Iwata: Price cut not why 3DS selling better than DS, will do the “utmost” to avoid Wii U price drop
Posted on 12 years ago by Brian(@NE_Brian) in 3DS, DS, News, Wii U | 0 comments
It’s no secret that the 3DS had a rough start at retail. The system’s poor sales led to one of the fastest price drops we’ve seen for a Nintendo system in the company’s history.
That being said, president Satoru Iwata believes the 3DS’ newfound success and ability to outsell the DS isn’t a result of the $80 cut. After all, the 3DS still costs more than the DS did at launch.
This is just one element Iwata touched on in a meeting with investors at E3 2012 last week (and published today). He also talked about 3DS launch mistakes and how Nintendo will be “doing our utmost to avoid a situation where we have to cut the price of the Wii U hardware shortly after its launch”.
Off-screen Netflix Wii U footage
Posted on 12 years ago by Brian(@NE_Brian) in Videos, Wii U | 0 comments
First images: Netflix on Wii U
Posted on 12 years ago by Brian(@NE_Brian) in News, Wii U | 0 comments
Engadget has acquired some images showing off Netflix on Wii U. This is our first real look at the service running on the console, showing how the television and GamePad will work together.
You can find the photos in the gallery above.
Assassin’s Creed III creative director talks GamePad functionality
Posted on 12 years ago by Brian(@NE_Brian) in News, Wii U | 0 comments
Assassin’s Creed III is significant for a number of reasons. It’s by far the biggest entry in the series, and it’ll be making its first appearance on a Nintendo home console.
Creative director Alex Hutchison discussed how the Wii U GamePad will enhance gameplay in an interview with ONM.
Hutchison first talked about the benefits of having a large map available at all times:
“Assassin’s Creed 3 is obviously an open world game and we’re dealing with huge expanses. It’s by far the biggest Assassin’s Creed we’ve built to date so having a map – a larger map – at your disposal at all times is a big win. It allows you to plan your navigation, see when enemies are nearby so the bigger the map, the better in our universe.”
And about fight scenes…
“During combat on the Wii U, you have always have access to all your other tools and weapons on the controller itself. So at any point you can very easily switch between your tomahawk and knife or hidden blades and sword without going into a menu.
“We have a new move called the running assassination. You can imagine charging into combat, taking out your first enemy, immediately killing a second with your tomahawk and knife, using a pistol to shoot a third and then switching using the controller to a smoke bomb to affect your escape.”
Miyamoto on Pikmin 3’s lengthy development, looking to include timer
Posted on 12 years ago by Brian(@NE_Brian) in General Nintendo, News, Wii U | 0 comments
Can you believe that Pikmin 3 made its debut over ten years ago? It’s even tougher to believe that more than eight years have passed since its sequel was made for the GameCube.
Yesterday we heard from Shigeru Miyamoto that Nintendo’s experiments on a variety of platforms – including the 3DS – contributed to Pikmin 3’s lengthy development. Miyamoto has additionally said that the team was considering what an actual Pikmin title should be like.
Miyamoto stated:
Gaijin Games talks Runner 2, Wii U game ideas
Posted on 12 years ago by Brian(@NE_Brian) in News, Wii U | 0 comments
Bit.Trip Presents Runner 2 was finally confirmed for Wii U last week following several teases and hints. As a result, Gaijin Games’ Alex Neuse is now able to discuss the version for Nintendo’s new console.
Neuse first commented on how the controller can be used in the game:
“For Runner2, we’re thinking about how we can use the controller as an alternate world. For instance, what if CommanderVideo got warped down to the controller and had to do stuff different to what’s going on in the main game. It’s turning into a new canvas to paint on.”
Runner 2 probably won’t be the only Wii U title from Gaijin Games. Neuse has a number of ideas for the console/controller, some of which were shared in an interview with ONM:
“I’m imagining a game in which two players play co-op, with one using the Wii U controller and the other using a standard Wii Remote. What if the person with the Wii U controller could help the other person with the Wii U controller could help the other player out using, say, surveillance cameras, a bit like Theora Jones with Edison Carter [from Max Headroom].”
Off-screen Wii Fit U footage
Posted on 12 years ago by Brian(@NE_Brian) in Videos, Wii U | 0 comments
Katsuya Eguchi dances to SiNG
Posted on 12 years ago by Brian(@NE_Brian) in General Nintendo, Random, Wii U | 0 comments
This is officially the second-best video to have come out of E3 2012. I’m not sure if anything beats “Mr. Iwata’s Last E3 Meeting with Mr. Miyamoto and Reggie”.
You rule, Eguchi!
Nintendo: All Wii U and 3DS games will be available digitally and at retailers
Posted on 12 years ago by Brian(@NE_Brian) in 3DS, News, Wii U | 0 comments
Another piece of good news coming from Cindy Gordon, vice-president of corporate affairs at Nintendo of America, concerns the digital release of Wii U and 3DS games. Apparently there are plans to make “every” title for both platforms available through both digital and retail means.
This is something that Nintendo has discussed in the past, but another confirmation is welcome.
Gordon said:
“What we said is that every game for the Wii U, and this is true for the Nintendo 3DS too, will be available in both packaged as well as digital. It’s really about choice. What I remember as a parent, I prefer the download because I won’t lose the disk. But some people thrive on [having the physical game], to each his own.”
Access your Wii U account anywhere, digital content possibility tied in
Posted on 12 years ago by Brian(@NE_Brian) in News, Wii U | 0 comments
Because the Wii U is making use of an account system, there’s a lot of flexibility in terms of accessing settings and other content at any time.
Cindy Gordon, vice-president of corporate affairs at Nintendo of America, has said that this functionality will allow you to “to access your account anywhere.” So if you’re visiting a friend’s house, you should be able to retrieve your profile on that system.
Gordon’s response was actually about playing games on another Wii U. Based on her comments, it sounds like digital content could be tied to your account. That would certainly be a step in the right direction for Nintendo, its online plans, and its approach to non-retail offerings.