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Wii U

Shigeru Miyamoto on the influences for Wii U’s creation…

“There was nothing external that influenced us. What really brought about the idea for it stemmed from our original concept for the Wii. We talked about it as the system that would never sleep, using something like Wii Connect 24–meaning, people would be able to access the system very quickly at any time. But, what we found was that as people started getting larger TVs, turning on the TV began to take more and more time than it used to. It was no longer instantaneous. So that became a barrier for people, and people who were watching TV would essentially make the system unavailable for somebody who wanted to play a game or see what was new with the system that day.

And so, with those challenges in mind, we started to look at what we wanted to do for the next system, and started to think that if we can’t continue to always rely on the TV, we need to create a dedicated screen just for the system so people can quickly and instantly interact with it, regardless of what was happening on the TV.”

We now have come full circle with Project Cafe rumors. Game Informer, who originally reported on Nintendo’s next console, has reason to believe that the system will simply be called “Nintendo”.

That name would likely be received more warmly than “Wii”, though, admittedly, it’s not something that I would expect. Come Tuesday, we should know what the console will truly be named.

Source

All of the details below popped up on 4chan recently, but I’m inclined not to believe any of it. It’s true that some information has been accurate on the site in the past, though that’s been pretty rare. In any case, since we’re so close to E3, we might as well post it! Just don’t take any of it too seriously…

The System:

– Uses a custom IBM triple-core CPU running at 3.6GHz per core
– The development kit contains 1gb RAM, but Nintendo have hinted that the console will actually have 1.5gb
– Nintendo will be releasing games that will run 1080p natively. Sources say that with Nintendo’s art style and the poewer the system, the games look ‘stunning’.
– The system does run on AMD R700 card, but the architecture is slightly different and the clock speeds are much higher.
– The System resembles JPN/EU SNES machines in color only and not in shape
– The development kit is about the size of a 360, not the console
– Close sources say it’s as if Nintendo is in “damage control” with 3rd party developers. Nintendo is trying really hard to get 3rd parties on board to develop games and have offered incentives such as not releasing big-title Nintendo games in holiday seasons to compete against 3rd party titles.
– Nintendo went to many 3rd party developers on guidance on what they were after with the new console in terms of system specs, controller and online system.

Over the past few months, there have been many rumors about third-parties producing content for Project Cafe. For instance, some outlets have claimed that Rockstar has been working on Grand Theft Auto V for Nintendo’s next console. Although that specific rumor is questionable, it is possible that we’ll be seeing some significant announcements from third-parties on Tuesday.

GameTrailers Editor in Chief Shane Satterfield has apparently heard that “there is going to be some big third-party announcements for Nintendo’s new console at the show”. That was said on the latest episode of the site’s Invisible Walls show. It sounded like he was going to elaborate on his comment, but Michael Pachter interrupted him. So, unfortunately, that was all that was said about third-parties and Project Cafe.

“I have kind of heard some things through the grapevine there is going to be some big third-party announcements for Nintendo’s new console at the show, there’s no doubt about that.”

There’s actually some really interesting quotes from Capcom below regarding their support for Wii. Actually, this is the most I’ve heard them discuss their thoughts on the system in quite some time. It’s definitely worth checking out.

Capcom’s Christian Svensson on the company releasing very few titles for Wii…

“It’s not about necessarily the number of releases, but I would argue we have probably three or four in the top 20 on Metacritic. As a percentage of our share of the top 20 Metacritic games out of the number of Wii titles released to date, we certainly over-performed. Resident Evil 4: Wii Edition, Zack and Wiki, Tatsunoko vs. Capcom: Ultimate All-Stars, Monster Hunter Tri, and Okami are all probably up there.”

Svensson on Dead Rising: Chop Till You Drop…

“Maybe not up there (laughs). But I would say as with any portfolio, some things come out the way you hope and some things don’t.”

Svensson on any regrets he has with the Wii…

“I think like much of the industry, I wish I knew what it was going to be a year before it actually became apparent what it was going to be, in terms of market acceptance. I don’t know that there’s any publisher you could speak to going into that window that would have said ‘It’s going to be that.’ Maybe Ubisoft did, they’re the only ones that bet really heavily out of the gate on it. But I’m not sure if they capitalized on it any better than we did in the end.

There are certain things I wish we would have done, but the problem is the windows of opportunities closed. When it became apparent we should have done something, the chance had already passed us by from a business or development standpoint. But other than that, it was not terrible. We’ve had some major successes. The Wii helped us grow the Monster Hunter brand in the West. Our most successful Monster Hunter in the West was Tri in both North America and Europe. I think Zack and Wiki was an interesting experiment; very creative in its approach and reinforced that Capcom innovation is alive and well here. We brought Tatsunoko vs. Capcom to the West when everyone said it wouldn’t come. We proved them wrong and it was modestly successful.

I’m not disappointed with our Wii output at all.”

Svensson on whether Capcom will be a bit more on top of the ball with Nintendo’s next console…

“I’m going to have to hold those cards closer to the vest. We’re a multiplatform publisher, and I think anytime we have new hardware coming to the market that can be a canvas that our creators can create on and help them execute their visions, we’re supportive of that. There’s more news to come on that front in the future.”

Source

Update: Andriasang has modified their original report regarding Project Cafe’s release date. Nikkei’s article states that it could ship in mid 2012, rather than in the latter half of the year (thanks Thomas N!).

All of the points below come from reputable Japanese outlet Nikkei. The details should still be treated as a rumor for now, but keep in mind that Nikkei has leaked a bunch of information in the past relating to Nintendo and their E3 conferences.

– Controller has a touch screen
– Tablet-like controls for games
– Controller can be used as a portable game machine
– Touch panel is six inches
– Built-in battery
– Camera included
– Camera can be used in many ways, like making an avatar and using it in-game
– Releasing in the latter half of 2012

Source

The two images above have been going around today as screenshots of a Metroid Project Cafe title, but, no, they aren’t real. Actually, they were actually taken from a Mass Effect 2/Unreal Tournament III mod. Still, it’s a bit fun to take a look at the many, many fake images created right before E3. And something tells me these aren’t the last fan-made screenshots we’ll see before the show…

Source

We’re just a little over a week from Nintendo’s E3 2011 press conference. With the event just on the horizon, industry analyst Michael Pachter has brought out his crystal ball to share some predictions for the event. Additionally, he’s offered some thoughts on Project Cafe’s launch.

All of the points below come from the latest episode of Giantbomb’s Bombcast.

– Hardware and a bunch of titles at E3
– Many games since Nintendo hasn’t shown much this year
– Date for Kid Icarus: Uprising
– Last showing for Zelda: Skyward Sword
– Nintendo will probably say that they’ll have a Mario title at launch
– Pachter believes the Vitality Sensor is dead
– Pachter echoes IGN’s report of Foxconn beginning production in October
– He also thinks they could produce one million consoles per month
– Japanese launch for Project Cafe in April
– Also possible that Nintendo could stockpile systems and launch simultaneously in September

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