Resident Evil: The Darkside Chronicles screenshots
Posted on 15 years ago by Brian(@NE_Brian) in News, Wii | 0 comments
Media Create software sales (7/13 – 7/19)
Posted on 15 years ago by Brian(@NE_Brian) in DS, News, Wii | 0 comments
01./01. [NDS] Dragon Quest IX: Defenders of the Starry Sky (Square Enix) – 613,000 / 2,932,000 (-74%)
02./00. [PS3] Pro Yakyuu Spirits 6 (Konami) – 74,000 / NEW
03./02. [WII] Wii Sports Resort (Nintendo) – 72,000 / 689,000 (-30%)
04./03. [NDS] Tomodachi Collection (Friend Collection) (Nintendo) – 61,000 / 354,000 (+7%)
05./00. [PS2] Pro Yakyuu Spirits 6 (Konami) – 50,000 / NEW
06./00. [PSP] Ys I & II Chronicles (Falcom) – 19,000 / NEW
07./04. [PSP] Boku no Natsuyasumi 4 (My Summer Vacation 4): Youth Detective Group in Seto – Me and the Secret Map (SCEI) – 17,000 / 91,000 (-28%)
08./05. [PSP] Hatsune Miku: Project Diva (SEGA) – 15,000 / 131,000 (+5%)
09./06. [PSP] Monster Hunter Portable 2 G (BEST) (Capcom) – 11,000 / 800,000 (-14%)
10./09. [NDS] Pokemon Platinum (Pokemon Co.) – 9,000 / 2,481,000 (+12%)
Capcom on why online play hasn’t been a focus for Wii, elaborates on lack of online co-op in Spyborgs
Posted on 15 years ago by Brian(@NE_Brian) in News, Wii | 0 comments
This information comes from the Capcom Unity forums. Capcom’s VP of Strategic Planning & Business Development, Christian Svensson, was asked why “online [is] so essential in 360 and PS3 games, but [gamers] haven’t seen an online Wii game.” Mr. Svensson’s reply can be read below.
“As a counter point… Dark Void (a 360/PS3/PC game) has NO co-op or multiplayer, online or offline. There we’re focusing on trying to make the best single player experience we could rather than spreading the resources we have too thinly.
Same theory here. Trying to make the best co-op brawling experience we can without spreading our resources too thinly. If you wanted online co-op, something else would have to have to have been sacrificed and if the core experience isn’t satisfying, then there’s no point in making it an online non-satisfying experience.
First time out with a new team, on a new title on new tech (while very talented, they’d never done a Wii game) with a sizable budget, there’s already more than enough risk in the project. We didn’t (and still don’t) view online co-op as the feature that was buy/no buy for the majority of the audience we’re seeking to reach if we make a good game. Everything else, as I’ve said before, can come in the sequel (God willing we sell enough to have one).”
Super Robot Wars Neo screenshots
Posted on 15 years ago by Brian(@NE_Brian) in News, Wii | 0 comments
First Super Monkey Ball: Step & Roll details
Posted on 15 years ago by Brian(@NE_Brian) in News, Wii | 0 comments
These details come from the latest Nintendo Power…
– New interface
– Main experience is the same
– AiAi, MeeMee, GonGon, Baby returning as playable characters
– Still can collect bananas in levels
– Wiimote control option available
– At least 7 worlds, ten stages each
– Themes are borrowed from Banana Blitz but layouts are completely original
– Visuals in the environments have improved
– Game will have new multiplayer minigames and some old ones
– See Saw Ball minigame – Above a target, drop monkey in the center by manipulating series of seesaws
– Minigames created with balance board in mind
– Still a feature Nintendo Power couldn’t discuss that “promises a fresh take on the series”
Thanks to Jake once again for the news tip!
Real Heroes: Firefighter Prepares to Fire up Retail Outlets
Posted on 15 years ago by Brian(@NE_Brian) in News, Wii | 1 Comment
Upcoming family-friendly action title has gone gold
Epicenter Studios and Conspiracy Entertainment are pleased to announce that “Real Heroes: Firefighter” for Wii™ has gone gold today, and is set to hit retail shelves on August 4. “Real Heroes: Firefighter” challenges players to take on the role of a rookie firefighter and strive to save lives and property from a series of fires raging through a major metropolitan area. “Real Heroes: Firefighter” is rated E10+, and will be released to retail at a family-friendly price point (MSRP – $29.99 USD), with a percentage of proceeds being donated to the Firefighter Cancer Support Network.
Developed by Epicenter Studios, “Real Heroes: Firefighter” emphasizes non-violent, game-integral puzzles and challenges that mirror the on-the-fly choices firefighters face every day. Featuring Epicenter’s proprietary “Thinking Fire” technology, blazes will seem almost alive as they not only attack structures, potential victims and firefighters, but also cause unexpected changes to the environments that will suddenly alter the player’s options and strategies. No two scenarios will play out the same way in “Real Heroes: Firefighter.”
FFCC: The Crystal Bearers screenshots
Posted on 15 years ago by Brian(@NE_Brian) in News, Wii | 3 Comments
Thanks to Jake for the news tip!