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Though the first Beyond Good & Evil title saw a GameCube release, the sequel’s status on the Wii is unknown. Rumors have circulated that Beyond Good & Evil 2 would make it to the system, but nothing has been confirmed outright. However, there is some encouraging news. Michel Ancel, speaking about which platforms the game could release on, wasn’t ready to rule out a Wii version.

“We are not sure [which platforms the game will release for]. We are on a next-gen format but we can’t say if it will be one or two. [Technical aspirations don’t] eliminate adaptations or particular versions [about Wii].”

There’s also another interesting tidbit from Mr. Ancel concerning inspiration for the original game.

“There were a lot of inspirations: the Miyazaki universe, my own inspirations, politics and the media; the theme of September 11 – the CNN show with army messages and the fear climate. And it was a mix from other universes. It’s different from Zelda and other titles like that; very good games but they are out of time. [Beyond Good & Evil] was issued of the actuality.”

Source 1, Source 2, Source 3


Nintendo Wii

North America:
1. Wii Music (Nintendo)
2. Mario Kart Wii (Nintendo)
3. Wii Fit (Nintendo),
4. My Fitness Coach (Ubisoft)
5. Wii Play (Nintendo)

Japan:
1. Wii Fit (Nintendo)
2. Mario Kart Wii (Nintendo)
3. Wii de Asobu: Pikmin 2 (Nintendo)
4. Machi e Ikouyo: Doubutsu no Mori (Nintendo)
5. Taiko no Tatsujin Wii (Namco)

UK:
1. Wii Fit (Nintendo)
2. My Fitness Coach (Ubisoft)
3. Mario & Sonic at the Olympic Games (Sega)
4. Wii Play (Nintendo)
5. Rayman Raving Rabbids TV Party (Ubisoft)

Nintendo DS

North America:
1. Professor Layton and the Curious Village (Nintendo)
2. Kirby Super Star Ultra (Nintendo)
3. Pokemon Platinum (Nintendo)
4. Mario Kart DS (Nintendo)
5. New Super Mario Bros. (Nintendo)

Japan:
1. Pro Yakyuu Famista DS 2009 (Namco)
2. Mario & Luigi RPG 3 (Nintendo)
3. Rittai Picross (Nintendo)
4. Gakken Hangul Sanmai DS (Gakken)
5. Elminage DS Remix: Yami no Fuo to Kamigami no Yubiwa (Starfish SD)

UK:
1. Professor Layton and the Curious Village (Nintendo)
2. Club Penguin: Elite Penguin Force (Disney)
3. Grand Theft Auto: Chinatown Wars (Rockstar)
4. 42 All-Time Classics (Nintendo)
5. Junior Brain Trainer DS (Avanquest)

Source


Discover the Caverns in the WiiTM version and then travel to the Forest on the Nintendo DSTM

Leicester, April 3rd – After exploring the lush Grasslands of Planet Roo, Wii™ players plunge into the dark and creepy Caverns. The beautiful butterflies have been replaced by nimble bats that also share the same fondness for stealing Meteor shapes, so keep an eye out for them.

Roo-cuz tells players about new meteor shapes that fall at faster rates, and teaches them how to drill through obstacles that stop meteors from reaching their destination. The distance between platforms has shrunk for some levels, so players should be careful to align the rapidly descending meteors and have their nets ready to catch stray meteors as well.


London (3rd April 2009) – Square Enix Ltd., the publisher of Square Enix® interactive entertainment products in Europe and other PAL territories, today announces the release of two downloadable titles for WiiWare™. The first of these defensive simulation games, CRYSTAL DEFENDERS™ R1 will be available for download in April, while a release date for CRYSTAL DEFENDERS™ R2 will be announced at a later stage.

Featuring jobs and locations from the popular FINAL FANTASY TACTICS® series, CRYSTAL DEFENDERS requires players to strategically deploy units to fend off encroaching enemy hordes and prevent them from stealing their party’s crystals.


BURBANK, Calif.–(BUSINESS WIRE)–Warner Bros. Interactive Entertainment announces Scooby-Doo! First Frights, the videogame that will be the complement to the upcoming Warner Premiere release. This action-adventure game lets players take on the role of young Scooby-Doo and teenage versions of the newly formed Mystery, Inc. crew to solve their very first cases. The game will be released on the Wii™, Nintendo DS™ and PlayStation®2 computer entertainment system in fall 2009.

In Scooby-Doo! First Frights, developed by Torus Games and published by Warner Bros. Interactive Entertainment, players put their sleuthing skills to the test solving puzzles, combating enemies and collecting clues before unmasking each mysterious villain. After solving each mystery, players can use unlockable character costumes for Scooby-Doo, Fred, Velma, and the rest of the gang to access new areas in every level.


It’s not exactly a secret that publishers are watching the sales of hardcore Wii games. For Capcom, however, the sales of MadWorld are not too important.

“I think Wii fans look at it that way [MadWorld sales as a barometer], us, probably not as much as you guys. I hope it does well though. Success would be if it’s profitable for Sega. Given that I’m not sure what their production and marketing budgets were, I’d prefer to not hazard a guess…” – Christian Svensson, Corporate Officer/VP of Strategic Planning & Business Development

Even though Capcom isn’t really focusing on the sales of MadWorld, we know that there are other third-party companies out there that are. Hopefully the sales of the game are at least halfway decent…Otherwise, hardcore Wii owners could be in trouble.


For quite a few weeks now, Brutal Legend, which has been confirmed for the 360/PS3, has been rumored to be making an appearance on Wii as well. Sources have told Variety that the game is heading to Nintendo’s console, though with a developer other than Double Fine at the helm. It’s unclear when Brutal Legend for Wii would release because the game recently went into production, but it’s possible that the game might take the same path as Dead Space: Extraction and be published next year.

Source 1, Source 2


A few days ago, Nintendo of America President Reggie Fils-Aime posed questions about why Resident Evil 5 and other Capcom titles were not releasing for the Wii. Chris Kramer, communications director for Capcom, has answered Reggie’s questions and explained that both RE5 and Street Fighter IV were developed “for high-definition graphics systems.”

“Both ‘Resident Evil 5‘ and ‘Street Fighter IV‘ were designed for high-definition graphics systems using Capcom’s current in-house engine called MT Framework. To get ‘RE5? or ‘Street Fighter IV’ out on the Wii, we would have to create all-new versions of both of these games, which is something we’re not opposed to doing. So the intention of both ‘RE5? and ‘Street Fighter IV’ was to go for graphical showcases, which is not what the center of the bullseye Wii is aiming for. However, we do have a lot of ‘Resident Evil’ action happening on the Wii and hopefully we will have more in the future.”



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