Final Fantasy Crystal Chronicles: The Crystal Bearers brings action adventure to Wii on December 26th
Posted on 15 years ago by Brian(@NE_Brian) in News, Wii | 4 Comments
First Major FINAL FANTASY Experience for Wii Available This Holiday Season
First Major FINAL FANTASY Experience for Wii Available This Holiday Season
LOS ANGELES, Sept. 14 /PRNewswire/ — Square Enix, Inc., the publisher of Square Enix(R) interactive entertainment products in North America, announced today that FINAL FANTASY(R) CRYSTAL CHRONICLES(R): THE CRYSTAL BEARERS(R) for Wii(TM) will be available at North American retailers on December 26, 2009.
This latest installment in the franchise offers a fresh take on the beloved CRYSTAL CHRONICLES universe, launching the series into the action-adventure genre and onto the Wii system. FINAL FANTASY CRYSTAL CHRONICLES: THE CRYSTAL BEARERS combines the storytelling depth, immersive event scenes and graphical quality of the FINAL FANTASY franchise with motion-driven gameplay and the ability to freely explore the game world.
Flowerworks – Downloadable title coming soon to Wii
Posted on 15 years ago by Brian(@NE_Brian) in News, Wii | 0 comments
We’ve discussed Flowerworks in the past, but now the title has been officially announced.
http://www.flowerworksgame.com
Melbourne, Australia – Saturday, 12 September 2009 – Nocturnal is proud to announce the upcoming release of Flowerworks® for the WiiWare™ service on Wii™ system.
Under development for more than 18 months, Flowerworks combines flowers and fireworks in a groundbreaking action-adventure game, designed from the ground-up for Wii.
In Flowerworks, the player takes the role of Follie – a friendly (but confused!) alien who crash lands on the mysterious planet Elilia, whilst transporting a cargo of Flowerworks seeds to her Aunty.
4 theoretical games that could take advantage of the Wii Vitality Sensor
Posted on 15 years ago by Brian(@NE_Brian) in Features, Wii | 12 Comments
Among all of the peripherals that have been released for the Wii, the “Vitality Sensor” is arguably the most obscure one we’ve seen yet. A device that measures your pulse? How could that be fun for serious video gamers? Aside from making sure you’re still alive, the possibilities seem pretty slim. Despite this sarcastic skepticism though, it’d be hard deny that there are options for the device. On one hand, it has significant potential for specific types of titles, but on the other hand, the most likely path Nintendo will take with the device will be one very similar to the Wii Balance Board: A couple of decent casual titles will be made, and then the company will leave it up to third parties to support a gadget that they created. If Nintendo wants the Wii Vitality Sensor to be anything more than a device to attract sleepless moms, they’re going to have to do something to attract core gamers.
The Game: Eternal Darkness 2
Genre: Survival Horror
Use of the Vitality Sensor: Staying calm
The Premise: Now, I’ve never had the privilege of playing Eternal Darkness, but I’ve read more than enough about the game to know exactly why it’s as loved as it is. It uses fourth-wall shattering techniques to affect the player beyond the confines of the screen, and for that it was considered one of the most revolutionary games to hit the survival horror genre since the original Resident Evil. Combining what the game already had in place with the ability to read your pulse, and the game could, in theory, force you to keep calm or risk punishment. For instance, imagine that as your pulse increased, the screen would distort, causing you to lose focus and suffer the loss of the ability to see your enemies before they seek you out. This would add a whole new level to the game, and intensify the experience that was already so highly praised in the original.
And Yet it Moves gameplay video
Posted on 15 years ago by Brian(@NE_Brian) in News, Wii | 0 comments
Thanks to Johannes for the news tip!
Is Game Informer going to have a blow out of Epic Mickey next month?
Posted on 15 years ago by Brian(@NE_Brian) in Rumors, Wii | 15 Comments
For the most part, Mickey Mouse’s role in video games has been limited to the Kingdom Hearts series. A few months ago though, leaked concept art and details were released for Warren Spector’s “Epic Mickey,” which will supposedly focus on old/forgotten characters that wish to take revenge against Mickey. And in next month’s Game Informer, the game may finally see a proper announcement.
