Red Steel 2 “one of the best looking games on the Wii,” says developer
Posted on 15 years ago by Brian(@NE_Brian) in News, Wii | 1 Comment
In the 45th issue of the Official Nintendo Magazine, creative director of Red Steel 2 Jason Vandenberghe spoke about his latest project. In the interview, Vandenberghe made some audacious statements, including a claim that the game is “one of the best looking games on the Wii.”
“We’ve come a long way in terms of getting the core gameplay working. The first person brawler stuff, that’s really working for me. It’s awesome. We’ve got a lot of polish on the visuals and cool lighting. It’s one of the best looking games on the Wii. The game is so much fun with the Wii MotionPlus peripheral. I hope it gives gamers something really cool to do with their Wii. It’s a really cool game for core gamers.”
Suda51 would love to see Travis in the next Smash Bros.
Posted on 15 years ago by Brian(@NE_Brian) in News, Wii | 5 Comments
This information comes from the latest Nintendo Power
“…And I want him to be a huge star, so that’s why I’m working very hard to make this game as interesting as possible. Maybe in the future, we can see him fighting alongside Link in the next Smash Bros. [Laughs] That would be great.”
Travis came around way to late to fit into Super Smash Bros. Brawl. But I could definitely picture him in the next Smash Bros. game. How many of you would be interested in seeing that?
Travis is Suda51’s favorite character
Posted on 15 years ago by Brian(@NE_Brian) in News, Wii | 1 Comment
This information comes from the latest Nintendo Power…
“I like a lot of my other characters, too, but Travis is my favorite. He has a special place in my heart. He’s a good friend of mine and I really wanted to work with him again. I will stay with him until he dies…”
I know Travis has gained a lot of supporters through the first No More Heroes game. He’s definitely not your typical video game character. I was glad when Desperate Struggle was revealed and I hope Suda51 continue to create games with Travis!
Famitsu reveals another horror game for Wii
Posted on 15 years ago by Brian(@NE_Brian) in News, Wii | 3 Comments
Update: Details below
Famitsu has the first scans for and information for yet another Wii horror title. You may remember that there were some leaked videos released a number of months ago for The Calling, a game that was rumored to be developed by Hudson. Now the game has finally resurfaced. While we wait for more details, scans can be seen below.
– Horror (survival) game
– uses a phone in the game, you can receive text message, record audio and video
– 70% complete
– mystery girl, mystery old man and high school girls trio
SimAnimals Africa debut trailer
Posted on 15 years ago by Brian(@NE_Brian) in DS, News, Wii | 0 comments
Miyamoto is feared and is harsh with employees, but pushes for quality
Posted on 15 years ago by Brian(@NE_Brian) in News, Wii | 6 Comments
Upending tea tables and kidnapping employees are just some of the actions that Shigeru Miyamoto has been known for during development cycles. Even with that in mind, however, one might be surprised as to how Miyamoto interacts with other members of a team. Check out this blurb below, which discusses development of Wii Sports Resort:
Iwata: Okay, while taking that into account, could you tell me what the harshest thing was that Miyamoto-san said to you?
Shimamura: The harshest thing was…
Iwata: Given that he makes no allowances for planners…
Shimamura:
It came as quite a shock when he said “Make another mode!” He would also constantly tell us things like: “You can’t do this!” He’d say things like: “If you carry on like this, we’re never going to get this finished!” He would always be kind enough to give us this kind of “advice”.All: (laughter)
Iwata: I see – “advice”. (laughs) How about you, Yamashita-san?
Yamashita: I worked on a cycling race about which Miyamoto-san said: “This is incredibly dull!”
Iwata: He doesn’t pull any punches, does he? (laughs)
Yamashita:
He said: “What’s fun about this?” I had no choice but to respond by saying “Ah, okay. I see…” but actually it was really harsh.Iwata: Calling something “incredibly dull” is indeed harsh. There’s nothing positive you can take away from that.
I don’t think he’s really a bully or anything, but it is interesting to see that he would call someone else’s work “incredibly dull.” But hey, it’s Miyamoto! I think that in these instances, he is striving to create a quality game, which is evident in the snippet below.
Shimamura: Anyway, as H-san was overseeing archery, he was incredibly good at it. Normally he would have no problem in hitting the bulls-eye time after time.
Yamashita: But during the progress report meeting, when he was demonstrating archery, he was shaking really badly.
Shimamura: If you looked at the screen, you could see that he wasn’t able to hold it steady at all. I’d never seen anyone shaking so bad before when playing the game so I said: “You’re shaking!” He replied: ”It’s nerves!” (laughs)
All: (laughter)
Yamashita: Then after having it pointed it out to him, the shaking got even worse.
Shimamura: The arrows were flying all over the place. I wonder if the Wii MotionPlus is the world’s first device that’s able to detect whether someone is nervous.
Iwata: (laughs) So did he get through that nerve-wracking presentation without Miyamoto-san giving him the thumbs down?
Shimamura: On that occasion…
Yamashita: As you might be able to guess, Miyamoto-san did indeed give him the thumbs down!
All: (laughter)
Yamashita: But following that, it improved greatly.
Red Steel 2 team wanted to create a “really killer, really awesome” experience
Posted on 15 years ago by Brian(@NE_Brian) in News, Wii | 0 comments
Even though Red Steel 2 is considerably different than its predecessor, the development team that created the first title is comprised of many members who worked on the original title. Creative director Jason Vandenberghe spoke about this with the press last week, in addition to the fact there was a goal in mind to make Red Steel 2 “really killer, really awesome.”
“The game has actually been worked on in one way or another pretty much since the end of Red Steel 1. The core team for Red Steel 2 is made up of largely the same people that did Red Steel 1. So there’s a lot of continuity there.
There was a lot of work being done in terms of research [and] about gameplay. What are we going to do? How can we make it great? The team wanted to make the next one really killer, really awesome. So we spent a lot of time really looking at the core mechanics, looking at the technologies, rebuilding that from the ground up. Making sure we can get the absolute most we could out of the Wii. There was a lot of questions amongst the team about can we really make this work with the basic Wiimote.
We tried a lot of things and certainly we got a long way. But when the Wii MotionPlus showed up, it was like “Oh okay. Well, [laughs] this is how this game should work!” was pretty much our response. When we plugged it in and tried that, wham! What happened is that [Red Steel 2] went from a shooter with a sword in it, to a sword game with guns in it. We really shifted the focus and that let us sort of go down and take our setting apart and look at it again. We created this new hero from the inside out based on that gameplay.”
High Voltage working with Nintendo to fix multiplayer glitches in The Conduit
Posted on 15 years ago by Brian(@NE_Brian) in News, Wii | 7 Comments
While most would agree that The Conduit features one of the better online systems on the Wii, there have been reports of glitches popping up during multiplayer matches. In fact, Austin has told me that he’s encountered a number of “spawn under the map” glitches. Austin got in contact with the good folks over at High Voltage regarding his issues and it looks as though the company is working with Nintendo in an attempt to iron out multiplayer bugs.
“We have received a few emails from fans regarding multiplayer snags and I assure we’re working hard to fix those issues. It’s difficult to address “glitches” post-release, but we’re working closely with Nintendo to come up with potential solutions.”- Jaramiah Severns, Associate Producer