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BURBANK, Calif.–(BUSINESS WIRE)–Warner Bros. Interactive Entertainment announces Scooby-Doo! First Frights, the videogame that will be the complement to the upcoming Warner Premiere release. This action-adventure game lets players take on the role of young Scooby-Doo and teenage versions of the newly formed Mystery, Inc. crew to solve their very first cases. The game will be released on the Wii™, Nintendo DS™ and PlayStation®2 computer entertainment system in fall 2009.

In Scooby-Doo! First Frights, developed by Torus Games and published by Warner Bros. Interactive Entertainment, players put their sleuthing skills to the test solving puzzles, combating enemies and collecting clues before unmasking each mysterious villain. After solving each mystery, players can use unlockable character costumes for Scooby-Doo, Fred, Velma, and the rest of the gang to access new areas in every level.


It’s not exactly a secret that publishers are watching the sales of hardcore Wii games. For Capcom, however, the sales of MadWorld are not too important.

“I think Wii fans look at it that way [MadWorld sales as a barometer], us, probably not as much as you guys. I hope it does well though. Success would be if it’s profitable for Sega. Given that I’m not sure what their production and marketing budgets were, I’d prefer to not hazard a guess…” – Christian Svensson, Corporate Officer/VP of Strategic Planning & Business Development

Even though Capcom isn’t really focusing on the sales of MadWorld, we know that there are other third-party companies out there that are. Hopefully the sales of the game are at least halfway decent…Otherwise, hardcore Wii owners could be in trouble.


For quite a few weeks now, Brutal Legend, which has been confirmed for the 360/PS3, has been rumored to be making an appearance on Wii as well. Sources have told Variety that the game is heading to Nintendo’s console, though with a developer other than Double Fine at the helm. It’s unclear when Brutal Legend for Wii would release because the game recently went into production, but it’s possible that the game might take the same path as Dead Space: Extraction and be published next year.

Source 1, Source 2


A few days ago, Nintendo of America President Reggie Fils-Aime posed questions about why Resident Evil 5 and other Capcom titles were not releasing for the Wii. Chris Kramer, communications director for Capcom, has answered Reggie’s questions and explained that both RE5 and Street Fighter IV were developed “for high-definition graphics systems.”

“Both ‘Resident Evil 5‘ and ‘Street Fighter IV‘ were designed for high-definition graphics systems using Capcom’s current in-house engine called MT Framework. To get ‘RE5? or ‘Street Fighter IV’ out on the Wii, we would have to create all-new versions of both of these games, which is something we’re not opposed to doing. So the intention of both ‘RE5? and ‘Street Fighter IV’ was to go for graphical showcases, which is not what the center of the bullseye Wii is aiming for. However, we do have a lot of ‘Resident Evil’ action happening on the Wii and hopefully we will have more in the future.”


Nintendo of Europe has issued a press release confirming the release of Majora’s Mask on the Virtual Console today. The game is also scheduled to become available in Japan this month.

Download some of the best games from the N64, NES, SNES, SEGA Mega Drive, SEGA MASTER SYSTEM, NEOGEO, Commodore 64 and TurboGrafx (PC Engine) eras in Wii’s Virtual Console!
New games are added to the Wii Shop Channel regularly. This week, The Legend of Zelda: Majora’s Mask are ready for you to download.

The Legend of Zelda: Majora’s Mask – Nintendo 64

The acclaimed sequel to The Legend of Zelda: Ocarina of Time arrives on Virtual Console! Link must wield the power of several magical masks to save the land from destruction – and he has only 72 hours to do it! Majora’s Mask is an epic, gripping race against time that should belong in every fan’s collection


– Motion control
– Turning speed
– Cursor sensitivity
– Horizontal/vertical views
– Thrust sensitivity
– Nunchuck shake sensativity
– Deadzone window
– Difficulty settings (real time)
– HUD (ex: transparency)

