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Game Memo has gotten their hands on some new Dragon Quest X details. Here’s what their report states:

– Lots of volume, with the hope that players can continue to play online for a long time
– Gameplay content outside of story such as specific quests for the five races
– It seems there will be an “ending” and a “last boss” unlike most online games
– The game’s inn facility will now have a concierge which will provide info about events
– Auto saves
– Can also go to the church to save
– Post office service: send letters/items to friends without directly meeting
– Many times bigger than Dragon Quest VIII’s massive world
– Your character is human, but turns into one of the five races after some sort of happening
– Game begins in a small village, you live with either your brother or sister
– Character making feature allows you to create this family member as well

Source 1, Source 2


New Dragon Quest X scan

Posted on 13 years ago by (@NE_Brian) in News, Wii, Wii U | 0 comments


This information comes from Bethesda’s Pete Hines…

“It’s definitely a possibility for the future. We’ll look at any platform that will support that games we’re trying to make, but that’s the key thing – the console has to support the game as it is designed.

“The more changes we have to make to a game the less and less palatable it becomes because making a game is an enormous process. Just doing 360, PS3 and PC – I don’t think people understand the amount of work that goes into that. All of the localisation you have to do… all of the testing you have to do… on every platform in every language… It’s a pretty huge undertaking.

“So you aren’t just supporting the Wii U; You’re supporting it in English, French, Italian, German and Spanish.”

When Hines was asked about bringing The Elder Scrolls V: Skyrim to Wii U, he said, “We’ll see. It’s definitely a possibility.”

Source


You remember Rodea the Sky Soldier, right? It was that very promising NiGHTS-like game that was set for a dual-release on Wii and 3DS.

Although we haven’t heard anything about the project since it was announced earlier this year, development has progressed well. In fact, Yuji Naka has said that the title is complete “for awhile now.”

“Rodea the Sky Soldier has been finished for awhile now. My part at Prope has been done. Now it’s up to Kadokawa Games to decide on the release strategy whether it will be come out for North America, Europe, and Japan.”

Naka was also asked about a possible Wii U version. At this time he explained why there are no plans for that:

“It’s finished as Wii title and as of now we have no plans to bring it to Wii U. Rodea was made specifically for the Wii so players could enjoy it by flicking the remote. If we tried to incorporate those controls into the large Wii U controller it wouldn’t be the same. I would really like for people to play and enjoy it on the Wii as I had originally intended.”

Source


It has become clear that Mario, Zelda, Smash Bros., and Pikmin games are in development for Wii U. However, one franchise that isn’t a lock for the system is Star Fox.

In an interview with the Official Nintendo Magazine, Nintendo’s Yusuke Amano was asked about the possibility of Star Fox for Wii U.

Amano said:

“You’ll probably have to ask Miyamoto-san! But if we were to make a new one, it would probably have new exciting features that improve on what we’ve seen in Star Fox games before.”

Source


Darksiders II producer Ryan Stefanelli has commented on some of the experiences he’s had with Wii U thus far. Specifically, Stefanelli discussed the touch screen that the console offers and mentioned how easy it was to enable full gameplay on it.

“Just to have something on the touch screen, we put the inventory and map systems on the controller – and even that small thing makes a big difference. When you collect a new piece of loot, you just look down to see if you want it, and can equip it instantly. I can’t say for sure if that’ll be in the final cut, but it’s really cool that the gameplay experience never has to be broken up by changing out equipment. …It (the touch screen) allows for quick weapon and equipment swaps. For example, you could have two different equipment sets for Death – one that’s geared towards heavy weapons and big armour, and another that’s designed for mobility and quick strikes. On the Wii U, all it would take to switch from one to the other would be a hot button on the touch screen, and multiple swaps could be made during an intense combat without ever pausing.”

“Our one and only goal once we got the Wii U hardware was to get Darksiders II running on it. We didn’t even have running the game on the touch screen on our ‘to do’ list. but once we got it running, we just fooled around with getting it on the touch screen as a lark. It took all of five minutes and two lines of code, and boom! – there was the entire game running on the controller. Amazing.”

Source


Why so grumpy, mister?

Battlefield 3 was shown off during Nintendo’s E3 2011 press conference, but we haven’t seen much of the game since. Perhaps now we know why…

“We definitely see potential in the Wii U, but I wish I had the breakthrough idea for how to exploit the new controller. We’re definitely looking into what kind of new stuff we can do with Wii U. I don’t have that idea yet.” – EA’s Patrick Liu

Well, the Wii U isn’t out for a while, so he probably has some time to think about this before needing to implement it! Still, I’m hoping it doesn’t become a trend in the first few months of the Wii U’s life to just re-release games from the year prior on the console…

“Nintendo has surprised us so many times before. I was one of the sceptics when the Wii came out and it proved us wrong. I think they’re going to prove a lot of sceptics wrong again.” – EA’s Patrick Liu

Via ONM


No, I’m not counting that single screenshot Square Enix released after the Dragon Quest conference. These are the first true images of the game!



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