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SAN FRANCISCO & LONDON – SEGA of America, Inc. and SEGA Europe Ltd. today announced that Super Monkey Ball Step & Roll, the amusing and exhilarating party game will be available exclusively for Wii. The loveable characters from the original Super Monkey Ball, AiAi, MeeMee, GonGon and Baby, are back with all new mind-blowing puzzles and party games specifically designed to fully utilize the Wii Balance Board accessory and the Wii Remote and Nunchuk. Currently in development at SEGA Studios Japan, Super Monkey Ball Step & Roll adds a dynamic level of interactive gameplay with the use of the Wii Balance Board while still remaining true to the original franchise with zany level design.

“The Wii Balance Board opens new and creative ways for this long running and beloved SEGA franchise to be played,” said Sean Ratcliffe, Vice President of Marketing, SEGA of America, Inc. “Super Monkey Ball Step & Roll takes the franchise to a whole new level of interactivity and fun that is great entertainment for family and friends.”


The Conduit has been on store shelves for a few weeks now and has received mostly a positive reaction. It’s not the highest rated title rated for Wii nor is it the best-selling title  on the platform, but most gamers probably wouldn’t be opposed to seeing a sequel. High Voltage Software has expressed some interest in the past regarding more games for The Conduit’s storyline, and, well, if you played the first game, you know that the ending leaves for the door wide open for another title. Fortunately, it looks like High Voltage still has plans for at least one sequel to The Conduit.

In a recent Radio-Blodec podcast, HVS’ producer Joshua Olsen was first asked about the amount of sales needed for the company to create a sequel. We have the translated response below:

“I have no idea, it all depends on the fans and sales but it’s a little early for now to assume anything. Anyway, we are very interested to make a sequel to The Conduit, it’s quite a robust world and there are more stories we want to tell.”

Next, here’s Mr. Olsen’s response regarding whether there are plans to develop a sequel:

“Sure there are, The Conduit is the first part for our hero and we want to make more parts to tell more things about him.”

Last but not least, Mr. Olsen says work has not started on a sequel, yet.

“We have not started to work on a sequel.”

Thanks to Jake for the news tip!


MAJESCO ENTERTAINMENT ANNOUNCES ‘ALVIN AND THE CHIPMUNKS: THE SQUEAKQUEL’ VIDEO GAME FOR WiiTM AND NINTENDO DSTM

In Association With The Highly-Anticipated Theatrical Release From Twentieth Century Fox, The World’s Smallest And Most Mischievous Musical Trio Comes To Console And HandheldThis Holiday Season

EDISON, N.J., August 3rd, 2009 -Majesco Entertainment Company (NASDAQ: COOL), an innovative provider of video games for the mass market, Twentieth Century Fox Licensing & Merchandising (Fox Licensing) and Bagdasarian Productions, today announced Alvin and The Chipmunks: The Squeakquel for Wii™ and Nintendo DS™. Featuring everyone’s favorite musical group-Alvin and The Chipmunks and their girl group rivals The Chipettes making their videogame debut-this rhythm action game challenges players’ timing and musical skills as they perform in a variety of concert locations. Developed by ImaginEngine, Alvin and The Chipmunks: The Squeakquel launches this December in advance of Twentieth Century Fox’s theatrical release of the same name that opens on Christmas Day.


Rumor has it that another Factor 5 project has been canceled, possibly a Superman game that was being handled by White Harvest LLC. Assets and projects were transferred from Factor 5 to the new company (as you may remember from that ex-employee lawsuit), but apparently the title, which was in the works for Wii, is no longer in production. It was canceled because the publisher didn’t have a ton of faith in the game. The project started development in February and is said to have involved converting a large open world title. While we don’t know what type of game it was for sure, there is a claim going around that it was a Superman project.

Interestingly, the same rumor source says that White Harvest LLC is still at work on a different Wii title. Factor 5 CEO Achim Moller listed that there were multiple Wii projects in development on his LinkedIn profile, but it’s unclear if that includes the canceled title. If we’re lucky, we may (or may not) receive some news at gamescon. And, while the rumored source has been correct with a number of unconfirmed reports in the past, this information should remain as speculation for now.


Best-Selling Franchise Delivers Most Realistic Fishing Experience On The Nintendo Wii Yet!

Burlingame, Calif., August 4, 2009 – Natsume Inc., a worldwide developer and publisher of family-oriented video games, announced today that Reel Fishing: Angler’s Dream has gone to gold master and will launch for the Nintendo Wii this month. The Reel Fishing franchise is known for setting itself apart from the competition by delivering the most true-to-life fishing experience.

“We can’t wait for people to get their hands on Reel Fishing: Angler’s Dream this month,” said Hiro Maekawa, President and CEO at Natsume. “It offers a fun and challenging fishing experience for novice fishermen and master anglers alike!”


Perhaps one of the oddest announces to have come out of E3 was Nintendo’s very own Wii Vitality Sensor. Sure, the Wii Balance Board received skepticism when it was first unveiled, but the Wii Vitality Sensor seems like a much different peripheral. Nintendo’s Shigeru Miyamoto hopes that “people have confidence in us” even though he understands that showcasing software along with the announcement would have been preferable. Also, as has been Nintendo’s position with past add-ons, Miyamoto believes that the company has “lots of very creative ideas.”

“Ideally we would have been able to talk about this in terms of the software implementation rather than just the sensor itself. I don’t have any indication for you (of what we have in the works) other than to say that we have lots of very creative ideas.

We understand the challenge before us, and we have met these challenges in the past. We just ask that people have confidence in us.”


Futuristic Racing Game Developed by UK-Based Awesome Play Boosts Onto Wii This Autumn

LONDON, UK – 4th AUGUST, 2009 – ZeniMax® Europe Ltd today announced that Bethesda Softworks®, a ZeniMax® Media company, will publish WHEELSPIN™, a futuristic racing game developed by Archer Maclean’s studio, Awesome Play, for Wii™. Due out in autumn 2009, WHEELSPIN is a high-energy racing, high-impact game spread across a wide range of inter-planetary tracks and features three engaging modes as well as robust multiplayer options.

Whether you play in Solo, Race, or Battle Mode, you will find yourself racing around unpredictable race tracks at exhilarating speeds of up to 650kph! While Solo mode challenges you to beat times to unlock stages, discover short cuts, and find secret spanners dotted throughout the levels, Race mode throws you into a frenzied race against seven other cars across tracks that twist, turn, and launch cars through the stratosphere. Battle mode is an all out test of aggression versus mobility as you use an arsenal of weapons at your disposal in an all-against-all battle.



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