In the October 2009 issue of the magazine, Game Informer provided the following teaser:
Something epic is brewing
Next month, Game Informer unleashes a storm of epic proportions with its new design and website relaunch, and the star of the show is someone you just might know…
On the second page of the teaser, there’s a picture of Mickey’s head…Just without the face. I’d say there’s a good chance that the cover story for next month’s G.I. is Epic Mickey, especially considering that there seems to be emphasis on the word “epic.”
Thanks to kepo for the news tip!
ESRB updates
Posted on 15 years ago by Brian(@NE_Brian) in DS, News, Wii | 0 comments
101-in-1 Party Megamix (Wii) – E10+
Cooking Mama 3: Shop & Chop (DS) – E
Island of Dr. Frankenstein (Wii) – E
Need for Speed Nitro (DS) – E10+
Phantasy Star Zero (DS) – E10+
Silent Hill: Shattered Memories (Wii) – M
Diner Dash: Flo on the Go (DS) – E
Atelier Annie: Alchemists of Sera Island (DS) – E10+
Junior Brain Trainer (DS) – E
Junior Classic Games (DS) – E
THE SECRET SATURDAYS: Beasts of the 5th Sun (Wii/DS) – E10+
Personal Fitness for Men (DS) – E
Personal Fitness for Women (DS) – E
Planet 51 The Game (Wii) – E
Pub Darts (Wii) – E
EA Sports Active More Workouts (Wii) – E
Bit.Trip Void (Wii) – E
FIFA Soccer 2009 (Wii) – E
Jillian Michaels Fitness Ultimatum 2010 (DS) – E
Doc Louis’s Punch-Out!! (Wii) – E10+
C.O.P. The Recruit (DS) – T
CityBuilder (Wii) – E
Fighting Fantasy: The Warlock of Firetop Mountain (DS) – T
Medieval Games (Wii) – E10+
Teenage Mutant Ninja Turtles: Arcade Attack (Wii) – E10+
Japan’s WiiWare/DSiWare updates next week
Posted on 15 years ago by Brian(@NE_Brian) in DS, News, Wii | 0 comments
WiiWare:
Minna de Tobikome! Penguin Diving Fu-pa-ru-pa (Agenda, 500pts)
F.O.R.T.U.N.E: Hoshi no furisosokgu Oka [Fortune: Star-shower Hill] (Cybird, 1000pts)
Animal Life: Doubutsu Furiai seikatsu [Animal Life: Animal Considerate Lifestyle] (Hudson, 500pts + DLC)
DSiWare
DSiWare 200:
G.G Series: Z-One (Genterprise)
G.G Series: Wonderland (Genterprise)
DSiWare 500:
Asoberu Ehon: Mind Ten [Play Picturebook: Mind Ten] (Nintendo)
Saigyou Ginsei: Igo [Strongest Silver-star: Go] (Silver Star Japan)
First RE: The Darkside Chronicles Operation Javier images
Posted on 15 years ago by Brian(@NE_Brian) in News, Wii | 6 Comments
Castlevania the Adventure ReBirth heading to Wii
Posted on 15 years ago by Brian(@NE_Brian) in News, Wii | 9 Comments
Looks like the ESRB has leaked information about a new Castlevania title for Wii, which will contain classic 2D goodness. We are making an assumption that this is heading to WiiWare, however. Considering Contra ReBirth is a downloadable title, I’d say this title has a strong chance of following a similar path.
Castlevania the Adventure ReBirth
Platform: Wii
Rating: Teen
Content descriptors: Animated Blood, Fantasy Violence
Rating summary: This is a side-scrolling action game in which players battle against monsters in Dracula’s castle. Players use a chained whip to fight their way through halls and dungeons filled with zombies, skeletons, flying eyeballs, and bats. The enemy creatures frequently shoot projectiles and attack players in hand-to-hand combat. If players sustain too much damage, they keel over and emit a burst of red blood. Some rooms in the castle also have spikes or spears stained with red, blood-like splotches.