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A rumor popped up a few weeks ago that Nintendo’s upcoming Wii MotionPlus peripheral would come with a forced glove. Unlike the Wii controller itself, MotionPlus would ship with a tacked on sleeve and owners would be unable to remove it.

The Nintendo of Europe press release highlights images of Wii MotionPlus and, as you can see below, it looks as though the add-on will unfortunately arrive with the forced protection.

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Course: DS Peach Gardens
Objective: Finish track in quickest time
Tournament date: 4/15 – 4/25


These details come from the latest Game Informer…

– Main focus of the game is retelling events from Resident Evil 2/Code Veronica
– Will have a chance to take part in new elements starring Leon Kennedy in South America
– Possibile online functions: Preview puts the game at “Online TBA”

Thanks to Jake for the news tip.


Nintendo to Set Summer ?09 Ablaze with Wii MotionPlus and Wii Sports Resort

REDMOND, Wash.–(BUSINESS WIRE)– Nintendo is setting the stage for a blockbuster summer with the announcement of two hotly anticipated product releases. The new Wii MotionPlus™ accessory will hit U.S. retailers on June 8, taking the motion-sensing controls of the popular Wii™ system to new levels of precision and performance. What’s more, these control enhancements will be on vibrant display when the Wii Sports Resort™ game launches on July 26, offering a beach-themed follow-up to the groundbreaking Wii Sports™ game. Wii Sports comes packed with the Wii console. It grew into a worldwide phenomenon and continues to attract millions of new players to the world of video games. Each Wii Sports Resort game comes packed with a single Wii MotionPlus accessory.

When used with specially designed games, Wii MotionPlus tracks players’ movements in finer detail and with greater accuracy than ever before, building upon the innovative wireless function of the motion-sensing Wii Remote™ controller. Even the slightest twist of the wrist or turn of the body is replicated exactly on the TV screen, allowing users to become even more immersed in Wii game play. Designed for easy attachment to the Wii Remote controller, the Wii MotionPlus accessory will be offered at an MSRP of $19.99.


Eight-player racer roars on to Wii this July
Konami Digital Entertainment GmbH has announced a new multi-player racing title entitled Driift (working title), which will be released as a WiiWare title from July.

Viewed from above, Driift is a fast-paced racer that allows up to eight players to race each other, using cartoon-style chars. Featuring twelve different tracks based on four themed environments – cityscape, hills, snow and a desert oasis – players can also select one of 32 vehicles from four categories. Each category is tailored for use within the different environments, with variations of speed, acceleration and handling and grip levels making specific vehicles ideal for particular locations.

Driift’s multi-player modes allow users to play using combinations of Wii Remotes, Nunchucks and Classic Controllers, and seven game modes are on offer. These range from the single-player and multi-player championships, and Team Race, wherein participants are divided into two teams, with the winner determined by those that accrue the most points. The VIP mode elects one player per team as a VIP vehicle, who must be protected at all costs from the opposition cars, with the removal of the VIP car resulting in a win for the attacking team.


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Target stores have begun placing their Wii merchandise (including Wii Fit games, Wii consoles, and Wii accessories) in the toddler sections of their stores. The logic behind this is likely to appeal to the younger demographic of Wii fans, or the appeal of Wii Fit to mothers and their children. In my own opinion, this is a good move to increase sales of Wii products, but I feel that it only adds to the child-like appeal of the Wii, which will further “deteriorate” the system’s image to more serious gamers.

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“Right, right. Well we wouldn’t have minded Nintendo at all. But of course, that’s not really their style so… Yeah, of all of the others that we could possibly have gotten, I think that Sega was a very good choice. We had some other offers earlier on, but we obviously passed them by because they weren’t really with us in the spirit of what we were trying to accomplish. What I mean is, there were people who wanted to like, get everything out there as soon as possible and make that quick buck; and that’s just not what we wanted to do with this.” – Rob Nicholls, Lead Game Designer on The Conduit

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