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MotoGP fact sheet

Posted on 16 years ago by (@NE_Brian) in News, Wii | 0 comments

Release Date: March
Genre: Racing
Platform: Nintendo Wii
Rating: PEGI 3+
Developer: Milestone
Price: TBC

Game Description:
The first officially licensed MotoGP title ever for the Nintendo Wii platform, MotoGP turns the Wii remote into a virtual set of handlebars to deliver the definitive two-wheeled racing experience.
The development team’s overriding aim is to deliver an unparalleled handling model that allows access points for gamers of all skill levels and just as importantly provide a challenge to meet each player’s abilities.

ALL 3 MOTOGP CLASSES
MotoGP for Wii puts the player at the centre of the world’s premier motorcycling championship by letting them join a team and compete alongside their sporting heroes in all three race classes – 125cc, 250cc and MotoGP. Recent MotoGP titles had excluded 125cc and 250cc at a cost and Capcom is keen to ensure that all the riders are faithfully represented, which also enables complete progression through the ranks as well as giving the gamer a different racing experience per class. The game features a scaled and competitive AI which adjusts within limits to give a more enjoyable race experience on the lower levels but shows no mercy in the higher levels.


01. [PSP] Dissidia Final Fantasy (Square Enix) 49,000 / 818,000
02. [PSP] Monster Hunter Portable 2nd G (PSP the Best) (Capcom) 34,000 / 305,000
03. [NDS] Rhythm Tengoku Gold (Nintendo) 33,000 / 1,568,000
04. [WII] Wii Fit (Nintendo) 29,000 / 3,155,000
05. [NDS] Wagamama Fashion: Girl’s Mode (Nintendo) 29000 / 644,000

06. [PS3] White Knight Chronicles (SCE) 26000 / 304,000
07. [PS3] Gran Turismo 5 Prologue Spec III (SCE) 25,000 / 292,000
08. [PS2] Gundam Musou 2 (Limted Edition) (Namco Bandai) 25,000 / 225000
09. [NDS] Kirby Super Star Ultra (Nintendo) 23,000 / 1,021,000
10. [WII] Mario Kart Wii (Nintendo) 21,000 / 2,155,000

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“I think the Wii is a wonderful system. It’s very unique, starting with its iconic controllers. We have no plans at the moment, but I would love to make a Wii game in the future.” – Hironobu Sakaguchi

Sakaguchi would love to make a Wii game, and I’d love to play the game that he would create! He’s done some brilliant work on the Final Fantasy series, Chrono Trigger, and even Super Mario RPG. Sakaguchi has been a bit busy with the DS and Xbox 360 the past few years, so hopefully he can concentrate his efforts on the Wii in the future.

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A man was shot during a home-invasion robbery on Tuesday night. Two armed men were able to enter at an apartment through an unlocked door. The two men forcefully requested money, jewelry, and a few other items. However, the robbers only made off with a Wii and $70 after struggling (beating him in the head and shooting him in the bicep) with the victim. The good news is that the victim is in stable condition. No arrests have been made yet.

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Yesterday, Aksys Games announced Bit.Trip Beat for WiiWare. The company, however, has “quite a few” other games in development for the service. Aksys Games has also gone on the record about DSiWare and has relayed a message that the company loves the service.

“We absolutely love the services [WiiWare/DSiWare]. We have quite a few unannounced titles for WiiWare, and we’re looking forward to Nintendo’s new DSWare. We can’t wait to get our hands on it.” – Michael Manzanares, Aksys Games Associate Producer

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SimAnimals trust trailer

Posted on 16 years ago by (@NE_Brian) in DS, News, Wii | 0 comments


“More mature titles would mean that the users will have more games to choose from on the Wii and I think that is a good thing. It would be great if Madworld can really kick off that trend…We’d obviously love for there to be a sequel and will definitely consider making one depending on the feedback we receive from players of the game.” – producer Atsushi Inaba

The Wii is lacking somewhat in the area of mature content, so perhaps – like Mr. Inaba said – MadWorld could lead to more mature titles. And I know that MadWorld isn’t even out yet, but I’d love to see a sequel!

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“Where people go wrong in the casual market is that, while the development costs are exploding on the casual side, they’re treating the Wii like the old PC market – making cheap, accessible games. They think if they make ten titles and two are hits, they will finance the other eight. But they forget these eight crappy titles will flood the market and will lead to problems in terms of production – and upset retailers. Also, the consumer will be pissed off because they’ll be confused.” – Christoph Hartmann, global boss of 2K

Indeed, there are too many games that simply are abysmal and are on retail shelves right now. Too many companies attempt to take advantage of the Wii’s casual market and produce titles that should not be released. The sad thing is, this process will probably continue throughout the system’s lifecycle.

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