by Brian(@NE_Brian) in News, Wii U | 0 comments
Hideki Kamiya is a big Twitter user. Sometimes he tweets about random stuff. Other times he shares some useful information. In any case, I advise you to follow him since he often posts some hilarious comments (perhaps unintentionally?).
One recent fan answer from Kamiya concerns the development of Bayonetta 2. He was able to confirm that Nintendo is involved, in a terse and to the point message.
Yup. RT @mjpingram Are there any Nintendo producers working on Bayonetta 2. I know it’s a common practice for games they publish.
— ???? Hideki Kamiya (@PG_kamiya) September 22, 2012
This shouldn’t be a huge surprise, as Nintendo does tend to lend assistance when working with other studios on collaborations. Still, it’s nice to have a confirmation!
Analyst: Wii U pre-order sell outs not at indication of success
Posted on 12 years ago by Brian(@NE_Brian) in News, Wii U | 0 comments
Wii U has been experiencing frequent sell-outs at retailers. Many sites have already been closing pre-orders online. GameStop has even decided to make a waiting list due to an “overwhelming demand” for the console.
It’s impossible to deny that the system has been popular in some regards, but Colin Sebastian of R.W. Baird cautions that what we’ve seen thus far isn’t necessarily an indication of its success. He feels that it’s a neutral indicator or “slightly positive, but not conclusive.”
“Nintendo tends to manage the distribution channel to generate some sort of perception that its [system] is in demand. I think seeing these sellouts on some of the websites is not a negative indication. It’s either neutral or slightly positive, but it’s not conclusive.”
Sebastian also commented on the production of Wii U. He says that if Nintendo begins manufacturing in late September, “the most they can commit to is 1.5 million units per month.””
“We know no one has leaked any pictures of the Wii U supply line. Those always leak. Someone always sneaks a camera into the facility. The fact that we haven’t seen pictures means manufacturing hasn’t started as of this week. So, if they’re starting manufacturing in late September, the most they can commit to is 1.5 million units per month.”
Sebastian concluded with the following:
“What’s most important for Nintendo is what happens at launch. You want a combination of as many units as possible, that are also perceived to be in short supply, but you don’t want to under supply the market so people go out and by something else.”