“None of this was really hard to do. I felt there were these old arguments about that’s not the way it’s
done in console games so we shouldn’t do it. But we decided to just giving you all of these options and settings You can even adjust default run speeds. All of the settings work well in the game, so we don’t feel you can actually break it.” – Matt Corso, art and creative director at High Voltage

Source


VC

1 (1) – Super Mario Bros. 3
2 (2) – Super Mario Bros.
3 (3) – Super Mario World
4 (4) – Super Mario Bros. 2
5 (7) – Punch-Out!!
6 (6) – The Legend of Zelda
7 (5) – Pac-Man
8 (N) – Super Punch-Out!!
9 (9) – Mario Kart 64
10 (8) – Super Mario 64
11 (10) – Donkey Kong
12 (12) – The Legend of Zelda: Ocarina of Time
13 (11) – Donkey Kong Country
14 (13) – Super Mario RPG: Legend of the Seven Stars
15 (14) – Sonic the Hedgehog 2
16 (16) – Excitebike
17 (15) – Galaga
18 (17) – The Legend of Zelda: A Link to the Past
19 (19) – Tecmo Bowl
20 (20) – Paper Mario

WiiWare

1 (1) – World of Goo
2 (3) – My Aquarium
3 (2) – Tetris Party
4 (4) – Bit.Trip Beat
5 (5) – Onslaught
6 (6) – Dr. Mario Online Rx
7 (7) – CueSports – Pool Revolution
8 (8) – My Pokemon Ranch
9 (9) – Brain Challenge
10 (10) – Fun! Fun! Minigolf
11 (N) – Pop’Em Drop’Em SAMEGAME
12 (12) – Defend your Castle
13 (11) – Midnight Bowling
14 (13) – Target Toss Pro: Bags
15 (17) – Final Fantasy Crystal Chronicles: My Life as a King
16 (14) – Wild West Guns
17 (18) – Bomberman Blast
18 (15) – TV Show King
19 (16) – Sandy Beach
20 (19) – Tiki Towers


“I’ve said this — and it may have been in one of your interviews –from the get-go. I as a gamer — and Nintendo as a company — would love to see a new ‘Grand Theft Auto’ on our home console. We think the volume opportunity is there…Our job is to create the installed base for that type of opportunity to be leveraged. It’s Take-Two and Rockstar’s opportunity to make the game…We support publishers with marketing investment. We don’t buy exclusivity.” – Reggie Fils-Aime

“It [Disaster: Day of Crisis] is not on our announcement plan.” – Reggie Fils-Aime

“We are not the publisher of that title [Fatal Frame 4] in the Americas. So I can’t comment on it… I don’t know if it has a publisher.” – Reggie Fils-Aime

“I think that’s a great question to ask me in early June at E3 [if this year’s fall lineup will be better than last year’s]…You know, one of the things that we know is that our loyal fans have huge expectations for us. When we give them the smallest little inkling, it gets exploded into expectations that are almost impossible to meet.” – Reggie Fils-Aime

“It [downloading games onto SD card] doesn’t change our core philosophy. And our philosophy around demos has always been: how much demo do you provide to have the consumer excited but not so much that all they do is play the demo? That’s been an ongoing Nintendo philosophy.” – Reggie Fils-Aime

Quite a bit of news here…But unfortunately, a lot of it is disappointing. No Disaster: Day of Crisis, no word on Fatal Frame 4, and it doesn’t look like the Wii will be receiving demos in the near future. But hey – At least Reggie wants GTA on Wii.

Source


GLENVIEW, Ill. – April 2, 2009 – Publisher Detn8 Games Ltd. and developer Awesome Play Ltd. announce the upcoming release of Speed Zone™, a graphically-stunning, futuristic racing game for the Wii™ home video game system.

Set for North American release in late May, 2009, Speed Zone breaks new ground for graphics on Wii with game play to match. Furiously fast and silky smooth, the game runs at a bar-raising 60 frames per second. Stunning terrains are set on colorful planets, floating asteroids, and space stations. Speed Zone features three core game modes – Solo, Race, and Battle – each with multiple goals and a progressive, level-unlock structure.



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