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Mad Catz Signs an Accessory Licensing Agreement with Nintendo of America Inc. for Rights to Develop and License Videogame Accessories for the WiiTM, Nintendo DSTM and Nintendo DSiTM

SAN DIEGO – Mad Catz Interactive, Inc. (AMEX/TSX: MCZ), a leading third-party interactive entertainment accessory provider, announced today that it has secured an accessory license from Nintendo of America Inc., a leading developer and publisher of videogames and videogame consoles and handheld devices, to produce licensed videogame accessories utilizing select Nintendo intellectual property.

Pursuant to the terms of the agreement, Mad Catz has obtained non-exclusive rights to develop and market a range of accessories for the Wii, Nintendo DS and Nintendo DSi systems. Territories covered in the agreement include select countries within North America, South America, Europe, Africa, Australia, New Zealand and the Middle East. The agreement includes the select use of Nintendo’s intellectual property such as the popular Nintendo characters Donkey Kong™, Zelda™, Link™, Mario™, Luigi™, Wario™, Yoshi™, Bowser™, Toad™, Princess Peach™ and Samus™.


Back in May, Bethesda Europe managing director Sean Brennan teased that the company would be making a “really big” mature Wii announcement this year. But we actually already know what that title is. A few weeks ago, Bethesda Europe revealed Wheelspin. And even though the game may be of high quality, I’m a bit disappointed to say that Wheelspin is Bethesda’s big surprise for Wii.

“[Sean] was referring to the Wheelspin Wii game Bethesda is publishing in Europe (only) and that is being shown in our booth at GamesCom this week.” – Bethesda VP Pete Hines


There’s no hiding the fact that Activision is bringing a two year old Call of Duty game to Wii. However, there is apparently still a chance that Modern Warfare 2 could hit Nintendo’s console. Speaking at GamesCom, Activision stated that, if there are positive sales for Call of Duty 4, then a Wii version of Modern Warfare 2 may happen.

You may remember that Activision’s last Call of Duty game (World at War), started off slow in the market but has picked up since then and has gone on to sell rather well. The only question is, will Wii owners have to wait until November 2011 to play Modern Warfare 2 if Call of Duty 4 performs decently?


01./03. [NDS] Dragon Quest IX: Defenders of the Starry Sky (Square Enix) – 127,000 / 3,644,000 (-6%)
02./05. [NDS] Tomodachi Collection (Friend Collection) (Nintendo) – 126,000 / 728,000 (+38%)
03./06. [WII] Wii Sports Resort (Nintendo) – 105,000 / 1,006,000 (+44%)
04./02. [WII] Monster Hunter 3 (Capcom) – 93,000 / 750,000 (-32%)

05./01. [PS2] SD Gundam G Generation Wars (Namco Bandai) – 57,000 / 233,000 (-67%)
06./04. [PSP] Tales of Versus (Namco Bandai) – 35,000 / 168,000 (-74%)
07./13. [NDS] Puyo Puyo 7 (SEGA) – 29,000 / 109,000
08./14. [PSP] Monster Hunter Portable 2 G (BEST) (Capcom) – 27,000 / 889,000
09./09. [NDS] Color Changing Tingle’s Balloon Trip of Love (Nintendo) – 18,000 / 51,000 (-46%)
10./17. [NDS] Penguin no Mondai X: Tenkuu no 7 Senshi (A Penguin’s Troubles X: 7 Warriors of the Sky) (Konami) – 18,000 / 90,000

Source


Toshinden Wii screenshots

Posted on 16 years ago by (@NE_Brian) in News, Wii | 5 Comments


We already know about a few of the changes in Metroid Prime 1/2 for Metroid Prime Trilogy, but the developers of the series provided a full rundown in a recent developer’s voice interview.

“Just a tremendous upgrade as far as the fluidity of the controls, the HUD’s a little bit different,
the reticule is different as it relates to how you target your enemies now, lock-on’s a little bit different.” – Michael Kelbaugh, Executive Producer/President & CEO

“The biggest impact is that player’s see more of the art and intricate design that we put into the levels.” – Mike Wikan, Senior Designer

“We’ve gone in and surgically repaired textures with higher resolution versions.” – Mike Wikan, Senior Designer

“There were some parts where it was a bit slow…” – Risa Tabata, Assistant Producer

“…And where before you would have to wait for doors to open, the wait time is a lot shorter.” – Kensuke Tanabe, Producer

“We looked at a few of the bosses and made small refinements to those encounters.” – Mike Wikan, Senior Designer


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Thanks to Jake for the news tip!



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