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It seems as though you’ll be able to progress through Dragon Quest X on your own, but at its core, the title is an online MMO-like project. These types of games are generally accompanied by fees.

At the moment, Square Enix isn’t confirming that “X” will carry a fee. On the Dragon Quest series portal site, however, a row can be seen for price. This line makes note of “price” and “usage fee” on the same line, which are listed as TBA for Wii and Wii U. The fact that “usage fee” is mentioned at all is probably an indication that Dragon Quest X will be a pay-to-play title.

Thanks to Thomas N for the tip!

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Unsurprisingly, Square Enix has launched the new Dragon Quest X site following the game’s unveiling. It contains the following details:

– Full name: “Dragon Quest X Mezameshi Itsutsu no Shuzoku Online”
– Surname roughly translated to “The Five Awakening Races”
– Wii version: “12 inch disc and USB Memory”
– Wii version: TBA release date
– Wii U version: TBA
– Player count listed as single-player
– Players can make up to three characters
– Controls: Wiimote + Nunchuck, Classic Controller and Classic Controller Pro
– USB keyboard supported
– Internally developed (first for the series)
– Square Enix looking for beta testers soon
– Details on beta soon
– Staff includes:
General Director: Yuji Horii
Character Design: Akira Toriyama
Music: Koichi Sugiyama
Director: Jin Fujisawa
Producer: Yusuke Saito

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Surprise! Dragon Quest X isn’t a Wii-exclusive. Square Enix has just announced that the title will be brought to Nintendo’s newest console as well. The Wii U version will be “powered-up” and will feature enhanced graphics.

Here’s one piece of interesting information: if you purchase the game on Wii, you’ll be able to resume your progress on Wii U. No further information was shared, though.

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Tecmo Koei didn’t list Wii U as a platform for Ninja Gaiden III, but any media show should end up being fairly close to what we end up seeing on Nintendo’s upcoming console.


The Legend of Zelda: Skyward Sword producer Eiji Aonuma has commented on Wii U in the latest issue of Nintendo Power. One of his favorite aspects about the console is the ability to take advantage of two screens. This is something that Nintendo has already provided with the DS and 3DS, but Aonuma believes that the distance between the controller screen and the television will allow for new ideas.

Aonuma told the magazine:

“I really think [having two screens is] one of the most exciting features of the system. Unlike the Nintendo DS, there’s distance between the television and you and your other screen. That really allows for some different interactions, some of which you saw [at E3]. For example, imagine having the contents of Link’s satchel available to you on the screen of your controller, and using elements of the pouch to interact with gameplay on the television.

Aonuma went on to discuss an idea for Zelda Wii U in which the controller could act as “the different items that Link is using, allowing you to interact with the game world and with the game items in a very different way.”

“With The Legend of Zelda: Skyward Sword, we had the Nunchuck and Wii Remote sort of stand in for the sword and shield that Link carries. But in a game for the Wii U, I can definitely see something like the controller itself becoming the different items that Link is using, allowing you to interact with the game world and with the game items in a very different way.”



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