Nintendo holding trivia contest for Nintendo Land pins today
Posted on 13 years ago by Brian(@NE_Brian) in General Nintendo, News, Wii U | 0 comments

Nintendo of America is holding a unique contest today. Those who participate will have a chance to win some Nintendo Land pins.
The company will be tweeting out trivia about Nintendo Land throughout the day. To enter, follow Nintendo of America’s Twitter account here.
It’ll take place between 11:00 PM PDT and 12:00 PM PDT (2:00 PM EDT and 3:00 PM EDT). Rules can be found here.
Nintendo will be working on integrating Wii U recalibration into gameplay
Posted on 13 years ago by Brian(@NE_Brian) in News, Wii U | 0 comments
Some folks who tried out the Wii U noticed that certain games often need recalibration during gameplay. Fortunately, a simple button press will correct any issues.
Shigeru Miyamoto is aware of the concerns surrounding recalibration, and Nintendo will be working on integrating the syncing process so it “becomes part of the gameplay.”
Miyamoto said:
“It’s true that with some of the sensors that are used [in the GamePad,] there are limits to the precision they are able to measure. It becomes our role to look at how can we manage that or how can we make it so that the reclaibration becomes part of the gameplay. That’s what we’re going to be working on going forward.”
Miyamoto added that he’s open to using better sensors, but they would need to be affordable:
“Of course, in terms of the cost of goods, if there comes a time further down the road where you’re able to get much more precise sensors and you’re able to bring those in at a cost that is not too expensive, there might be an opportunity to improve that. But what we’re doing [now] is we’re looking at … bringing in the best technology we can within a cost that’s affordable The rest of it is on us to ensure in the software that we’re programming it in such a way to adapt for that.”
Reggie: Wii U games with two GamePads “well after launch”, more
Posted on 13 years ago by Brian(@NE_Brian) in News, Wii U | 0 comments
Nintendo of America president Reggie Fils-Aime has covered new topics in an interview with Gamasutra.
Perhaps most notably, Reggie commented on the use of two Wii U GamePads at once. He said that such games will come “well after launch”, so you won’t have to worry about picking up a second controller anytime soon.
For Reggie’s remarks on two Wii U GamePads, NFC, pricing, supply/demand, and entertainment services, head past the break.
Miyamoto has interest in making a FPS
Posted on 13 years ago by Brian(@NE_Brian) in General Nintendo, News, Wii U | 0 comments
Shigeru Miyamoto wants to make a first-person shooter. No, really.
Miyamoto divulged this information in an interview with Kotaku. His response came from a misunderstanding of the site’s original question, but we’ll take it!
Here’s what Miyamoto said about making a FPS, including some of his ideas:
Assassin’s Creed III commentated E3 2012 frontier walkthrough
Posted on 13 years ago by Brian(@NE_Brian) in Videos, Wii U | 0 comments
Iwata: We haven’t said anything about hard drive inclusion with Wii U
Posted on 13 years ago by Brian(@NE_Brian) in News, Wii U | 0 comments
Nintendo president Satoru Iwata was asked how large the Wii U’s hard drive will be to accommodate digital downloads during a recent investors Q&A session.
But wait… Nintendo hasn’t said anything about a built-in hard drive. In fact, they’ve hinted that one won’t be included with the system.
Here’s how Iwata reacted to the question:
“We haven’t said anything about the hard drive that we’ll be including with the system itself. But we have said, through the USB connection, consumers will be able to take advantage of a wide range of the hard drives that are available in the market, and for quite cheap now, to add memory to their system however they like.”
I’m sure there won’t be a hard drive included with Wii U. Nintendo has basically said that, without doing so explicitly. A lot of hard drives are very cheap these days, so I personally don’t see the lack of its inclusion as a big deal.
Iwata on SmartGlass: Microsoft sees value in approach, “only a small facet” of Wii U
Posted on 13 years ago by Brian(@NE_Brian) in General Nintendo, News, Wii U | 0 comments
Nintendo president Satoru Iwata has offered extensive thoughts on SmartGlass, which is drawing a number of comparisons to Wii U. Microsoft introduced the technology at E3 2012 last week.
Iwata noted a couple of things in particular. First, he believes that SmartGlass is an acknowledgment that Microsoft “clearly see value in what we’re trying to do” and “there are people who see great appeal in what we’re offering.” At the same time, Iwata feels that SmartGlass provides “only a small facet of what the Wii U is capable of.”
Also worth mentioning: In his response, Iwata explained that Nintendo has been very careful with latency. The company understands that latency/lag could mean a product is “no longer a quality game.”
For Iwata’s full comments, head past the break.
Wii U using new tech/GPUs, power kept reasonable for cost
Posted on 13 years ago by Brian(@NE_Brian) in News, Wii U | 0 comments
The Wii U is a huge step-up in power compared to the Wii, but there has been some concern that the system is very comparable to the PlayStation 3 and Xbox 360.
Nintendo president Satoru Iwata has, unsurprisingly, said that its new console makes use of new GPUs and technology. However, the company has pushed the specs – such as processing power – to the max so that the console will be affordable to a wide array of consumers. Iwata said to investors last week that they’re “looking to maintain a price point for the Wii U that is reasonable in comparison to the value to be offered.”
Nintendo keeping quiet about future Wii U games to avoid idea copying
Posted on 13 years ago by Brian(@NE_Brian) in News, Wii U | 0 comments
Nintendo’s unveiling for Wii U in terms of games was incredibly odd. For the most part, we only know about titles that will be released during the launch window.
That’s very different from how Nintendo approached the Wii and 3DS. With both systems, first-party content was shown that was planned for well-beyond the launch period.
Based on new comments from Satoru Iwata, it sounds like Nintendo is intentionally keeping quiet about other games planned for the system so that their ideas won’t be stolen.
Iwata shared the following statement with investors during a Q&A session at E3 2012 last week:
First, what we’ve shown at the E3 show are both the launch titles that will be released with Wii U hardware this holiday season and the launch window titles that will be released early next year or not long after the hardware launch. We do have ideas of what kind of software we will be releasing after those two periods, and Mr. Miyamoto as well as I are both directly involved in the development process. Those include both our traditional franchises and of course new propositions as well. However, because we are now in the era when similar proposals can be made by the others just one year after we introduced a brand-new hardware system proposal, please understand that we really can’t say much about what else we are planning.
Nintendo working with third-parties to bring Wii U games to the eShop
Posted on 13 years ago by Brian(@NE_Brian) in News, Wii U | 0 comments
Nintendo has said that it’ll be looking to make retail games made available through digital means at the Wii U’s launch.
Surely most, if not all, first-party titles will be available on the eShop. As far as third-parties are concerned, Satoru Iwata has said that Nintendo currently is discussions with such companies to bring their releases to the online store.
Iwata told investors at a Q&A session during E3 2012 last week:
As we’ve shared with you previously, for the Wii U hardware system, from the beginning, we’ve planned to make it possible for people to release their games as either an optical disc or as digital content. So publishers would be able to choose from both of those options.
Currently, we are in discussions with the publishers by sharing with them our offer in this area. Through that process, if publishers accept it as reasonable, games in the digital format will be available from the launch time. There are no technical restrictions.